Implant’s are great and significantly upgrade your ship at a pretty insane cost which is balanced because of just how good they are, but what about a way to have a portion of those implant effect’s for a small duration of time, it would be super fun to use:
Lore wise this would make sense because the pirate factions would try to get people hooked on their implants with a much cheaper weaker (experimental/crude) version (side effects), like a trail run to get them to buy their good stuff.
Mechanics:
The Implant Booster uses the same slot as normal implant’s but has a duration and after that duration it has the reverse effect for half the time.
Stat wise it has the same bonus without any set bonus and nothing for omega.
Example:
Current
Mid-grade Slave Gamma
3% bonus to armor HP
Set Effect: 10% bonus to strength of all slave implant secondary effect’s.
New Booster:
Slave Booster Gamma
3% bonus to armor HP for 2Hours
No set bonus
After 2Hours (4Hours at bio 5) the booster get’s rejected from the body and causes a reverse effect:
-3% bonus to armor HP (Reduced by Nerotoxin Control to 2.25 at NC V) for 1 Hour (Reduced by Nurotoxin Recovery to a min of 45min)
Current Mid-grade Slave Gamma Cost in LP store:
15k LP 15 Mil isk
Market Value: 58mil
Proposed Cost of Slave Booster Gamma (10th of the cost for 4 hour max duration.)
1.5K Lp 1.5 Mil isk
Market Value: 5.8mil
Now for the value of a whole set comparison and stat comparison:
Link for Costing: https://www.fuzzwork.co.uk/implants/
Link for Stats: https://wiki.eveuniversity.org/Implants
High-Grade Slaves:
Cost: 2.34 B
Stats: 53.63%
Mid-Grade Slaves:
Cost: 792mil
Stats: 33.83%
Low-Grade Slaves:
Cost: 582mil
Stats: 20.03%
Slave Booster x 5 no omega:
Cost: 79.2mil
Stats: 15% for 2 hours (4 hours with bio 5) with side effects.