Hello and thank you for taking time out of your day to read this and engage with it if you so wish.
I believe, and i suspect others agree, that hull tanking is in a very poor spot. We have Hull repairers in the mids, we have dmg control units, bulkheads and plates! But at the same time, this is it. The Hull Repairer is abysmal. A single module able to raise the resistances of the hull dmg types in the form of the dmg control unit. And finally, there are bulkheads.
Three different forms of raising hull defense whereas armor has hardeners, plates, repairers, resistance coatings, energized armor resistances, layered armor coatings, layered energized armor membranes, and plates.
Shields we have boosters, extenders, flux coils, hardeners, power relays, rechargers, and resistance amplifiers.
I understand hull tanking used to be OP, until it got nerfed into the ground, i think 1 or two things should honestly be done with hull tanking modules. Either remove the repairers entirely or fix them to be of actual use. as it stands, the hull repairer, a capital Hull Repairer I does 1,800HP a cycle with a 1min activation timer.
So! Some numbers.
Capital Hull Repairer I - 1min cycle time - 1800HP / cycle
Capital Armor Repairer I - 30sec cycle time - 9600HP / cycle
Yet Hull Repairer can only be supported by bulkheads and a single dmg control unit.
Whereas the Armor Repairer gets support from a whole grocery list worth of modules including the dmg control unit that assist in Shields/Armor/Hull