The answer is quite simple, shake up the meta big time, so the big blocks break up, and players start fighting about resources again instead of krabbing in safety to death. New and old players will be attracted by the news about wars and fights.
Something like removing jump drives and normal cynos (keep only covert warfare), and remove secondary timers from nullsec structures, just straight kill in the chosen vulnerability period. Then make resources of all kind deplete when harvested and only slowly recover over many months.
CCP and EVE players have been hiding behind the mantra âitâs a sandbox, all emergent behavior is goodâ for the entire lifetime of EVE.
It wonât be easy to move to a game with âdesigned gameplayâ. Other (bigger) MMOs have tried and failed to make smaller changes with similar goals.
I doubt CCP could do it. They donât have any experience, and throughout the history of EVE CCP must have been rejecting people who had the right mindset for such a change.
If Pearl Abysss donât have the right experience theyâll have problems too.
We need CONCORD lootboxes available only for RL money in the Pearl Abyssal cash shop that has a chance to drop cat ears or improved jiggle physics for your character or overpowered temporary use CONCORD items.
Yes, IMO eve is way to handheld nowdays. We need harder enviroment â insert epic ideasâ and with this both the economy and the experience will be a lot more enjoyable. Small stuff like re construct the missions and make new routes through eve would do good. Force people to move around for greater profits.
I agree with the notion of shaking things up somehow, but I think I would prefer to do this with new content rather than any significant rules changes.
One possibility would be to open up Jove space, but it would need to be done in a thoughtful way. This is a one-shot deal to juice the game (until and unless some other new lore is introduced for a new region of unexplored space).
If Jove space were opened, Iâd like to see it done in a way that would challenge the existing alliances without being easily exploitable. One way might be to make it only accessible through hard-to-find wormholes that were sized only for small ships (frigates and destroyers). Then create some resource in Jove space that would be valuable in non-Jove regions but difficult to acquire.
The goal would be to force existing alliances to have to recreate a lot of infrastructure in Jove space to acquire the new resource (via rare new minerals, blueprints, etc) but greatly restrict their ability to do so due to the wormhole size limitation. It would be somewhat similar to using Jove space as a server restart while still linking its impact back to the existing non-Jovian regions.
Thatâs one idea for Jove space. Iâve occasionally come across others, but I donât recall their details.
Achieves nothing good for new players. Increasing the value increases the farming, which lowers the value because the supply increases. The new players will have the least of that, because the professional farmers will suck it all up.
Yes the Jove addition is something that would help, but thatâs only changing a small part of eve( empire and lowsec with its content wonât be any different. Unless you put Jove in empire as a problem. That would be very exiting. Good idea Nakaara.
A change of heart and mind at CCPâs top. Too much quite simply flows from there.
As for the product, that is as simple as it is complex. Introduce entropy, introduce cataclysm, introduce emergent gameplay in npc psychosocial behaviour, reinforce emergent behaviour capacity for non-npc psychosocial behaviour.
CCP does not want the older players - if youâre referring to the cadres of user groups & types lost along the way and the ones still there in the kettle boiling like happy frogs. While at product level thereâs open perspective, even fresh, the old core traumaâs still rule old upper management. Solid match with requirements such as boiling frogs and model swap.
Which is why some managers end up misusing selective quotes like hole in the bottom of the ship while consistantly refusing to establish vision on root causes.
Agreed, but make stuff exiting and profitable for new players is something that eve need to develope. I got plenty of ideas and mailed ccp several times but I think thatâs not enugh for them to act.
Current new players - which are vastly different to past new players - already get far more than new players in the past, who didnât require all the hand holding, money, isk and skillbooks. There is no way of making something exclusively more valuable for new players, as - see above - the professional farmers will take it all.
There simply is no way around Malcanisâ Law and the more you spoil children, the more they turn into spoiled brats. It is important to consider more angles than just one. Not considering a person as a whole makes for shallow ideas with consequences unforeseen due to the lack of foresight.
All the âprofessional farmersâ will be in null-sec and wormholes. Hardly anyone does High-Sec/Low-Sec sites because their value is so little (IE Low-Sec sites are worth less than 25% of Null-Sec sites).
No, not all professional farmers will be in nullsec. Thereâs TONS of professional farmers already in highsec and, of course, bots for every content out there. Where there is something of value to farm, there will be farmers. You can try to ignore actual reality - as it happens right now - but itâs the wrong thing to do.
Again: Raising the value achieves nothing. Itâs economics. In the end the value will drop simply because more people will be doing it, raising the supply and thus dropping the price.
Your opinion does not go together with reality and ignoring reality because you canât accept that âwhat should beâ can not be âwhat isâ makes you look ignorant.
Do you want to come across as an ignorant person? Doubtful. This topic has been talked about endlessly in the past. This, like so many other topics, has been talked about extensively. Ignoring that just means wasting time and energy.
Itâs not an opinion, itâs a fact. I literally started a research project with my alliance. Over 90% of the thousands of entries were rare sites that you find in Null-Sec and Wormholes. There are a lot of new players in the alliance as well, seeing as one of the corporations is majorly focused on exploration.
If a Null-Sec site was valued at 100, Low-Sec would be worth 25, and High-Sec would be worth 10.
Conclusion: High-Sec / Low-Sec sites are a waste of time. If you want to do sites, get over to Null-Sec and find some Wormholes.
Iâm mostly talking about enhance the fear or and the feeling that eve is dangerous. The main game is not enugh. And most new players join the game and move to a Corp and are basically safe. There can be more to the game than that route.
I know itâs not an easy solution to fix, but itâs something to look into.
Your post changes nothing about the fact that thereâs tons of farmers in highsec who would just farm it because itâs there, dropping the prices. You can ignore it all you want, itâs not changing anything.
But hey, if you want to deny they exist, or want to deny that they have an actual impact on the economy ⌠sure, go ahead! Good Luck⢠with that.
The last thing new players need is more money. In the end itâs a spiral. Youâre not ignoring just the present, youâre also ignoring history.
CCP already throws far more money at new players. You declare itâs not enough. CCP will throw even more money at new players. Someone else will come, just like you, declaring that it is not enough. So it goes on, ad infinitum, just because the person declaring that itâs not enough has no actual in-depth understanding of whatâs going on.
Reality is that throwing more isk at someone is not going to change anything. Itâs a game. Centering it around greed, which is fundamentally the desire behind asking for more money, is not going to solve anything, because greed can never be satisfied.