I was watching this excellent video by Asmongold as he reviews another persons video about WoW and its development mishaps : Asmongold Watches “World of Warcraft is Garbage - An Essay” by mash
I want to point out that I’ve felt a similar way about EVE and urge caution about further treading down this path for EVE.
The first thing I want to mention is that instancing content via Abyss sites is extremely unhealthy for the game. The signs are everywhere, you’re removed from space, immune to interference in highsec, rewards pay too much and the sites aren’t really very dangerous especially for moron-machines like the Gila. The more instancing that gets introduced the worse the game becomes because you are incentivising people to stop interfacing with other players and do a solo activity in seclusion. This violates the principles EVE was founded on. I’ve heard of people making 300m+ per hour with assfrigs in some abyss sites, making these abyss sites the most profitable activity in the game when compared to cost of investment. This game already has problems with activities relating to solo players, it’s an MMO, right now, we are trending to just O and leaving MM behind completely. That’s not a statement strictly limited to EVE but to MMOs in general.
Second point I want to raise is the nature of the game. Log in rewards, loot crates, skins, event sites and timed-to-expire items. What is the lowest common denominator here? They’re all Soft. They aren’t really content. There’s nothing to fight over once the instance or period is finished. No one is going to be dread bombing a tower to loot 100,000 expired SP boosters. People used to drop towers for those delicious ship hangar arrays though. The failure to introduce permanence to the game via items is diminishing the value playing it. Goals are becoming intangible. Log in to receive some piece of crap I barely remember an hour later. As Asmongold says in the video; if I don’t feel attached to my character or to the events going on around me, why would I care about how I look or the rewards I get? Especially when the rewards these days are structured around emptying the game of high end loot via bricking them (obviously intentional as anyone with a brain can see ISK vs assets is WAY out of equilibrium). The opportunity to brick something doesn’t matter as much to me as getting that sweet A-type drop I been looking for.
I do have more to talk about but not right now. I want to express in the strongest terms possible that I see EVE losing its grip on a permanent world thanks to the stagnation in the game. The game is TOO large. It has hundreds of near empty systems that are not worth living in. This might be thematically accurate due to the nature of space but it grinds action to a slower pace and encourages turtling. We see this best with NCdot and Goons (the former has Command ship blobs as response fleets and the latter has titans camping gates DDing interlopers). These things wouldn’t be possible under other circumstances, regions separated by gates because of the physical design of the universe, necessitating chokeholds which only further encourages more turtling. Attempting to jump from Cache to Vale is like spinning the wheel on whether there will be a gatecamp. It’s dull, tired and hurts the principles this game was founded on. EVE continues to add new space unnecessarily and does nothing to address the unused areas it already has. While WoW had Cataclysm which was awful in general the overhaul to the OG world wasn’t unwelcome and precipitated in some interesting new discoveries for an old and disenfranchised player like myself.
Maybe EVE needs a Cataclysm just to clean up the garbage which has been accumulating outside the front door for 15 years.