Introducing Exordium!

True all current starter systems allow player manipulation, of players who do not know any better. Most people just want to get onto the next “milestone” and that is an easy way to (financially in game) set back especially a new player. [This has also been a point of market manipulation and insider gameplay manipulation in the past…when the missile books were changed a cartel took over the skillbooks and made a pretty hefty killing on those books]

But, if you are going to penalize newbros…especially alphas who do not have the lower tax skills. So by default their taxes are even worse…inside that location. Allowing higher skilled players to market sell (with their price reduction skills available) in a system where the new players themselves can not lower costs due to lack of skills. I do not think that is a fair situation for a starting players.

I think using an NPC market system allows people to understand movement of goods, sale and purchase of goods…even with the higher taxes at relatively fixed points. Exordium needs to be this kind of teach the basics of selling and buying things to NPC orders first. Manufacturing basic T1 ships (Frigates…maybe up to Cruiser…nothing higher) with resources available up there.

And selling the ship to an NPC order (Paragon…for ISK/EM) (Faction for ISK/LP) So people learn that system as well. You can teach alot of stuff via Exordium being majority NPC market ecosystem. You could even do systems like automated trade…IE go to the station…and “trade” with an NPC to get a component for manufacturing. Contract to an NPC to get another component. You can use an entire NPC ecosystem in Exordium to teach all the components of the game to players.

Now it is up to the new players to listen to the “advice” of vets visiting Exordium reminding them off what they see here is just the tutorial. And there is scamming, overpricing, underpricing. We can teach via local…the other components, but keep the Exordium ecosystem NPC interaction. This also allows CCP to further fine tune any loss or “escapage” of the system. They can create completely unique resources that can be used only in Exordium in this NPC ecosystem to teach players…and it will not affect the wider EVE market. (other than being a collectible…which would be a net positive for new players…because stuff they find or make or explore in Exordium can be taken outside and sold as collectibles.) But this stuff isn’t going to affect the wider market of EVE. Nor, should the wider market of EVE affect Exordium in any measurable way.

When one is trying to learn how to ride their bike with training wheels, you wouldn’t want some jet salesman harassing you about his luxury jet he wants to sell you? Even when its obvious you can’t fly a plane just yet…much less drive a car.

This is the conundrum of Exordium, if CCP allows players to actively visit and sell market value materials in there, this will be no better than price gouging people who can not bring their costs down. But also CCP has to prevent Exordium from having effects on the wider marketplace because its supposedly as of this moment it is written as no ganking period. (And hopefully they will uphold this…but that will be determined of what effect the region will have on wider EVE.)