Here is an idea that some might like and others will obviously not like, Juggernaut Ships.
A Juggernaut ship is basically a battering ram. It has high slots that mount two powerful beam emitters (1x) slot that grapples a ship and holds it in place. While being grappled by the Juggernaut, the ship being attacked is not able to be attacked by any ship other then the Juggernaut. Once grappled, the Juggernaut speeds towards the held ship at full speed + MWD (must have one fit in order for the grapple to work) automatically while burning out its engines with an Overload. The MWD and Overload are automatic functions.
The five remaining high slots can be fit with " Penetration Spikes" or large spikes made of the hardest and most durable alloy in New Eden. Each spike can penetrate the shield of the ship being attacked 100% and will then inflict damage, based on the damage type of the spike being mounted to the armor and hull. For each level up to five armor damage is 10% per level while the chance to penetrate the armor and inflict damage to the hull is 15% per level up to an 85% chance.
The other weapon system are close in lasers or blasters that deal less damage to the defending ship then the spikes do but do not incur the 3 three minute ‘stuck to the other ship’ timer. If the close in systems are used the ramming damage done to the attacking ship is only to the armor with 90% shield penetration.
Juggernauts can be flow in High Sec but will incur a -5.00 security loss when used against a non-war dec target. Juggernauts cannot be used to bump In High Sec.
The general goal of the idea for this ship to get a battering ram type of ship into the game that should add some much needed, “oh sh*t” time to the content portal on everyone’s faces.
The ship would be battle ship sized, have six to seven high slots, five mid slots and five low slots and could only mount Juggernaut based weapons.