But I dont know, I only assume the materials are somehow described in engine because that PMDG texture is a material layout file inside green channel. With some effects like light streaks shining away from the ship or engine effects its that they are added in engine as separate objects, they are not on models extracted, so I think they need to be created in Blender from scratch.
Some examples of using recolored material texture for coloring:
Now I have found only this but need to test it:
For using material ID textures in Blender to show separate materials there.