In fairness, FOBs are a work in progress, yes. But if you all haven’t, take a look at the FOB thread in Test Server Feedback.
Some of the replies reveal issues that I’ve been talking about here.
For example:
Overall the Bases seem to be working out quite well, I have yet to destroy one because not may people care about, I talk about a lot about them in incursion communities and no one really cares. So the end reward will have to be equal to time spent running incursions or carrier ratting. You do have to after all, have to find a system with a mining fleet, scan down a hauler, form a fleet in that system(which means pulling people away from what there doing, which is hard), and taking the tower down(which I don’t know if it will take many days and maybe not getting the loot due to someone stealing it.)
In other words, WHY other than "the npcs force you to because they are spreading? People won’t stop doing incursions and blitzing burners and SOE missions for this stuff. People will just move (or not log in)
People are trying to solo them, one guy did in a Marauder. People are already in ‘min/max’ mode to beat them, and they will find a way, unless CCP turns them up to ‘Drifter’ levels or power.
And again, unless the rewards are better than incursions and burner mission blitzing, no one is going to screw with them for long. So the choice becomes make them so over-rewarding they warp the risk/reward balance of the game, or leave them as is and watch them become yet another failed project no one uses.
The point of my criticism is that, rather than look at what PVErs do (rather than what vocal PVErs say, and they always say “omg moar group content” mainly because they don’t want to see themselves as loners in an MMO), CCP is making content that won’t be what PVErs want while at the same time not being what PVP players want because pvp players hate ‘imitation pvp’.