I got killed in 0 with my cloaked Ship that got decloaked through an anchoring warb bubble?

ok heres the point: i have a loki with:

-Interdiction Nullifier II
-Covert Ops Cloaking Device II
-4x Inertial Stabilizers II (to warb off faster)

now i try to travle ,relatively" save trough NULL without getting destroyed wich should be possible if u at least take some reasonable action. wich i DO???

-i warp from gate - moon - gate with a 100km distance to the gate i want to jump trough to check it

i got popt anyway becus somebody placed a anchoring warp bubble wich decloaked me
and he used that warp scram that makes my nullifier not work

SO IT IS impossible to travle to nullsec theoreticaly if the mecha graps you in the worse cases…
the way is entirely blocked…wtf is this game mechanic?

CCP give me my 2 lokis bakc i tryd my best!

,this topic was creaded to complain abaut the game mechanic…if u have any tips how to provide a saver way trough null besides wh jumps and needle-filamentes let me know! otherways comments about how eve is and thats how it works i will just ignore becus i need a solution to travle trough null without getting janked by campers all the time"


solution: (i thought what may work)

.i need a Interdiction Nullifier II to travle trough the anchored / warb bublle on gate 1…but i also need a Warp Core Stabilizer II to pass the gate im ariving wich is also in a warb bubble then i can finaly pass the camps

ISD (help chat)
ISD Heimdallr: the point at which you land is determined the second you click warp
ISD Heimdallr : so if you are nullified when entering warp its fine

so as i use the nullifier BEFORE warp it should give me the entry point to jump
and the core stabiliser insures that i can jump if the gate i arive is in a bubble too…

BUT warp core stabiliser not seems to work on interceptor bubbles so i cant find any solving on this

the only solution would be to make the stabiliser intercept the warp bubble…wich it does not

Heres a clear solution to your process.

  1. Buy your loki from a station other than Jita (so they cant track you with their hacker data bull)
  2. Fly to a lowsec system near them, take a semi predictable path, because the most unpredictable paths are predicted, trust
  3. Dont travel cloaked, cloaking doesnt work, 90% of this game use things to see people cloaked anyways, ccps dont do anything
  4. Warp to a moon around where your coming from, that way the most predictable path is the least predicted, you will be safer.
  5. Fly what you CANNOT afford to loose, eve is a risk/vs/reward type game, so if you travel in a more espensive ship surely youll make more money doing the same thing???
  6. Stay Docked. Alt F4.

Agartha Forgeries is recruiting.

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A warp bubble doesn’t decloak. He probably left an object (container, drones, wreck, corpse…) right at the edge of the bubble where you land when you try to warp to the gate, or simply just had his ship parked there. One of these things decloaked you and then the simply tackled and killed you.

It is not impossible, but it is hard to evade a well-set-up camp, you have to know what you are doing and a ship fitted for that case. Simply warping gate-to-gate will kill you at some point. And there is nothing wrong with this game mechanic, Nullifiers aren’t designed to make you invincible. You still have to play better than the other guy who tries to catch you.

Won’t happen. You consent to PvP once you undock, this time, you simply have lost. Learn why, try again. And if the loss hurts you too much, use cheaper ships that are easier to replace.

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which are ?

if you fly trough it … it will, i think it’s 500 km or somethings (not sure about this).
so if he warped past it too close it will uncloak him mid warp.

but i did experience this myself in pchven multiple times, you can slowboat cloaked around a bubble with no problems … extremly close to it, but if you warp it will decloak you, and if you drop out of warp in the effect radius it will catch you too.

Hi Nova, it seems you got outplayed!

Sorry to hear you lost your Loki.

Your Loki could have survived that if you had played better. We all make mistakes from time to time and here’s what you could do better next time:

Warping from a gate to a moon and then to the next gate is often a smart move!

Warping from gate to gate is a single obvious path that people can put a bubble in to stop you.

However, it seems you still got caught in the bubble. Where was the moon you warped to? Was it on a planet near the gate you were warping to, or was it on a planet near the gate you were coming from?

I suspect you warped to the nearest moon, then warped to the gate on the other side of the system and landed in almost the same path you would have taken if you had warped straight from gate to gate. For long distance warps your direction to the next gate won’t change much whether you come from your gate or from a nearby celestial.

Next time, warp to a celestial near the other gate so you can be certain you warp in from a different angle.

As a bonus: if you’re at a celestial near the other gate the gate is in range for your directional scanner.

Turn the directional scanner angle to 5 degrees and press dscan while clicking the gate you wish to go through.

You would have seen a mobile warp disruptor and Gnosis. An obvious bubble camp.

Warp bubbles do not decloak.

The Gnosis in the warp bubble and the jettisoned cans on the edge of the bubble towards the gate he expects you to come from will however decloak you.

It’s a common trap. And now you know!

Nullifiers do not help against warp scramblers.

If you want to ignore a warp scrambler or a warp disruptor you need a Warp Core Stabilizer module. Keep in mind that it only works against a single warp scrambler or two warp disruptors, so if they have more warp disrupt strength than that you won’t get away with this module.

Interdiction nullifiers help against warp disruption bubbles. If you are inside a bubble or want to warp somewhere and expect there is a bubble you can turn on the nullifier and then give the warp command.

It’s possible to travel through null sec.

Just yesterday I have moved multiple ships through a bubbled gate camp with bloodthirsty hostile players. A ship with Covert Ops cloak and interdiction nullifier like your Loki should have no trouble getting through such gate camps

… provided you know how to use your ship.

You didn’t know how to use it yet, but hopefully you have learned a couple of things now. In the future you too may be able to travel safely through null sec bubble camps, but it requires more thought than simply putting on the right modules.

Next time:

  1. Dscan any gate you want to warp to
    – if the gate is not in dscan range, warp to a celestial near the gate and then dscan the gate
  2. If the gate is clear, warp and jump
  3. If the gate isn’t clear and you see bubbles, interdictors or such things, try to safely get closer onto the gate grid

Getting to the gate grid safely can be done by:

  • check behind your ship. Are you on a line between the gate you want to warp to and another object people may warp from, like the other gate?
    – Yes: warp to another celestial. People expect you to come from this direction.
    – No: you’re good.
  • align to the gate, turn off your cloak (cannot nullify while cloaked), turn on nullifier, warp at range 100 km, turn on cloak while in warp, drop a couple bookmarks when you almost land

You are now on grid with the gate and can see where the ships camping it are positioned, and can see their bubbles as well.

If you see no bubbles blocking your direct line to the gate you can warp back to one of the bookmarks you dropped to get further than the minimum warp distance (150km) from the gate and then warp to the gate. You’re through!

If you see bubbles blocking your direct line to the gate you can slowly approach the gate cloaked while avoiding objects that may decloak you. Once at the gate you can jump. You’re through!

It’s not uncommon for an interdictor to jump through with you and bubble you on the other side, so make sure your interdiction nullifier is not on cooldown when you try this, because you will likely need it on the other side.

Fly safe!

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Gerard’s excellent answer is what you’re looking for.

I’d also add a couple small observations:

  • The range for an object to decloak you is quite small. So if they were able to predict your possible incoming path that accurately in not one but two different systems, then you’re selecting the wrong celestials to bounce off of. Follow Gerard’s instructions and pick a path that doesn’t place you along another expected incoming path.

  • If the route is not an uncommon one for you, set up safe bookmarks for warping to/from that aren’t directly on the path from a celestial (and that allow you to d-scan the gate from safe distance).

  • Don’t forget to use other tools like the starmap, zkillboard etc. to see how active the system is before jumping in. That might give you a tip that you need to be more cautious or find another route.

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i got it now guys…i need a Interdiction Nullifier II to travle trough the anchored / warb bublle on gate 1…but i also need a Warp Core Stabilizer II to pass the gate im ariving wich is also in a warb bubble then i can finaly pass the camps

Mate what you need to do is put in ground work.

Get a shitfit Rifter or another cheap frigate.

Put on the following modules:

Microwarp Drive
Nanofibre Internal Structure.

Now, go to the systems you regularly get caught in, but do it out of hours when campers are in bed or away somewhere.

While at the gate, zoom right out so your ship is tiny.

Rotate your view so that your field of vision contains the least possible number of signatures/celestials for that system and then double click the centre of the screen (or as close as you can without clicking your ship).

Engage MWD and wait patiently until you are at least 1000km from the gate (this may take a while); making sure that you are not in a direct path between the gate and a celestial, or two or more celestials; you need to be “off piste”.

Make a bookmark here.

Rinse and repeat this for every gate in every system you frequent, and for added sexiness; do two or more per gate, as your enemies will quickly learn where you put these - so make them work for that kill.

With this in place, you warp to your gate-safe before jumping, and you always warp “gate->safe (near)->safe (far)->gate” - and if you use “top”, “bottom”, “left” & “right” type safes, always warp top->top or left->left - don’t cross over, or you’re asking to be bubbled.

Gluck.

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The WCS II only helps you if the gate camp has just 2 points of disruption. Any gate camp set as thoroughly as the ones you died to is almost certain to have more disrupt than your WCS II can protect from… there were 14 guys on you, in the first one.

A WCS essentially only helps if you run into a single ganker with a modest fit who wasn’t well prepared in advance. And only if you can escape (while scrambled) within the relatively short duration of the WCS. (15 seconds for a WCS II)

CCP nerfed WCS into near-uselessness due to crying from the campers and gankers. It will not save you except in rare cases where you probably could have fought your way free anyway.
https://www.reddit.com/r/Eve/comments/yolbf5/warp_core_stabilizer_worth_fitting/

You need to work on your safes and gate approach methods, not fit a useless piece of junk that trashes your stats.

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No you don’t. You will still die. Not because the game is bad but because the guys that have set up the trap have way more experience, tools and knowledge.

There is no safe fit. You have to notice the trap, analyze the options they have and then make the decision if you really can break through it or if it is better to just not warp/jump in there and try another way or another time. Sometimes the path is blocked. You cannot pass.

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Uhm, not exactly.

It’s not about the fit, it’s about knowing how to use it.

Also, adding a Warp Core Stabilizer would not have helped you, the Gnosis pilot who tackled you was most likely using a faction scram with +3 strength which counters the WCS.

The main takeaway from my previous post is that you should use your directional scanner to check gates before you warp to them and to make the right decisions to stay alive.

Modules won’t keep you alive unless you know how to play.

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If you already know the route you are taking, then place a bookmark 150km from the gate. That is the shortest distance that will then allow you to warp to the gate. This then allows you to see what is at the gate before committing to go to 0km. If you arrange the bookmarks properly you can even insta-warp on the other side as you will already be aligned. I do this all the time in lowsec…its easy to set up such bookmarks using a shuttle. I’d imagine the same principle would work in null.

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It’s worth also adding that ( as far as I can remember, as I stopped fitting WCS 2 years ago as I think they are useless ) WCS greatly reduces targeting range and decreases scan resolution. I found this trade off just not worth it.

While reduced targeting range and slower targeting speed are big drawbacks, these drawbacks mean nothing for a hauler.

I like warp core stabilizers in some situations. For example I have been doing PI in a system when I knew a hostile player was trying to hunt for ships, simply because I could see in all the recent fits they lost of that type of ship that they only used a single warp disruptor.

When most combat ships don’t use warp core stabilizers many people who roam aren’t going to sacrifice multiple mids or a faction scram just to be able to hold down a ship with a warp core stabilizer. This means a WCS on a hauler is pretty good.

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