Anyway tried playing a miner, industry player and he is kind of still a newbe, just managed to buy a Retriver but now saving up for Retriver components. I noticed in game that the selling and purchase fees can be a bit high for a newb and fee’s would eat up the profits on small items like railgun charges, and teck 1 items. This got thinking about that. So thought up that it might be interesting to have a different tax levels pertaining to the level of an item. So for example if you are manufacturing tech 1 items say such as a Mining lazer 1 it would give you a tax and fee break for such items. Higher end items would stay the same. Also the fees for reprocessing with the amount of item loss is extreme for a new player. Generally I am thinking of small items such as charges etc. I would like to see newbie items generate more income for low level industrialists.
Fees are directly tied to corp/faction standings and skills
So generally for a Miner industrialist how to I get better standings and what skills do I need to train?
Broker relations
Advanced broker relations
Accounting
As far as standings, several ways
Either join a fleet with an alt or a friend and if they run missions, theyll share corporation standings with you
For faction standings you can do the SoE epic arc every 90 days. You can do the same above but only for the last mission for the empire faction standing gain.
You can run your career agents (15 per empire) for some faction standings.
At level 5 with broker relations, your broker fee is 1.5%
It can go as low as 1% if you have high standings. Corporation standings at 9.99 reduce by .2% and faction by .3%
You can also pay a service like United Standings Improvement Agency for corp standings and some faction as well. Though faction is costly due to only being shared via epic arcs
Interesting but just wondering about newbie industrialist after calculating ore and mineral value for miners, then prepossessing fees, then production fees and sale fee’s what is left over for actual profit. Like what actual profit margins are players making. thinking that the lowest I would want to go would be 50% profit margin but 100% is better.
reprocessing fees like in a NPC station? that can be reduced to zero with a standing of 6.67 with the corp that owns the station.
so say you wanna take your haul to jita, if your standings with caldari navy is 6.67 modified (meaning with connections trained) then you’ll have zero reprocessing fees.
any questions outside of standings, in regards to profit margins etc… i can’t help as i don’t do industry.
Such high margins aren’t accomplished by skills or standings, but by understanding the market and knowing where and when to get your input resources cheap and where and when to sell your products high. And acess to low-fee/high-boni structures like rigged Azbels or Tataras outside of HighSec plus very well researched BPOs.
As a newbie industrialist you have to find a niche product (which the Mining Barges are not), and should definitely avoid Jita for selling, you get more ISK per item at most other trade stations.
There are many items in the game that cost less than the value of their constituents components.
This right here. The path of an industrialists is long and costly.
Harvesting at maximum yield ( not efficiency, that is different ) means maxing out barge, exhumer, mining and getting T2 crystal skills change and technically mining drones for “perfect” mining.
Refining at maximum yield ( not cheapest cost, which is different ) will require reprocessing, reprocessing efficiency, along with the above crystal skill to 5 for the ore and cybernetics 5, to get the beancounter implant, along with access to a T2 rigged reprocessing structure. Few of these will be free ported, thusly requiring one ‘bend the knee’ to a group for access, which is another cost.
Constructions is a big investment in BPO or buying BPC’s. BPO’s also require research, unless one buys researched BPO’s which will cost more. Manufacturing in trade hubs is pointless due to the index charges being so high, with the best material efficiency bonus coming from T2 rigged structures. Again, ‘bend the knee’ and costs on this too.
Marketing is the final investment, as above there are a number of trade skills like accounting, broker relations, etc to reduce the taxes and in NPC space standings grinding will be required also.
To sell a retriever with the ‘best’ margin will require billions of ISK in SP, BPO, transportation, knee bending, taxes.
All just to hit parity with the other thousand industry guys who thought they would be the next Krupp of the game.
Do yourself a favour, choose another profession like relic hunting, don’t waste time being another dirt farmer racing the value of industry to the bottom.