I am also surprised that for all this time, they haven’t really done indicators for what type of damage on the shield/armor so you know if something is going for your resist holes. Sometimes the damage log isn’t clear enough for even experienced players to zero in on.
But I am concerned the feedback…and whom is giving the feedback and where is the problem. I am seeing a huge amount of frustration and push back…including youtube videos showing the problems and issues. So its going to be an interesting record of what the community didn’t want in comparison to what got put in the game.
Since 2020, there have been a series of controversial changes, we are still working out the compiications from, and I don’t think this change will be beneficial.
The simpliest test of an idea…would be do some experiments with the current HUD on SISI. See what works…what doesn’t work. Throw another test on…fine tune. Don’t just jump into the deep end like this.
Feedback from Fanfest is kind of iffy…because that is a very tiny fraction of the game itself that can afford to or can get to Fanfest on their own dime. The CSM is questionable because of two factors size representation, and well invested interests in the game [And history of being ignored even if the warning flags and lights were thrown up.] And feedback from the Discord(s) is also suspect due to who is on there on the regular. [Usually the same people all the time.] The forums seems to be ignored, even if its a more catalogued and worked out system, but then again TLDR mantra seems to be fairly common even if its written out.
Hopefully someone with a sensible head will kind of ask the questions of design that EVE needs, not some “change for change sake” situation. But as others have pointed out…there is a sense of inevitability in some peoples perspective. I would rather lay out alternatives and ideas, and then if they keep sticking to the bad idea…we have a record of what the community suggested and considered could be done.
We have done simplistic changes…rotating some elements of the current UI to get the same results and concepts and least disruption of the playerbase. [Easiest on Dev Time as well.]
We have considered some amendments to their current concepts…and adjusted it to more functional systems. And we can see some of the playerbase are very skilled and talented in figuring out different ideas of UI design..
We have pointed out the gaps in the concept…and how this might make it even harder for new players to understand the mechanics of the game.
I hope that Fenris Creation will hear the feedback, and maybe consider a little more baking it in the oven.
Or you might get some unforeseen consequences for the playerbase. Especially older players on break coming back might get frustrated by all the changes…and just say…no reason to keep up with this.