Hull tanking isn’t meant to be good, but even aside from that, it would be unbalanced because you can bring your hull resists up to 60% across the board just by fitting one resist mod (damage control). Doing that with armor mods takes several more slots.
Brutix wants to say say hello about that. Mind, very few ships can successfully pull off hulltanking, but because it’s also the LAST line of defense for your ship, there are very few situations you want to even attempt it. A hulltanked brutix is one of the very few ships it’s done with. To great effect.
CCP have previously said that because of the ability to obtain such a strong passive tank, active is deliberately weak (ie. hull repairers are deliberately weak as a result of the good resists across the board and big EHP obtainable).
Hull reps are meant as a way to fix your ship inbetween fights. Think like, using a mobile depot and after a fight, repping up hull so you dont need to find a place to repair in enemy territory.
Ideally, they need their volume reduced. Id also be ok with them repping 5-10x more, but under the conditions of no weapon/aggro timers and they have a 1min cycle time. This shows they are mainly a means to repair when not in combat, but also not take 20min to rep hull on a BS.
Which doesn’t make sense as my feedback was about how better implement his idea than just increasing the repair amount. His idea can not be expanded by not implementing it in the first place as my feedback was not about whether his idea should be added or not, it was about IF it is implemented then how better do it than the original suggestion. Thus if you want to bring up whether the original idea should be implemented in the first place then that is the post you should reply to.