I do like your approach to keep it more “E-sports” like, so for example removing skill injectors and cash store equipment would be one of many vital steps to ensure a hardcore server would be viable.
I am still not convinced on some of the issues I raised, sorry, you’ll have to go more indepth on these. So for example, while you would still play on both servers, not everyone (that is interested in the hardcore server to begin with) is the same, that’s only fair, right? If Eve is struggling with players, I think this is just going to make it worse, like you don’t see any issue here?
Also, in regards to losing progress, there are some major complications that would muddy the water, that I didn’t really consider. So, for example, you could just transfer all of your isk and belongings to an alt character that is going to be your “bank”. With your active character you only take that which you need, i.e. a fitted combat ship, and do your fleet, missions, whatever. If you die, you lose your skillpoint progress, but all of your stuff is still safely stored in the bank, you just need to wait until you can reuse it. So if you’re willing to prepare, it seems a bit more feasible? But it doesn’t seem quite like the hardcore vision that you described, what do you think?
And as far as gankers go, there are many different variations and approaches to taking out a single target. Maybe you were thinking of catalysts here (I don’t think a battleship can take out catas with a single cycle?), but that would be both very specific and require incredible timing, and even if you actually kill them all, that would just be a minor setback for a dedicated ganking corp, they just recreate the next wave and go again. So, to me, ganking corps would still rule supremely and would wield massive power for little risk, similiar to the live server but now 100x worse. While you raised the idea of fighting back, I think you brushed off too quickly the massive implications that ganking will bring, am I wrong in my assessment?
With safe regards