but I thought LP can be directly converted into ISK by a set amount?
You can’t directly convert LP to ISK, but you can buy things and sell them for ISK. The standard benchmark rate is 1,000 ISK per LP, but it’s not too hard to do better than that for the FW stores. A Novice plex takes 10min to capture and will get you 10,000 LP at Tier 2, arguably the most common payout. If your team is on the back foot, that may drop down to 5,000 LP or go up to over 17,500 if your team is doing well.
In any event, it’s not hard to pay for PvP losses for smaller stuff at these rates. If a T2 fit frigate costs you 10-15M total, that just has to survive for one plex before its paid for itself and you can afford to let it die gloriously in battle.
NO WAY??! so much? so you are saying I can earn 60000 LP in a hour, and thats enough to buy a Caldari Navy hookbill that sells for 12M!!! thats so profitable.
okay im doing fw for sure. thx
this photo is real right?
Yes. So get grindin.
You also need another source of isk.
And the isk payout is random.
60k LP per hour isn’t realistic from just doing novice plexes at tier 2. Each system will only have one or two novice plexes, maybe three if you’re lucky. There will also be other players trying to kill you. You can run from them pretty easily, but it will mean starting over in another plex, probably in another system.
I do think 40k LP/hr is entirely realistic though.
Keep in mind that LP is not ISK. It takes some amount of ISK to turn LP into items, which then have to be sold. It’s usually not great ISK per hour if you’re selling to buy orders, so you need to setup sell orders, etc.
The way you make ISK in FW is twofold. Firstly, loyalty points accrued from capturing complexes in hostile territory. Secondly, looting the wrecks of the enemy players you kill. Assuming that you are doing this in T1 frigate hulls fitted with T1 rigs, with no Faction, Officer or Deadspace modules fitted to them, it is practically impossible to run a deficit.
That fit does not conform to either the Kiter archetype or the Longbow archetype. You would be better off going with either a kite condor, one example of which might be this fit and it’s cargohold refits, which operates at ranges between 14 km and 17 km depending on the target:
[Condor, Condor_Solo_Kiter_Speed]
Nanofiber Internal Structure II
Nanofiber Internal Structure II5MN Quad LiF Restrained Microwarpdrive
Faint Scoped Warp Disruptor
Small Azeotropic Restrained Shield Extender
Small Azeotropic Restrained Shield Extender[Empty High slot]
Light Missile Launcher II
Light Missile Launcher II
Light Missile Launcher IISmall Warhead Calefaction Catalyst I
Small Warhead Calefaction Catalyst ICaldari Navy Scourge Light Missile x318
Optimal Range Disruption Script x2
Missile Range Disruption Script x2
Scourge Fury Light Missile x1000
Tracking Speed Disruption Script x2
Missile Precision Disruption Script x2
A-211 Enduring Guidance Disruptor x2
Type-D Restrained Inertial Stabilizers x2
Baker Nunn Enduring Tracking Disruptor I x2
or this fit which mostly flies around shooting people at about 120 km:
[Caldari Navy Hookbill, Hookbill_Gang_Longbow_Speed]
Ballistic Control System II
Nanofiber Internal Structure II5MN Cold-Gas Enduring Microwarpdrive
Small F-S9 Regolith Compact Shield Extender
Alumel-Wired Enduring Sensor Booster
Alumel-Wired Enduring Sensor Booster
Missile Guidance Computer IILight Missile Launcher II
Light Missile Launcher II
Light Missile Launcher IISmall Rocket Fuel Cache Partition II
Small Hydraulic Bay Thrusters II
Small Hydraulic Bay Thrusters ICaldari Navy Scourge Light Missile x318
Caldari Navy Inferno Light Missile x318
Scourge Fury Light Missile x1000
Targeting Range Script x2
Missile Range Script x1
Caldari Navy Nova Light Missile x318
Caldari Navy Mjolnir Light Missile x318
You could potentially also consider learning about FW from FW players. One way you’d be able to do that is by joining a corporation that focuses on the game mode. Since you are from the Caldari State, currently flying a Kestrel and saving up for a Drake, I’m going to assume that’s Calmil for you. In which case I’d direct you towards these guys because whilst I am not a member of their corp, I have flown alongside them for a while, and they seem to be putting a lot of effort into creating a unified Caldari Militia as well as providing new players with a place to start FW. Another way to learn about FW would be via Discord servers that function as libraries dedicated to FW, such as this one.
To give further clarity on ISK making, this is the matrix that shows you how many loyalty points a FW Complex pays out depending on it’s size and the Militia’s tier:
One then uses these loyalty points to buy military-grade implants, ships, modules or ammunition.
One then sells the military-grade hardware to people who are too afraid of PVP to venture out of highsec themselves via the free market.
One can then use this website to figure out which things can be sold for a reasonable profit.
A reasonable profit is defined as at least 1000 ISK per Loyalty Point.
Personally, I like selling Caldari Navy rockets and Hookbills, but any faction ship is usually a good candidate.
Whilst you are capturing complexes, people will inevitably try to pick a fight with you. In this case you have two options. You can warp to a Safe to avoid the fight. This can be due to you not being interested in fighting them, or due to you believing you are at a disadvantage (their ship might hard counter yours, or they might have friends in local who could potentially gang up on you).
Alternatively, you can also try to take the fight with them.
In this case, you might discover that many enemies charitably fitted their ship with overpriced nonsense which you can then take with you to sell at Jita. Examples of such may include:
These two factors, namely 1, turning Loyalty Points into ISK and 2, people fitting expensive modules to ships, are where the bulk of the profit comes from.
Due to inflation, ISK loses value over time (this goes slowly but steadily), so I tend to keep my LP in my wallet, and my loot in a station in Jita, until I actually need liquid ISK.
You probably should not be lying to people in public.
You make ISK from both the fights and capturing sites. That is why I tend to view a FW Complex as a romantic dinner table set for two. The module activations are mostly about who picks up the tab.
Again, unless miners have suddenly started fitting faction, officer and deadspace modules, this is incorrect.
You can enlist in any militia, but one generally assumes that people choose their starting faction because they read about the factions and picked a favourite, and consequentially I always encourage people to enlist with their starting nation.
It does. I started on my first character on 28 Feb 2020 and enlisted him in Minmil on 1 March 2020, and even though my character was losing most fights at first, the LP gained made any T1 frigate losses completely inconsequential and replaceable. The net balance only shifted more in my favour as I got my footing in solo/smallgang frigate pvp.
Not necessarily. I picked up 25 brawl kestrels for a newbro a while ago, and he never accepted the contract. If you want them you can have them. They should be able to do novice complexes and potentially smalls just fine.
Hookbills are wonderful ships, yeah. You bring a Kestrel and a nexus chip to the State Protectorate station in Nourvukaiken, convert it for 10k LP, and then you can either sell it or use it yourself.
Usually people do Novice → Small → Medium, at which time the novice will have respawned. Additionally, players who try to kill you are simply an extra opportunity for self-enrichment. That said buy orders are silly. You are the one with the product, you determine the price. Sell offers all the way. Undercut the others by a little as necessary to get ahead.
Yes a few cherrypicked kills among a sea of worthless kills you have is nice, profitable pvp.
They were delectable, but that does not change that the others were tasty too. The most important thing is that just the kills alone already provide loot with a value that exceeds the value of the casualties. Even the most basic plexing tool, a T2-fitted Catalyst, already provides loot which is worth more than the Condors used to kill them. Last time I checked the definition of profit was still that the income from the activity should exceed the operating costs. Which makes your comment what, exactly? Certainly not useful or informative. I guess irrelevant is the best word for it.
what if I just kite at 45km and they cant hit me? if they are getting close to disruptor range I can just warp away. Also I plan to fly a MWD kestrel so ships with AB cant catch me.
on this website I saw you can buy a hookbill with just 10000 LP and a nexus chip thing which is also cheap. Can I just capture plexes and sell hookbills for a living?
Wow I love ultra long range ships.
ahh I see, so currently caldari is in tier 1? Does this apply to individual systems or as a whole?
cool, that worth more than my entire net worth. But I doubt I can break their tank.
@Miran_Tereven Your reply is so helpful, thx a lot!
Firstly you gonna want to get good skills.
The priority is magic 14 first then ships, and then train whatever you want, go for weapons first, after that some support skills would be nice.
People might put overpriced modules on their ship, but it doesn’t mean you can kill them easily, the pilots who killed the 100+ mil ships would likely be experienced with the ship the are using.
And because they have overpriced modules, their tanks be better than most other pilots you will encounter throughout your fights.
What I recommend is take things slowly. You can also use brawling ships that are immune to kites, such as the rifter and (insert gallente frigate).
yes I maxed out light missile and all the related skills already, dead locked into caldari frigates and destroyers, so I dont think its a problem.
I don’t like brawling because its so dangerous and slow and dumb. I really LOVE kiting ships cause u can just warp away if the enemy gets too close, and u can nail them beyond their targeting range. I heard caldari have lots of these crazy kiters like cormorant and moa and ferox. also missiles generally have good range way beyond normal short ranged weapons.
Groan.
Don’t do this. It’s annoying as ■■■■ and it isn’t pvp.
Its krabbing.
Cavate. If you’re skirting the edge of the plex at 45 km, or wherever the boundary is and run away at first sight of another ship that’s krabbing.
As someone who hunts in low sec, I can tell you FW is a joke when looking for a good fight (unless you are with a good group. I highly recommend Miran Terevan. Excellent teacher, honorable and will fight. She plays FW as intended. Not as a farm fest).
I’d say, 9/10 FW players run away the moment they see another ship on dscanner sliding into their plex.
You are not locked with caldari ships only.
alpha clones are though
if so, isn’t it just a complex capturing game? so in theory I just need to fit a ship that warps and aligns super fast and no tank? If everyone doesn’t want to fight, no one would die and everyone can earn LP from capturing complexes, sounds quite good to me though.
You can buy skillbooks.
Uggh.
If that’s how you want to play it. It was designed to bring pvp back to low sec. But if you’re too afraid to shoot at another person then why bother with this.
Oh, that’s right. Something something credits per hour something.
The one good thing about fixing up your ship to be slippery is your going to find out real fast, how incredibly dull it is to just sit there in your capture circle waiting for your timer to expire.
Then the frustration of someone like me jumping in and scattering you out. Chasing you from the system just to go and find another system, another plex and start the process all over again. And again, and again.
Might as well mine in high sec, or run level 4’s.