I often see many people say that they enjoy reading about the stories of wars and huge battles that take place in EVE. This makes me wonder, why aren’t these people engaging with the game on a more intimate level? How does EVE fail to capture and hold those that would love to be part of the content and story?
I can see how it is possible to make your dreams happen in EVE. If you want to be a rich player who engages in market pvp you can. If you want to learn to be an FC and grow in fame and skill in a major nullsec power you can. If you want to be a pirate and steal peoples isk, break into corporations and steal their ships and modules, or start a small war that you fund to drive your own narrative you can. There are many ways to play the game and yet for all the options that are present it still fails somehow to pull people in and hold them.
Are the tools available too limited or difficult to grasp, the game too sophisticated, or what is it that keeps others from being a part of EVE? Is it merely an elitist club in one the last remaining successful niche mmo’s that pushes those away that don’t agree with its methods? Are the developers controlling the design, the players, or both in leading the game down the road it is on today? I wonder if that road is the right one as the games population continues to dwindle. Perhaps all good things do come to an end, but it doesn’t have to.
I often wonder also if I would have loved EVE more if I got here in the beginning and tried it out. Maybe in the past it did more things right than it did wrong, but that is of course merely speculation and I wasn’t here.