âthe amount of revenue CCP gets from griefersâ
Griefing is against the TOS.
âHighsec mechanics exploits by griefers, gankers make the new player very likely to quit soon.â
CCP has analyzed the data and disagrees with you. Getting ganked or blown up makes a new player more likely to stay past the initial 30 days.
âLack of meaningful and fun PvE and group PvE content in Highsec compared to other MMOsâ
This I agree with. I think missions need to be tuned up to make them a bit harder, start introducing more diamond NPCs. Still soloable but much easier and faster with a friend. Maybe iterate on the way rewards are shared in a fleet.
A âFleet Mining Ledgerâ would also go a long way to facilitate actual group mining instead of just alts/âdonate it all to the corpâ styles.
â3. Level 5 security missions. Bring Level 5 missions back to Highsec where they belong. This provides higher tier PvE content for players that do not care at all of PvP. It is not going to happen that PvE casual players bring their expensive PvE Fits in Lowsec where they get hunted, killed, or just waste time waiting for quiet time to do what they love: PvE. Tweak rewards as needed but let players be engaged in group content.â
No. EVE is a delicate balance of risk vs reward. Right now that is broken. You are proposing to break it further.
â5. Incursions. Incursion nerf did hurt the PvE players quite a bit. Do whatever is needed to shake things up. ISK/Hour too high? well make all sites harder a bit more random, so that you really need a very good fleet to pull off the HQ sites. smaller or worse groups will have to do VG or Assault sites instead. Do not starve players from their content!â
Incursions shouldnât even be in the game if you take the lore seriously; Sanshaâs Nation has been smashed by Drifters. At least theyâve reduced Incursion frequency. But CCP is gonna have to do something about them (and Sansha NPC space and how to acquire Sansha items) eventually.
â6. Invasions. Make those worthwhile to do for Incursions people. They would love to. Bounty+LP instead of Loot is much better for very large fleets.â
No, no, no. The entire deal with Triglavians was to provide rewards that donât add more ISK to the game or rely on an LP store to balance the faucet created by bounties.
âPlayers are getting ganked and griefed in Higsec. And they leave the game. That is a fact.â
Wrong.
â1. Alpha accounts. Remove destroyers, attack battlecruisers and combat battlecruisers from alpha clones. Want to try the game? sure. want 100 alpha accounts to grief people that pay their subscription? not cool.â
Itâs already against the TOS to play more than 1 Alpha account at a time.
"2. Stealing. Stealing is a criminal act in highsec. No more exploiting the mechanic that one toon shoots and gets killed by concord, and another one takes the billions loot with really no real consequence.
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Loot. Ships destroyed near gates or stations, get their loot instantly confiscated by concord. It goes in asset safety and player can get it back after some time, paying some fee similar to asset safety.
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Suspects and Criminals. Players that become suspects and criminals, will have a very long timer that stacks up according to their previous criminal activities. Kill a player in highsec? Sure. get blown off by concord with no chance of escaping. Get a huge security standing penalty, respawn in lowsec. try to make your way to highsec and get shot on sight by concord. Offending player gets a mail from concord. Concord offers to clean their security status, but they need to pay concord an amount of isk equal to killmail value +30% admin fees."
No, this is all garbage.