How to defend against people who hunt miners?

Just to touch on an earlier point that was made with respect to Amarr and Caldari space… We ended up with Uedama - which is kind of perma-camped. I’m not exactly sure this improved things (other than for many players to permanently avoid it). That has to have had a more negative impact on the Amarr economy than the Caldari one.

They really aren’t. It’s not uncommon for blops groups to be a lot of players entry point into pvp.

As for your other arguments when fighting another group in eve breaking their miners and raters is far more effective than breaking their structures.

Eve is a pvp centered game, I’m not enforcing my pvp on anyone, I’m participating in the pvp at all agreed to when we logged in.

If you want a more restricted pvp environment go try echos. This isn’t a side remark i mean it. If you can get over playing on a mobile divice or get it running on a pc it really is just a more pve focused eve

As a solo player, right now I know any PvP situation that I find myself in I’m going to be outnumbered at least 5:1 (and probably more like 10:1). So for me there’s no “cat and mouse” - It’s just starving honey badger.

I mean we went from one perma camped system to another perma camped system. Niarja was just as bad as uedama. And uedama was like this before it became a requirement to go to Amarr from caldari. Code had always made it a home.

Perma-camped systems are another issue entirely. People say missioning is boring…

Nah, this is in your head. I have plenty of solo fights. Even on this character that’s mostly just been used to help newbros in hs.

FW is full of solo fights and the way plexs are set up you can easily force them or at least prevent being forced into one your didn’t want.

yeah and it’s the worst service you can do to any newbro, teaching them Cynowarfare.

You couldn’t be further from the truth. Absolutely nobody cares for an Ishtarloss in NullNull. The moment you leave the local, the next one undocks.

I didn’t say anything else. I am not against PvP. I am against instahotdropping PvP. If you want PvP, as said: Undock a gang and poke someone, you will get it, 100% sure. EVE simply doesn’t need instahotdropping. It makes very little better but makes so much worse.

I don’t want less PvP. I want balanced PvP and a healthy PvP environment, where magic teleporters that can call the blob right on top of someone you could grab isn’t a thing. If you want kills, earn them. By exposing yourself, go bait, go fight, go poke other people. Hotdropping is for cowards. Always was, always will be.

Not really they are a natural part of a game like eve. People are going to camp the highest trafficked systems. HS camps are only hitting lazy/uninformed players so their existence in hs does help players learn how to interact with them on a basic level.

Gate camping is basically just fishing. Not something everyone enjoys but relaxing for a lot of people.

Really, it’s not. If I wanted to get “gud fights” in Faction Warfare I’d do that (although it sounds like it’s replete with bots and awox’ing, so I have to wonder how quickly I’d get fed up with it).

I think this has long been used for justification - but I don’t think there are actual any metrics to back it up.

Again, there is a lot of effort that goes into hunting with blops. And their is nothing instant about it. If it all happened to you in an instant you weren’t paying attention.

There is plenty of balance that goes into it, the fight just started before you were on grid with the hostile.

No, no one cares about one Ishtar loss. But when it’s your fourth or fith of the week and you’re to afraid to undock like the rest of your friends that’s what causes blocks to crumble it always has. Null blocks live off raters and miners. Eve warfare is a conflict of economy not guns.

To back what up? That people camp high traffic systems or that it’s not difficult to avoid a hs camp.

“HS camps are only hitting lazy/uninformed players so their existence in hs does help players learn how to interact with them on a basic level.”

Or they quit. Or they stick around for a bit, are told to “git good” - then they quit.

I mean, Uedama is just one reason I just pulled my assets from Amarr space. It wasn’t the main one, but having to run that stupid gauntlet just to relocate any assets (due to the aforementioned stupid prices in Amarr) became pointless. Too much risk - almost no reward.

So in my case - not lazy/ill-informed to say the least (and I never did lose anything in Uedama, but not for lack of effort on the part of those who inhabit it). And I suspect that most players learn the same lesson: not worth the hassle, too much risk vs. reward and end up just avoiding those regions. Or they quit.

(sorry for the edits)

Well, have you tried being in a hs gate camp? Or been in a ganking corp before?

They’ll teach you exactly what targets to go for and what to watch out for.

Auto pilot is a no brainer these are the most vulnerable ships.

Haulers that simply start aligning will be anthor one, if they use mwd cloak you’re going too be out of luck unless they screw up.

Freighters that are just aligning are another easy target. If you see something like a hyena come through at the same time you’re probably not going to be able to get the bump you need. But you can try pointing them. If the freighter hit warp rather than align this can cancel the process letting you get the bump. You’ll die but you can hand the bump off to someone else.

And loads of other things. Again learning what makes it hard/impossible for you to gank shows you how to avoid being ganked.

That said i do wish ccp explained some of these things to new players. As without explanation it can be hard to learn. At the same time a lot of gankers will tell you what you did wrong. Especially if you reach out to them genuinely wanting to find out.

So I don’t end up creating a wall of text quoting you:

A. No and no.

I autopilot around all the time; it’s never worth ganking me (the last 5 Tornados will attest to that; I made more on the kill rights than I did missioning that hour).

The last time I got ganked was in a Noctis; my fault for being greedy and trying to salvage the last wreck when I should’ve just bailed (I saw them well in-advance). I’d always been left alone in a Noctis so I relied on a false sense of security. Did I mention I was greedy?

However, I took it in stride, applied the lessons learned and turned a profit by extracting all my damn Noctis-related skills.

No ill-will towards the gankers. As I mentioned, they indirectly helped me turn a profit (they did get some nice tractor beams and tags for their efforts). Now I salvage as I go.

Got to the edit late. But you moving not because you’re getting ganked but do to the effort of avoiding it goes back to my point of using things like this to concentrate players into different areas.

Because there are people like you that would rather be in a more comfortable area than Amarr it means people willing to deal with the inconvenience have the benefit of less competition. So small groups that would have no chance of holding multiple high value moons in caldari space can profit off them in Amarr. They just have to accept it’s going to be more tedious to get to jita or make less money in Amarr propper as the trade off.

Right auto pilot makes you an easy target but not always a worth while one. Normally you have more than enough time to cargo scan them to find out. Just rolling the dice is them being lazy. Sad part is so many people do auto pilot carrying enough loot that they still go positive just hoping for a good roll

Yeah, I mean, we can meet on a middle ground: Leave everything as it is in Nullsec. May the Nullseccers ruin their own space as they see fit with their blobs and Cynos and whatnot. But restrict it in LowSec, so small gangs can actually roam and brawl there again without the constant threat of being hotdropped within seconds and some large group eradicating their whole gang.

But in Lowsec, all Cynos and Jumpdrives need to have delays to enable small groups to do their casual fighting without larger groups being able to instablob them. Bringing reinforcements to the field should take time, the larger, the longer. And if you blob someone, well, he will just deagress and dock/jump and you will get nothing. Fair deal, stop hotdropping or only hotdrop targets that are big enough that they probably will stay, fight back and maybe bring own reinforcements. But I doubt the BlackOpsers want that. I have never met one of them that actually wanted a “fight”.

We do this… all the time. T3 gangs are far more oppressive than cynos. Especially in ls.

If your whole gang got wiped your fc screwed up. A cyno can generally only catch 1 maybe two ships and that’s only if they managed to catch you off a gate.

And again when it comes to blops the fight starts before we’re shooting at you.

That said their are entire blops doctrines built around escalating to a larger fight not just a quick gank and spank. It’s what the t3 blops fleets excel at. We used to have a ham loki fleet that was specifically built around the idea of harassing and getting a response fleet to come at us

To be fair, it was a combination of things - but the Uedama pipeline was what sealed the decision.