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This would require changing how EVE’s database structure works to accommodate the concept of a player that is not in a corp. This is likely a lot of work for very little return.

Taxing newbies and giving them the hint to jump into something in order to see the maximum fruit of their labors is a surefire way of punishing players for literally no reason outside of role playing and whatever personal opinions you have about it.

But they aren’t really taxed. As newbies they’re learning the mechanics, not optimizing their ISK/hour from farming. The slight amount of ISK they lose to the tax can easily be offset by designing the rewards for newbie-level content to account for it and give the desired post-tax income level. The tax (including my proposed escalating tax) only really matters once you have progressed to the point where you have enough skills and income to care about maximizing your ISK generation. And at that point you should not be in an NPC corp anymore.

A lot of work for very little return? Just have a corp named blank and drop them in there. Problem solved. And if people have a hard time trying to find a variable or define a new one. Hire me. I’ll fix it for cheaper.

The scammer in this thread is more legit than you and that mechanic.

Found the person who doesn’t understand software development. Adding a variable is easy. Finding and fixing every single instance of the code where the corp variable is referenced (and then every interaction with the changed code, etc) is a much more difficult task.

found the person who does not understand software engineering.

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How is this any different from NPC corps.
Also NPC corps actually provide a valuable service of connecting people, at least 1 has NPSI PVP roam fleets organised on a regular basis by veterans in the Corp, so removing vets from NPC corps creates a blind leading the blind situation inside the Corp as well.

Actually that’s kinda the exact opposite tho.

Bittervets are very long term players (That’s how they became “vets” in the first place), but the modern video game industry as demonstrated that short term players that you can milk like cows during a month or two are more profitables, economicaly speaking.

Most of the time the game itself is just objectively less interesting, but who cares when it generate more money? Consumer enjoyement is secondary compared to money in the world we live in.

So if anything, they might want to focus on this type of players indeed, but that’s not “long term”, that’s the exact opposite. To each their own, personally I know I would never be proud of being a cow instead of a customer.

Tangential:

A Silent Company advertisment.

They’re actually going for the escapists, who are usually troubled with seperating reality from fiction.

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Only if you want the game to be obsolete in a couple of months. This was never the case with MMOs, which always had to build and sustain a community for as long as possible.

BTW, is op another alt of that guy who abuses newbros for his personal gains?

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Which is exactly what happen to tons of MMO outside the big names that are pretty much “immortals” at this point… And I guess it’s somehow profitable if they stick with this business model anyway.

Even the big names are pretty much doing it this way nowadays, counting on big com for the launch of an update/DLC to have a spike of players for one or two months rather than a TRUE long term “without break” subscription.

I’m not saying this is good, quite the opposite actually, that’s disgusting IMO, but that’s what factually happen.

Not really.

Many mmos start good, then when difficulties arise, they need more cash and for this have to rely on gamecrushing cow-milking. Which destroy the game.

The issue is that, games need to generate money. they have an initial startup, but after a while they need to be financially stable .

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Not really. The amount of video games is just absolutely exploding and not everyone does the same thing. There is not only one way to make money.

This also means we have more choice than ever to give our money to companies who don’t treat us like cash cows.

I haven’t given CCP a cent for over two years now because of that.

Op desperately claims not to be, going so far as to say they have no idea who Naari is.
Which… given how vocal they both are on the forums, is suspect as anything.
And to date Naari, who normally shoves his oar in on any highsec thread has yet to show up in this one (counting down now I’ve mentioned this data to Naari posting claiming to also not be Op.)

So… in other words very likely yes.
Especially given the way the corp is set up to farm tax from them for unspecified ‘investing into newbie development’ funds.

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'he, yeah, you’ve got a point, we have more choice than ever, that’s the good part of it.

As a relative newbie to the game - I just want to add my 2p worth. I play in Hi-Sec (not that interested in PvP) - I do PvE, mine, make things, have 2 planet mining ops. I probably just about break even on the stuff I sell and buy - slowly working my way up to more complcated missions and T2 items.

To me - making loads of ISK isn’t the point - its a game - I enjoy it for the escapism and feeling of achivement when i finaly manage to do something - I got into Emerging Conduits - last week - lost 2 ships before I finaly marsterd it - jumped around the lounge for 10mins when i did it.

Nearfing HiSec doesn’t bother me - its just another challenge in the game.

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Those stats don’t measure pvp. They measure all ship loss, including pve.

Of the highsec systems in your screenshot, Uitra is #2 and Couster is #3. They are Career Agent systems that new players are sent to after they finish the tutorial.

Arkainavas is #5 on the list and it’s also a Career Agent system. Jouvulen at #6, yep Career Agent system. Same for Deepari at #8 and Clellinon at #9, as well as Hadaugago at #10.

So of the 1212 highsec systems, new players dying to NPCs in Career Agent systems are the #2, 3, 5, 6, 8, 9 and 10th most violent systems.

Three systems in highsec have significant PVP that rivals new players dying to NPCs. Aside from that, the other 1202 systems have less loss than career agents systems.

Highsec isn’t dangerous…at least not by those stats.

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High sec is pretty dangerous for the level of security it is supposed to have, lets be fair here.
Even if it’s not per capita on level with Null, it’s not safe by any stretch of the imagination.
N.B. This is not saying it should be safer, it’s just saying that saying “High Sec is safe, lets nerf it all” is pretty silly also

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define dangerous then.

Can only say it’s relatively not dangerous. No bubbles, no capital ships. While CONCORD can’t prevent crimes, they guarantee retaliation and the gankers’ ship of choices are limited, because expensive/specialized ships will go to waste.

For those PVPers, if you really think EVE is just about PVP, good. Do not purchase any ship, ammo, equipment, you should not patron any items generated from PVE activity. When there’s no demand there will be no supply. Please just dogfight with corvettes and civ gatling guns until all PVE carebears left the game, then you’re free to enjoy your pure PVP content.

Did someone say that ?

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Look above you, all those posts saying EVE is PVP centered sandbox games.