I like posts like the OP. It’s a good sign that people still care about the game.
We talk of new player experience, but experience is rather general and vague. Back in my day we played Space Invaders until we ran out of quarters. That was “experience” enough for a lot of kids back then. All you got for it was a chance to put your initials on the scoreboard for the others to see.
So we might consider new player “opportunity”. The Golden Age of Eve was not so much about experience. It was opportunity. We make good use of the “Profit?” meme.
One opportunity for new players would be to make faction warfare meaningful while at the same time, looking at a market share of a given type of game. Consider this: Eve’s big draw in the past was gear and skill customization. Around 2010 those elements started to appear in FPS and “warfare” games like WoT. Being able to customize gear and skills without this mindless grinding and/or “you have to buy ISK or pay more for alts” - the latter looking like a scam to newcomers - took away a lot of players.
I would use faction warfare to bring those elements into the game and give new players a “soldier” opportunity. Basically:
- Let new players sign up for the militia on a commission basis
- Issue them faction-only ships that only they can fly legally (cannot sell or contract it) based on rank and how score. The score being, how many enemy faction players they successfully defeat in actual PVP.
- The better the performance of the player, the better ships they are issued to fight with. But the more the player loses ships the more hits on his reputation and with the supply sarge and he gets lesser equipment.
Ultimately this lets the “I just want to shoot” players into the game without this scammish buying ISK or brainless grinding monkey on their back. Right now you can get that with tanks, ships, and planes, but not space ships. There is a perfect opportunity to get a hold of this market in Eve. This would mean more players. Eve is still known as a PVP game so there needs to be a solely PVP career track for the players who show up for it.
Another thing I would add for new players is a kind of low level Abyssal Space that only lets in noob ships - corvettes now - and the only way to get into that space is to get the special items from level 1 agents. New players need faction if they want to run missions. So this would be a great opportunity to let them have this solo content. The idea is they have to go into this space all alone to get some items the mission agent wants. Abyssal Space is good content and new players should have the opportunity early on.
I agree with @Dracvlad on the NPC stations and criminals. It does not make sense to let them dock in NPC stations. I would also add that gates should not work for them either. But shutting people down with content changes and saying “so there! nyah nyah nyah!” is not good either. I would, for criminals AND smugglers, put in “pirate gates”. You see smuggling and piracy used to be a thing in Eve and people who come to play the baddies, IMO, leave disappointed. If you look at the lore, for example, in Templar One, the Norse would traverse around nullsec and lowsec with ease. Why? If that novel was true to the game, the Norse would have gotten bubbled and destroyed by bored gatecampers before Chapter One.
Simply put, pirate factions should have their own gate networks throughout New Eden and players having enough reputation with them - even those too criminal to use normal gates - should be allowed to use them. This would allow the baddies to move about a bit and also make smuggling more viable as a profession. Smuggling it seems was content that someone thought of but then it just lays forgotten.
Another thing I would add were it Up To Me™ is that scanning ships causes a suspect flag. Oh think of the fun and f**kery that could come of it! If I go into a parking lot and start looking into parked cars that would be suspicious and the cops would be called.
Finally, and I have been saying this for a long time, is to take the general content or genre that is Eve and make it more than just a game. Imagine if Star Trek was not just a show but also, at the same time, an MMORPG where people played it and were in those starships. Imagine if the engagement with the Borg at Wolf359 involved player-controlled starships. We would still be running into people to this day who did more than “watch that episode”. Right now it’s “hey did you see it?” “Yeah I saw it”. Imagine if it were “Hey did you see it?” “I saw it alright. I was in an Akira class starship when that damned cube took out our nacells then we got boarded.”
Makes things more interesting.
At one time Eve had constantly new issues of Chronicles. These were not award-winning installments of science fiction but damn it, it was aweseome because it was about and by the game we played. It added richness the to it. Then there were novels that while not the best - Burning Life appeared to be written at a level fit for teenagers - were good enough. Anybody remember “Clear Skies”?
That’s what it was like back in the day, before The Great Malaise of 2014, when the blue donut solidified and the core playerbase said “meh” and started to move on.
Of course if anybody want to be like “Hurf blurf muh ISK/Stats go to hell with lore and backstory hurrrr durrr” all I can say is: Yes you guys won that argument back then. No more chronicles. No more novels. No more backstory. No more genre. No more community. Just you min-maxing with your eye on your wallet or your killboard. How are things going lately? This is why I say CCP should not have listened to the players. Especially the most vocal ones for to follow the loudest is to follow the worst.
Anyway, my Rum and Cola the size of Cleveland is merely finished and it’s time to move on. Just my .02 ISK in a sea of ISK.