Ideas to improve new player experience and retention

[quote=“baloney, post:99, topic:187148, full:true”]

I play solo for the most part and find there’s lots to do, high sec or low sec. But I agree that EVE needs a cache and a half of new content. It’s not just a high sec thing, though. If all we can rely on as new content is some schmuck’s belief that he’s God’s gift to ganking in 0.4 and below, that gets about as old as that damsel you mentioned :smiley:

No insult intended if there’s a player named Schmuck who PVPs!

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I’ll have you know my gank alt is Baron Schmuckfred von Schmucktofen- watch for him on dscan as he is gravely insulted. :small_airplane:

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My opinion is personal, to make any Rorq Titans Dreadnought flying in hisec
the economy will come to life too and 5th missions in hisec and the game will come to life again for omega.
Give a covertop cloak and just cloak for alpha and add level 4 missions will
give a much more pleasant game in the whole space.
And so now just sit in Jita and play another game
otherwise there will be an outflow of players because it is boring
and most importantly, to make sure that
the player grew up accumulating property and did not lose it, and not as they
killed it now and there is nothing more. Why develop if you lose everything later

sorry for grammatical errors =)

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“” cool.

2. Stealing. Stealing is a criminal act in highsec. No more exploiting the mechanic that one toon shoots and gets killed by concord, and another one takes the billions loot with really no real consequence.""

Back in 2004/2005 if you were mining, you anchored a password protected secure container, it was almost indestructible to shoot.
Shooting someone usually ended your trip fast too, concord destroyed you. Docking was no good, 15 minute delay. Looting someone just made you a target and bounties increased on you made the incentive more attractive to catch you.
The only stealing we couldn’t get round was trusting someone too early when they joined your corp.
Early corp hanger access meant they could help themselves and leave.
We did just that and lost a whole POS tower, moon miner, storage, everything to a bad player.
This wasn’t game mechanics, it was poor player judgement.
I think stealing can be addresses by remarking stolen items with a small indicator, like you see when an item is a storyline or specialized.
They should also become worthless on the market (unsellable) and mark your character sheet like a bounty does with thief.
As an additional penalty to stealing, your training time slows by 75% for a week with no way out.
Effective in 0.5 and above.
Maybe this deterrent will stop thieve’s stealing.
Just a thought :slightly_smiling_face:

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Why not just go the whole hog and make all items bound until sold on market.

I mean, your goal appears to be to limit player interaction, and yes this includes stealing.

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A thief is a thief at the end of the day and they deserve their comupance!

Thief is such a hard word. I prefer “liberator of goods”.
Especially since any time something is librated, it’s from a person who clearly didn’t care about their safety.
Basically, HTFU

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Catch them and kill them if they so bother you, CONCORD will not do your dirty work for you nor will the devs hold your hand all the time. You have to man up someday you know. :stuck_out_tongue: :smiling_imp:

Edit: Also in EVE nothing is yours unless you can enforce your ownership over it may it be an item, a structure, a mission / anomaly / signature site, a moon mining site or asteroid belt or whatever else. Welcome to EVE! :wink:

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All property is theft.

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Well, i have assets and ships. While i pay a subscription, i consider them shared ownership😁

When a player gets ganked in High Sec, Concord responds and destroys the attackers.

Since Concord is on-grid, all items in the wrecks should be impounded by Concord and placed into an Asset Impound Yard where the victim can pay a small percentage of item value to get those items back.

As for the attackers, the items in their wrecks become the property of Concord, never to be seen again.

That would be another ISK sink for the game and the victims can recoup some of their assets.

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I like posts like the OP. It’s a good sign that people still care about the game.

We talk of new player experience, but experience is rather general and vague. Back in my day we played Space Invaders until we ran out of quarters. That was “experience” enough for a lot of kids back then. All you got for it was a chance to put your initials on the scoreboard for the others to see.

So we might consider new player “opportunity”. The Golden Age of Eve was not so much about experience. It was opportunity. We make good use of the “Profit?” meme.

One opportunity for new players would be to make faction warfare meaningful while at the same time, looking at a market share of a given type of game. Consider this: Eve’s big draw in the past was gear and skill customization. Around 2010 those elements started to appear in FPS and “warfare” games like WoT. Being able to customize gear and skills without this mindless grinding and/or “you have to buy ISK or pay more for alts” - the latter looking like a scam to newcomers - took away a lot of players.

I would use faction warfare to bring those elements into the game and give new players a “soldier” opportunity. Basically:

  • Let new players sign up for the militia on a commission basis
  • Issue them faction-only ships that only they can fly legally (cannot sell or contract it) based on rank and how score. The score being, how many enemy faction players they successfully defeat in actual PVP.
  • The better the performance of the player, the better ships they are issued to fight with. But the more the player loses ships the more hits on his reputation and with the supply sarge and he gets lesser equipment.
    Ultimately this lets the “I just want to shoot” players into the game without this scammish buying ISK or brainless grinding monkey on their back. Right now you can get that with tanks, ships, and planes, but not space ships. There is a perfect opportunity to get a hold of this market in Eve. This would mean more players. Eve is still known as a PVP game so there needs to be a solely PVP career track for the players who show up for it.

Another thing I would add for new players is a kind of low level Abyssal Space that only lets in noob ships - corvettes now - and the only way to get into that space is to get the special items from level 1 agents. New players need faction if they want to run missions. So this would be a great opportunity to let them have this solo content. The idea is they have to go into this space all alone to get some items the mission agent wants. Abyssal Space is good content and new players should have the opportunity early on.

I agree with @Dracvlad on the NPC stations and criminals. It does not make sense to let them dock in NPC stations. I would also add that gates should not work for them either. But shutting people down with content changes and saying “so there! nyah nyah nyah!” is not good either. I would, for criminals AND smugglers, put in “pirate gates”. You see smuggling and piracy used to be a thing in Eve and people who come to play the baddies, IMO, leave disappointed. If you look at the lore, for example, in Templar One, the Norse would traverse around nullsec and lowsec with ease. Why? If that novel was true to the game, the Norse would have gotten bubbled and destroyed by bored gatecampers before Chapter One.
Simply put, pirate factions should have their own gate networks throughout New Eden and players having enough reputation with them - even those too criminal to use normal gates - should be allowed to use them. This would allow the baddies to move about a bit and also make smuggling more viable as a profession. Smuggling it seems was content that someone thought of but then it just lays forgotten.

Another thing I would add were it Up To Me™ is that scanning ships causes a suspect flag. Oh think of the fun and f**kery that could come of it! If I go into a parking lot and start looking into parked cars that would be suspicious and the cops would be called.

Finally, and I have been saying this for a long time, is to take the general content or genre that is Eve and make it more than just a game. Imagine if Star Trek was not just a show but also, at the same time, an MMORPG where people played it and were in those starships. Imagine if the engagement with the Borg at Wolf359 involved player-controlled starships. We would still be running into people to this day who did more than “watch that episode”. Right now it’s “hey did you see it?” “Yeah I saw it”. Imagine if it were “Hey did you see it?” “I saw it alright. I was in an Akira class starship when that damned cube took out our nacells then we got boarded.”
Makes things more interesting.
At one time Eve had constantly new issues of Chronicles. These were not award-winning installments of science fiction but damn it, it was aweseome because it was about and by the game we played. It added richness the to it. Then there were novels that while not the best - Burning Life appeared to be written at a level fit for teenagers - were good enough. Anybody remember “Clear Skies”?

That’s what it was like back in the day, before The Great Malaise of 2014, when the blue donut solidified and the core playerbase said “meh” and started to move on.

Of course if anybody want to be like “Hurf blurf muh ISK/Stats go to hell with lore and backstory hurrrr durrr” all I can say is: Yes you guys won that argument back then. No more chronicles. No more novels. No more backstory. No more genre. No more community. Just you min-maxing with your eye on your wallet or your killboard. How are things going lately? This is why I say CCP should not have listened to the players. Especially the most vocal ones for to follow the loudest is to follow the worst.

Anyway, my Rum and Cola the size of Cleveland is merely finished and it’s time to move on. Just my .02 ISK in a sea of ISK.

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Well let’s see what sticks and what slips back into the bucket !

1 - New players start with 4,000,000 skill points to apply.

2 - New players start with a 30 or 15 or 10 or 7 day Omega Time to apply.

3 - Create a video collection to teach and encourage new players to - Solo PVP - Fleet PVP - Fleet PVE - To Form Corporations - To Join Corporations - To Survive High-Sec, Low-Sec and Null-Sec - Avoid Scams - Avoid Ganking.

4 - Create a CCP EVE Online Player Manual and Tutorial.

5 - Teach New Players about Third-party tools, apps and sites.

6 - A CCP Corp for New Players Training.

… except that it does not. They found correlation of two facts (“getting killed” and “staying for longer”).

Note that this video is old and was discussed many times already. It’s always funny to see new person finding it and trying to repeat the same arguments. I’m not sure if anyone at this point will ever bother to reply to it and debunk wrong people claims based on this video.

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I don’t know, basically looks like a slippery slope to me.

  1. How about new characters just automatically start out with the Core Fitting Skills already trained. During the Career Agent missions, they receive a bunch of Frigates so it’ll be easy to fit them. I believe they also get the Frigate skillbook from the Career Agents, if not then that needs to be coded back in.

  2. No, they just need to be told up front that Alpha Clone has limited skills, equipment and activities available for them. If they truly wish to fully experience Eve, then they should go Omega.

  3. I believe that’s already available, the problem is that CCP doesn’t make it known or easy to find.

  4. There use to be an info wiki - Evelopedia - that was accessible in-game via the in-game browser. CCP decided to remove those and have players rely on out of game 3rd party sources for info. The problem is those sites aren’t dependable, no telling how long they’ll be active and available. This also ties in to #3, CCP not making the info easily known and available.

  5. This ties in with #3 also, not easily known or easy to find. However I see a bigger problem, after downloading the game, new players don’t want to spend their first few hrs reading and viewing a bunch of stuff, they just want to get in there and start playing.

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Yeah, they need to watch the 2019 World Invasion Tour - Beyond The Friendship Machine - presented by CCP Hellmar where he talks about the ‘Magic Moment’ of when a new player first loses their ship. That’s when they decide to either stay or quit.

Those with a social support group in Eve usually stay because they are informed of what happened and are also helped to get back going again. Those without a social support group to help them understand and get back going usually quit.

He also posted this graph of a study they were doing:

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This would also completely end player piracy in highsec. Which is what you want right? more security and less interaction between players. More boring grind and less action. This will make the game even less attractive to new players.

People like you demanding such crap are the reason this game goes down the drain

EDIT: I can see you writing. don’t make a fool out of yourself again

F off, that isn’t piracy, that’s just Killmail whoring and getting rewarded with very little risk. Years ago real Pirate players in-game would catch victims and then do a parley for ransom which most would honor instead of quickly killing their target.

What you want is to continue getting easy rewards with little risk as well as keep chasing players away from the game. The only fool here is you, I was actually talking about adding an ISK sink to the game.

By the way, you can still be a ‘Pirate’ and do suicide ganks, if you’re looking to get rewards go steal loot from MTU’s and Mobile Depots. Oh yeah, that would require you to actually do more than just press F1 on targets at belts and gates.

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Killing Freighters in highsec with billions of stuff is actual piracy, which you want to stop. It is real piracy unlike the “we talk and dress like pirates and roam with our bling battleship in lowsec”-RP-wannabe pirates of old that are thankfully just an embarrassing memory of the past some people like you try to romanticize.

Oh see, you KNOW it is piracy

I want no such thing, people don’t quit because they lose a ship in a game about shooting spaceships. That myth has been debunked so many times, even by CCP themselves that it is just outright silly you still repeat it.

You where talking about introducing a game mechanic that makes it impossible to pirate in highsec. Do you actually think if you add “ISK sink” at the end it changes that or makes it something else? And I’m the fool?

If you remove the possibility to loot the target this would be utterly pointless.

“Here have some scraps” You are joking right?

Since you are the PvP expert around here I just take you word on this. Do I have to orbit the MTU before I press F1?

That old bullsh*t PR stunt by CCP Rise was about new players getting ganked, you’re either a troll or a fool trying to include all players in that scenario. Also that statistic has basically been debunked now by CCP Hellmar in a 2019 presentation about new player retention called ‘Beyond The Friendship Machine’ where he talks about the ‘Magic Moment’…

The rest of your comments are just bullsh*t. Also since this is the Chaos Era, only fitting that all game play careers get thrown into chaos.

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