HUD Feedback Thread!

Considering how many things are not fully keyboard shortcutted.

Having considerations of mouse control…or mouse wheel control in the case of throttle…is much more simple.

Although I wouldn’t be surprised if some players have tried EVE with touch screens. [Much more complex…by a yard and a half though.]

The two click…directional alignment system…isn’t really useful in keyboard functionality. Unless its shortkeyed with a manual input azimuth and XYZ inputs. [Which would be even slower.]

Im gonna assume based on what junison said, its gonna be several types of hud layouts they are looking at adding

In the end, they want us staring out a port hole or they tell us to buy 4K monitors, because everyone has a 4K monitor in their back pocket.

Most gaming companies currently don’t care about players with low end hardware or laptop users. The target audience has at least one 4K monitor in their system build.

This is their target audience

Have fun!

Sweats…“Accessibility” feels a very dead when you put it in that perspective. [How should new players join this game…when you need a rig to get “functionality”]

Just the laptop is like 2500-3000 [to 4000-5000 now] USD. You are looking at a 5-10K+ rig…at minimum.

And considering how gaming has become an overpriced luxury now due to realities ongoing. Plus some dev groups viewing hardware as “free real estate” instead of optimization and consolidating the “data weight/bloat” that causes alot of games to now be too large. And EVE Online is actually on the heavier size. 50+ GB. [Although its been higher.] There needs to be a recalculation ASAP.

Especially in how this UI will affect lower systems. [And their minimum stats are completely and woefully out of date.]

With my vision, there wouldn’t be a drastic reversal in HP bar sizes and it would be better comprehensible.

Keyboard is less reliable than clicking in tidi or any kind of lagging game client.

un-needed waist of time. could have actually fixed real issues…

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For real? I’d have expected the keyboard to be more reliable than clicking, during tidi :open_mouth:

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where the f did you learn that from? most companies understand that not everybody has top tier technology.. EVE is a prime example.. even with 4k monitors or whatever, i guarantee most people drop into potato mode when a huge battle can occur.

most modern gaming companies understand that not every person will have the best tech, so they make it to look great on regular hardware and amazing on 4k.. scalability

If FC only built for 4K and advanced tech, the game would be fundamentally unplayable for everyone when the action actually peaks

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So the current HUD is too much flair over function for you? Odd.

Things can be non-minimalist and still function perfectly well.

You’d think so but in my experience, mouse clicks are more reliable to go through.

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Regarding screen real estate, I prefer that the HUD be legible more so than “readable” unless you’re trying to make it into a novel, a story, or poem (e.g. a good read). To elaborate, I’ll provide the example of resorting to use of the magnifier tool built into MS Windows yesterday. That was a first for me in this game which I began playing in the year 2008. I used the tool to read the expiration date of items in the rewards window and also the m3 cargo value in mission assignments. In this sense, legibility is what is key. Avoiding such a problem in a newly designed HUD would be a plus.

Please let us keep the analog style vacuum tube looking capacitor indicator. It is so much more endearing than a flat digital display. When I look at the pictures of the updated hud I see flat digital style icons that display an indicated status. It feels lifeless and minimalist. Like interacting with a touch screen rather than with buttons and dials. The heat indicators are currently both a bar filling up and a needle, making it feel like a gauge instead of a display. We have a system with the capacitor where the smaller a ships capacitor is the less lights are present to indicate a smaller amount, we can use this with the health bars too, instead of this odd new display. Just make the HP bar that has less health than the others have less of the ticks and more space between each tick than the other HP bars that have more quantities available to them.

The velocity bar is great, the new modules buttons look really great and the difference between passive modules and active modules is awesome. I don’t see any complaints there. Moving them near the overview might be odd, I like to have my Dscan in a long window near the overview. Having the ability to separate the modules from the medallion at will in a way similar to how you can remove the fighters control system from the medallion and place it freely makes a bit more sense to me.

The minimap is a great addition, although I use the one in the F11 bar. Maybe you can just update the minimap into there and also give the option to undock elements from that F11 display to place them freely where we please on the screen. That system makes a bit more sense on the approach to your minimap.

Please keep the analog feel to the status displays in the hud.

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So if I had 9000 shields and 3000 armor and hull, then I should see 33% of the amount of ticks for armor and hull than there are ticks for shields.

The topic is about HUD, Heads-Up Display. Two clicks in space to align are not HUD features.

More reliable for me. Also I can enable 3-5 modules at the same time. Not possible with clicking. Also in TIDI you have plenty of time to stare at HUD and analyze it.

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Its milint pay no mind to them.

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I stared at it and whenever I keyboard key press activated a mod in Tidi, it didn’t activate reliably. Clicking was more consistent. But it’s tidi, so who knows what’s going on anyway.

Have you heard, even a COW can play it now, that just shows how dumb you can be and still play now.

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