If they had gone with 3 big ticks at 25%, 50% and 75% for shields it would have been somewhat easy to quickly locate the 25-30% optimal area.
On the armor and hull the 25/50/75% points are easy to see, because there is just 3 ticks.
But on the shields where the regen factor changes they made just the 50% tick big. All the others are small. So for shields I have to count the small ticks to work out where the optimal 25-30% point has moved to. Can be done, but is irritating.
I will try the new HUD when it comes out to try and adapt to it. And perhaps there will be future refinements that will help even further… I hope…
I get the feeling FCCP is having tunnel vision on the HUD, because there is no way you can choose the current new design when you know the same hitpoint display is used for enemies and also know the new design is not possible for enemies.
It’s probably going to be awfully inconsistent until FCCP gets to the point of changing the target HUD too, realizes it is impossible to match it with their new player HUD and then keeps it inconsistent while also making it more awful.
I have a much easier time reading three circles and seeing the outer two circles are red than I have watching a circle and figuring out which variable(!) part of the circle corresponds to armor now and if the target is still in armor or already in hull.
I would not put it past CCP to use the new HUD HP bar system on enemies (NPC and players) and give people a a massive intel tool for locked targets. If it also shows proportional HP bars, you know exactly if a Brutix is Hull tanked or Shield glass cannon. If it does not, it’s inconsistent with your own hud. If it does not use the new design, it’s inconsistent. It’s striking that CCP has not commented at all on this issue yet.
i bet they program it to look like the same proportions as your hud, if your ship is armor tanked, it looks like the enemy ship is armor tanked, but if they dont, and they use the proportional hp bars that are accurate to your locked target, that would be confusing when you have multiple locked targets that have different tanks, like a merlin and a catalyst, one would have a larger shield bar, while the other would have a larger armor bar, so no matter what it will be very confusing
Neither option is a good one, we shouldn’t instantly be able to see how an enemy ship is tanked by their hitpoints nor should the design of their hitpoints be inconsistent with ours.
This problem is caused by the choice to make the player’s own HUD proportional, which never should have been done in the first place.
From my limited experience, keep holding your breath until you turn blue. There is no give and take with this group.
I hope you all noticed, the video on message 549 was presented here by @Dyver_Phycad and not any official FC member. @FC_Swift hosted the video and started this thread, but didn’t link it here. They don’t reply to anything positive or negative said about this HUD. I don’t expect them to respond to childish rants. But early on, I bullet listed my points and from my past experience – with this group – I never expect any response either. They sit back and ego stroke themselves. I have been on other forums where the developers are more interactive, it tends calms down the negative responders. You still get a childish troll, but less often.
I watched the video on 549. Thanks Dyver, and I agree it is looking better and needs work. I would say more but this will only be read by the community… prove me wrong. I will continue to use the original HUD, until we are strong armed. I still hope the radar is not going to be part of it. We can manage without it.
same, i think most of if not all the vets will, if we ragequit, there would be almost no income, WE ARE THE ONES WHO PAY FOR THE OMEGA! not those rookies that need their hand held through the entire game, MAKE IT AN OPTIONAL HUD, I say we BOYCOT omega time until they agree to keep the current hud an option and NOT REMOVE IT.
LIKE THIS POST IF YOU ARE WITH ME! (or if one of you is a trillionaire, bribe FCCP)
DO YOU WANT EVE ONLINE TO LOOK AS DUMB AS MINECRAFT, I DONT THINK SO
and if i get silenced for this, just know that I REGRET NOTHING!
I DECLARE WAR ON THE NEW HUD War music (this music is bacta to my ears)
Yes, exactly so, just referring to the “health rings” that we have all come to know and love.
Has there been any response from CCP on this (specific question of whether enemy target health rings will use the old or new design) that anyone is aware of? It’s bloody annoying to try and collate the current state of play when one has to comb through Reddit and YouTube comments, or the whole YT videos themselves.
Agree with those above who note that the only semi-logical fix is to remove the proportionality element of health bars, but that seems to be a key feature of what the devs regard as an improvement.
What I expect to happen is they’ll launch as shown, then start fiddling with the locked target display, and in an attempt to save face keep announcing “updates in response to player feedback,” ultimately dumping the proportionality after a couple of years and hundreds of hours of wasted dev time.
I don’t know about other players, I just assumed we are not a bunch of brain dead jarheads. I mean to say, do those developers think we cannot comprehend our own ship fits? I would tend to hope, anyone with a brain in their skull could figure it out.
Here I am currently in my Epithal picking up my PI. Hovering over the HUD, it shows clearly the shield is 696, armor 888, and structure at 1250. This quick glimpse tells me the structure is almost twice as strong as the shields. This is my unfit hauler so don’t be critical, thank you.
Do we have that many people out there who don’t understand actual numbers? Are they so thick they need a massive pie chart shoved up their nose? I don’t think so. Why do these developers treat us as unwashed children?
Haha nice post. But it’s worse than that. If I’m in an armor-tanked ship, the shield getting blown off is the sign I need to activate armor mods. In a shield-tanked ship, I have a nice scale with clear gradations that tell me when it’s time to skedaddle.
This isn’t just a question of being used to a certain system and not liking change. The current system provides clearer, more actionable visual information than the “upgrade” does.
I’ve never seen a clearer case of a project motivated by a team wanting to demonstrate they are creative and doing something that is so disconnected from utilitarian and aesthetic reality.
I imagine mistakes can easily be made if you sometimes fly a shield tank, and at other times an armour tank…
The numbers you show are only visible on hover, so I can see how someone could slip up.
Wait one minute. Let me read that again.
Let’s take this in baby steps.
You buy a ship.
You design a fit/build using the game fit simulation.
You buy modules.
You toss modules on it.
You name the ship.
How is it you cannot recall the name of the ship, and your fit that you designed? Might I recommend that anyone with that poor of memory start a name convention of; Big shield fit over 2500, Mister Tanky Armor 4000, or Over 9000 that impossible! then when you exit the station, everyone, including yourself will know where you placed your strength.
My point here, incase anyone missed it, I know exactly what I am flying when leaving station. Seldom do I need to dock back up… oops! I forgot to load my ship with ammo duh. All of this should be ready to fly, way before you fleet up and get into battle.
To quote Galaxy Quest, “Do you think I’m a fool? That the commander does not know every bolt, every weld in his ship?”.
I even pointed in an early post up the way…about why isn’t there indicators of how much Rep or Logi…we have Cap indicators but not Rep/Passive/Logi?
This is very poorly thought out. And it didn’t take even half the dev time, when a good chunk of the playerbase showed they could use either their own skills, logic, or even AI to create concepts and ideas that were far far better in function and understanding.
And speaking to CPL593H concerns…its like the Devs don’t realize I am in the mix. The last time something showed some interesting information…it got patched out of the game. [The kill ID used to show how much damage was done to a fit…now its just flat HP totals…which does nothing for the playerbase.] I do have my own concerns because of how many insane little problems this could start…especially if a player isn’t aware of the mechanics of proportional adjustments.
The current ring health system…could have easily been rotated 90 degrees to the left…and had that little overhead section…and TADA…off to the races we go.
its head spinning…what the “feedback” patrol has said yes to…in EVE Online in EVE Online Development. And as another poster pointed out…its embarrassing when games older than EVE get it right with their HUD/UI for the players…and this happens.
Shield Buffer/Passive Regen fits…also have weird mechanics that even the current HUD isn’t really good at identifying…but players who have played for a long time…tend to know where their fits can hold against incoming fire.
Also another interesting concern…will this affect where you place the shield/armor/hull alarms?
Because if its proportional…wouldn’t that screw up alarm set offs? Especially if it adjusts around…thats another interesting problem. On some fits I use the alarms to notify me when to set off reps or micro the reps.
I was thinking about that and my guess is the alarms run off %s of the three tank types and are independent of the visual display. But maybe that’s wishful thinking.
And unless you’re doing something incredibly generic, you likely also spent some time thinking about where to max resistances before undocking.
Part of the rationale for the new HUD offered by the devs is that proportionality makes it easier for new players to understand their defenses. How? At some level we have to accept there is a delightful complexity in Eve.
For example, shield-tanked ships invariably have an EM hole. This is something that needs to be fit for. As you note, Srima, to fit and fly a ship, you need to look at the numbers. Pretending otherwise is disrespecting the intelligence of players and the game itself.