Tough question to answer, there’s a lot of skills to choose from. Definitely be one of the Core Fitting Skills.
I’m thinking Capacitor Systems Operation to maximize capacitor recharge rate. That extra 5% reduction in capacitor recharge time might be all that’s needed to make a good cap-stable ship fit.
BTW did not check the skill but I think if it’s 5% per level, then lvl 5 is “cap recharge multiplied by 100/(100-25)” so * 4/3 ; while lvl 6 would thus be "cap recharge multiplied by 100/(100-30) so *10/7. All in all it’s a gain of 7.1% in cap recharge for the level 6 !
Might as well get recon skill and have fun with all the lachesis/arazu, rapier/huginn, curse/pilgrim debauchery, enforcer suddenly doesn’t suck that much…
Having skill that applies to multiple nice hulls in nice.
Sadly that’s not how salvaging works. You would have a bigger chance to salvage successfully within one cycle but the results of salvaging are not based on any skill at all, if I remember correctly.
I’d pick Logistics Cruiser VI. Going from 75% reduced activation cost to 90% reduced activation cost for reps is going to be ridiculous!
Regardless of “level VI” and its statistics, the idea in general is interesting as a game design: right now with unlimited time or skill-injector money, you could theoretically train a perfect character. But if you could only push ONE skill to maximum per character, that would force specialization.