I don’t believe they actually hate us. They simply ignore us, and make changes to the game they want despite them not being requested.
When you have a tiny development team, the types of changes made are also sensitively dependent on what the devs are capable of doing. To keep getting paid they have to do something. Whether it’s actually useful/needed/wanted doesn’t appear to come into play.
They claimed this covered less screen area early in the thread. I was very conservative with the green box. This covers roughly 8% or 1/12th of the screen, the original is much smaller and less busy looking.
Believing this was “customizable” with five placeable or optional components. This assumption is false, the image is just a breakdown of the entire massive HUD. Good luck on this feature.
When this goes into the game on November 10th, I will be busy working. Since Eve is not my primary game, I will be playing on something else that week. I seriously doubt this will ever be my primary game. This won’t matter as much to me, as much as it should matter to you.
you don’t have to play with this hud you know that right? its Opt In.. meaning you gotta go in your settings and choose to use it and give feedback to FC.. or not..
Please allow us to place the HUD anywhere on the screen.
Please do not limit us to top of the screen or bottom of the screen, sometimes the HUD might been need to be placed left of the screen in the middle of the screen.
It will begin with an opt-in beta, allowing players to choose the new HUD, spend meaningful time with it, and provide feedback. That feedback will be used, alongside the data and observations we gather during testing, to continue iterating on the design.
As the updated HUD matures and evolves, we plan to move into an opt-out beta, continuing to refine and polish the experience in collaboration with the community before it becomes the default.
Opt-in beta, I am assuming this means 2 to 3 months or until the end of the year? Opt-out beta, is going to be shorter. Then it become the default.
I am projecting by spring of '27, we simply will not get a choice. No choice? Shouldn’t people who have been here get to keep their old HUD? I am politely asking @CCP_Swift to consider grandfathering us in with the old HUD, then new accounts get the new HUD. Other games I have played allowed us to get grandfathered when they replaced stuff we have used for years.
That’s such a dumb statement. It is opt-in at the start but it won’t be forever. Can you please stop posting useless posts like this. They are really unbecoming for the “Guidance Counselor” badge.
Looking at the latest picture hints in the devblog and dev video, CCP is making progress in TINY steps, and they are definitely NOT improving on space waste. Hence, the latest dev posts make a mockery of your useless spam statement.
After more people became eligible of the Veteran badge is this the new trigger expression on the forums now? I see more and more people mention it in their posts in a negative manner. Or is it because how people having that title behave on the forums?
Boosters/consumables as a slot: Again love the idea
Changing the size of armor/shield/hull to match your ship allocation: Great idea
For the downside: you speak about “screen real estate”. I play on 1080p, and given the insanity in the PC components world - for the next 5 years at least - i wont be changing that. At least half of all the pixel count in this new hud is just “space” between round object.
Stop using round objects, give us a square component option, and remove the “filler” in between. This new hud will mean less chat space or less drone/overview space on 1080p
And can we increase the font/text size? My eyesight isn’t bad but jeez… how can you read that text QUICKLY enough for it to be useful in combat?
So you’re saying the fact it takes Fenris 10x longer than anyone can fathom to do anything is actually a good thing for those who wish they’d leave the HUD alone?
I’m sad because I thought you allready fixed this obvious issue with the initial design.
You might think it’s a good design, but you don’t realize what the real issue is.
The issue is that your UI designer never played the game on a high competitive level (solo PVP/smallgang or FC)
So the issue the designer sees is not the issue actual players see. Here is the actual issue:
The new design gives less information about the relevant things (hitpoints).
The new design doesn’t transfer to the targeting-ui-element (if it did you would be able to figure out your opponents fitting by locking them)
point 1 sucks for experienced players.
point 2 sucks for new players since they will ask themselfes (why can I see the enemy hitpoints so great) but my hitpoints are not that clear to figure out? why are they different?
Solution: Think about how you would display enemy health in the targeting-element-ui then transfer that design to the “medallion”
Then it will looks something like this:
This is the only design I saw that is actually an improvement to the current UI because it shows the hitpoints in >180° resolution and would transfer to the targeting-element-UI as well.
This is way less confusing, this can be applied everywhere.
If you think your design is better ask yourself what if a new player flies around in an XLASB Stabber in fw. Instead of having the 180° resolution they maybe have 60° so it’s three times as hard for them to activate the shield booster at the right time to win the fight and they cannot transfer the skills to different ships because the bars will scale weirdly and unpredictable.
The current design is good, you can make it better but please don’t make it worse!!
The current 180° targeting is very nice for players and deserves a lot of credit imho. 20 years or so and nobody had big issues speak for themselfes. For the targeting of enemies we are >180° right now, this update could streamline it.
But don’t reinvent the wheel. why not stick to a solution that worked this great?
The new proportional bars are less consistent and make it harder to see the relevant information.
Please don’t do it.
I don’t mind that the look of the UI changed, I liked the old one but the new one looks good too. And I even like that the overheat buttons are now near the row that’s overheated.
I just very much dislike the idea of proportional bars for multiple reasons of which lower visibility, inconsistent visibility and inconsistencies with the UI of the hitpoints of our targets are only a few.
Please reconsider this.
Our current three separate layers with consistent angles, consistent target design, maximum range of motion and no illusion of redundant information is simply superior.
This all looks great but can we PLEASE get a small window that shows the current target, up close, and in real time? I saw the idea expressed in another one of your concept HUD images and I love it.
I’ve never been a huge fan of shooting at dots on the tactical playfield with my own dot. Its visually the most boring part of the game, and combat should be anything but boring! I’d like to see my missles land, see him shoot at me, see him turn, run his afterburners or launch drones. Zooming in on the other player is no good because it eliminates self awareness. A small, active target window ,perhaps even as an option in settings would be so welcomed. As a newish player it would be cool to see all of the other ships and skins out there. You guys are missing a huge opportunity IMO.
just make the current hud a permanent option that you can still use even once this new one comes out, if the hud gets deleted, then maybe make the activate kill right button for public killrights more obvious, as it took me almost a year to find it.