Ok, so after reading this answer in link above I created a reference file for Blender 2.8 with shaders and textures.
It can be used as example when creating the shaders for other EVE ships. Some Knowledge of Blender is needed.
It is using recolored Material ID texture extracted from the EVE _PMDG texture.
If you are creating new Material texture for Blender, it have to be recolored to RGB in GIMP (select by color tool, then bucket fill tool, pure RGB values) or some other picture editor after extracting from DDS file, because EVE uses greyscale.
Read here how to extract files and make them usable in Blender.