Ideas to improve new player experience and retention

It is not real because you don’t get really punished for this act.

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CCP Hellmar said absolutely nothing in that talk that invalidates previous observations. The fact still stands that people don’t quit because they lose a ship. Ganking in Highsec is not responsible for player attrition, this has been shown multiple times now. And just because you have some different gut feelings about this or some other carebear agrees with you doesn’t mean it is “debunked”.

As usual it is impossible to actually have a conversation with you. But since you would only embarrass yourself further it’s probably better we leave it at that.

It’s piracy because you shoot people and steal their stuff. What has anything you said to do with that?

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What an excellent argument you provided as to why the video does not support my claim. Oh wait you didn’t have one. Thx bai.

Obviously you didn’t watch the presentation or you’d know what he was talking about when he referenced the ‘Magic Moment’ for retaining New Players.

The only thing you’ve proved here is that you’re a ganker who doesn’t want to lose the ability to gain rewards risk free.

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Are people still whining for PvP to be removed from HiSec?

Jeez James 315 was right. No matter how safe you make the whiners, it’s never enough. WarDecs practically removed, no more AWOX/safari, recruitment scams nerfed, changes to roles/titles to reduce trust needed, safety switch, Crime Watch, sec status listed on gates, warnings before jumping to low… and still whine whine whine.

If you want to be absolutely safe, dock up, log off, and never come back. Please.

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I have seen it and nowhere did it mention that suicide ganking causes player attrition. Feel free to point to the segment where he said that.

I just called you out for your stupid idea to end piracy in Highsec which you clearly only bring forward because it would benefit your own PvE only playstile. But as every spineless carebear ever you try make it look like it’s just for the benefit of “new players”. Pretty pathetic and extremely transparent.

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That is the fact and the basis of the presentation by CCP Hellmar.

Heh, I never said that and more importantly, I never said to remove suicide ganking either.

I never said anything about ending ganking in High Sec. Clearly all you can do is twist statements around and portray them out of context. As I said before, you’re a damn liar.

Talk about a spineless carebear, you’re the perfect example of that, ganking Industrial ships and then calling it PvP. What’s even worse is that whenever anybody mentions adding a little risk to ganking, you immediately jump in and start making mountains out of molehills because you’re worried that CCP just might listen and add some risk to your risk free ISK making career. You’re nothing but a sad little forum troll.

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Whats the point in ganking me if I dont drop anything?

And now we know why you are supposed to make a post for each idea.

Learn something new every day :slight_smile:

As far as the OP, thinly veiled attempt at making EVE safe from “griefers” using new players and retention as an excuse.

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No, he only talks about the very first loss of a new player. We where talking about piracy and then you said:

To which I answered that players don’t quit because of ship loss. Maybe new players do and that is what Hilmar said, however again, they are not the ones getting suicide ganked at all.

Man, why do I have to go back and list that all here. Its either you get confused really fast and lose track of what we are actually talking about or you deliberately play word games to make it look like you actually have an argument.

Yeah, sorry, I was assuming we where talking about the same thing and not that you play some cheap word games to try to distract from the fact that you don’t have a real argument and are just grasping for straws.

You said you want that loot gets some sort of asset safety which would end piracy and make suicide ganking completely pointless. Yes, you want to end it by making it useless. The only difference is that you don’t directly say it because you are simply dishonest about your intentions even if they are as obvious as it can get. Lol, and then you call me a liar, rich.

Coming from a dude who runs the same level 4 missions in highsec for over a decade to farm ISK, I must say that really really hurts. You clearly know what you are talking about when you say risk.

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Yep which is why he is well and truly blocked by me.

And this is so spot on:

So accurate…

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At least I didn’t say “Schmucky McSchmuckface”, surely that counts for a little mercy :frowning:

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cheers

on topic

I have been a PVE player in more than one PVP minded game since he last century. Few times noticed games going down due to PVP made to be too easy, with first the “targets” leaving and after that the “PVP’ers” leaving. Neither of these games were at the scale of Eve though.

As a returning player I remember Eve being dangerous, but by staying in hi-sec you were kind of safe. Going to low sec or null… now there was the real danger (and of course the great rewards). I come back and read about hi-sec ganking by CODE and null sec being so safe and profitable people are running heaps of accounts by buying Plex. Amazing changes!

To me this sounds like the end-game for Eve: so much ISK ingame that people can simply kill eachother without worrying about the losses. This way the gap between old and new players is huge.

Thats why I enjoy the chaos period right now and am happy reading post like the one from OP. There are still people trying to change the future of the game, so it hopefully will be fun for all!

But ah well, I am just a carebear trying to enjoy a game. What do I know… probably must have tried pvp, oh wait… I did, didnt like it! For those who say go to another game if you dont like pvp, I just ask: why? I dont mind you doing pvp, why do you mind me doing pve?

I notice on the forums that the pvp’ers (but actually those that prefer weak targets, like gankers) are the real carebears. They care soooo much about their playing style, they are blind to anything else. You should not touch their playing style on the forum or else they will flame you as much as they can. I would say: if things change, please adept :slight_smile:

Kudos to the OP for at least caring about the game itself!

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A lot of stuff that shoot at you that you can shoot back at.
Rats on every gate.
Rats on every station.
Rats at every belt.
1.0 fun <—> 0.1 extreme
New players need to be pounded on and chased, it’s the adrenalin that will retain new players, not hand holding or participation ribbons. :wink:

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Yes, that is exactly why WoW is that more successfull than Eve. Way more chasing of new players by vets there, I guess. Your point seems proven indeed.

seems you made a typo and wrote new where you meant few.

Now I dont think Eve should be as safe as Wow. But some changes could make it more fun for everyone and the OP has at least gave his ideas on that. Especially the part where you will be sort of banned out of hi-sec after “misdeeds” might help pvp wannabees to develop skills above ganking. Those that gank for high profits will not have much problems with that I think, since they already know how to play out there and can return for another big kill later.

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They reason why they immediately “jump in” is because they got what they wanted by having lots of people forum brigand and jump in and hence they are quite sensitive to the possibility that other players with ideas might get the same results they do.
It’s like democracy when some people only like it when there are results they agree with.

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No typo
I was remembering in 03 being chased by a couple of m0o players in low sec, what a rush, I was hooked.

WTH are you rambling about. This makes absolutely no sense.

Baited you and ganked you there with a retorical question. Feel the rush again? :slight_smile:

I recognise that it can keep people that rush to keep on playing. On the other hand it can also make people leave. Since pvp is only a small part of this game, not all should be about that. To change the game so that pvp minded people are more equally challenged seems like a better way to keep all playstyles happy.

You’re wrong.