nothing can be anchored there.
Except POCOs, lol.
After june 9, not even them.
Yes and the game dies after they do that. And safezone is exactly that for EVE.
It is not a good idea to give players what they want. They don’t know what they want. They can’t see the consequences of that.
So as a dev, never give players what they think they want. Make excuses for legacy code, not enough man power or technical difficulties. Unless they are leaving, then you have to make compromises. So they still won’t get what they want, but they will get satisfied and stay.
You sound like that lame WoW dev, Ion Hazzikostas. That mindset blew up in his face, too.
I think attributing EVE’s death-knell to Exordium is a tad extreme… While I don’t think it’s going to save EVE, either - I think it has more of a chance to improve things than not.
I didn’t want to imply that Exordium will kill EVE, I think that PCU wouldn’t really take a dent even if they turned whole highsec to non PvP zone. At least for few years before the inevitable inflation occurs.
It is also possibly that compromise I mentioned. CCP has a loud crying player base who demans nonconsensual PvP in highsec to be turned off. They cater this playerbase for few years and since no change is enough for them they will not stop crying. So this might be that compromise instead of “lets give the players what they want”. And if it is a compromise, then we are good. It means that EVE devs are that stupid.
I don’t have a problem with PvP in high-sec. Theft is fine (even if it’s usually baiting). Duels are just seal-clubbing and should be overhauled. Bounties and kill rights need overhauling as well. Ganking is an issue; not the frequency but the 20-30+ multiboxed input-broadcasted fleets that leave no recourse. I don’t really have a solution here. Maybe caps on fleet sizes in high-sec?
I have a “mining permit” idea that could be fun (not for AFK or botting miners, though, hehe).
I don’t think CCP/FC really knows what they do and what they have with EVE in the greater picture. All the initiatives that come around because someone thinks they are “industry standard” suck so hard and take immersion away from EVE step by step.
For me it started with the launcher that no one needed and that creates more problems than it solves and still is a most unstable thing that needs constant patching in itself.
We had a very iconic, stylish and functional launch screen before without advertisement plastered all over it.
Then came the microtransactions and the skillpoint buying, devaluating all your characters achievements and replacing it with your wallet.
Then came the daily login rewards as if EVE was some cheap mobile game that needed sublime rewards or no one would actually be playing it.
Finally we now have the PVP free starter space that gets introduced with the words “we don’t actually need it, because newbies don’t get usually ganked, but we will introduce it anyway because - industry standard”.
All those features introduced because of “industry standards” are taking away slow and steady the core vision of EVE as being a harsh and unforgiveable place. They really make it an over colorful Lalaland where slowly and steady actions and consequences don’t matter anymore and are replaced by swiping a credit card. It devalues your achievements that you accomplished by working/playing hard over the last 20 years.
If you do this step by step and take all the immersion away, EVE just becomes a replaceable MMO without unique features and then there is this question to answer: “Why should anyone play an MMO that is not unique anymore and does not stand out against other MMOs?”
I agree with the rest of your post, but I happen to like the launcher actually. Yeah there are quality control issues from time to time, but that’s just EVE in general, I think it’s worth it for how convenient it is to launch specific characters or a range of accounts at once for multi.
Did you actually experienced the old one? Because the new one is utter garbage with less funtionalities than the old one had and more aggressive advertsisements. I am not 100% sure with multi account launching, I had just one omega back then, so I never used that feature, but it had at least one additional functionality of labeling the accounts. The new launcher removed this functionality for no reason.
And it took them more than year to fix the critical bugs associated with the new launcher - launcher freezying (fixed about a year ago) and some accounts not being launched despite the launcher claims they are (that was still bugged in December then I took a break now it works).
Right now it is useable, but there really wasn’t any need to touch the old one. The only reason I can see are those annoying ads.
Well, those ads are there because of people who complained about not getting the news for stuff since they couldn’t be asked to check the website for it.
I did, and i really see no difference at all…except what was mentioned. It does make launching multiple characters easier. All of a single click of each character you want logged in.
Thats pretty obvious.
The old launcher again, worked just fine with multiple characters.
I don’t mind the new launcher. I like the links to sales and patch notes.
I dont mind it either. It works just fine…ads and all.
Some people just want to complain for the sake of it.
I’m not a fan of some of the “themes”. Some have been really great. Others, meh…
So true. And some people just hate change. Sadly, there seem to be a ton of contrarian old bitter vets who want the game frozen in time and never touched.
What nonsense.
We’d like change, just not change for the worse.
I think Exordium has the potential to be great for new players. Maybe not right from the get-go, but with a year of solid changes and updates.
Less so for vets in terms of content, but we may see Manifest become the new hub for stupid expensive ship and officer sales. And it may facilitate easier recruiting.
Worse in your opinion.
FC is a business. They exist to make money for their shareholders and other stakeholders. Making money means expanding the customer base beyond a small fractional percentage of hardcore PVPers. Also, more people getting into the game (and staying!) should be seen as a good thing for everyone.