I agree that this initial introduction of the T3 nerfs does not appear to put them down as much as a lot of the community I think would like them to be. I actually think they should lose the effectiveness of some of their role bonuses and encroachment on HACs.
HACs should receive a raw boost to their EHP. Also in my opinion their specializations need a 25% increase to almost all their specializations across the board. I love HACs and Recons I consider that my favorite niche in this game. I agree with you that T3ās have overstepped their bounds in overlapping roles in far too many aspects as well as being in direct competition with the class above them and even with Battleship class hulls is unacceptable.
Nullsec should not be looking at these ships as the most viable means to protect their turf in lump sum blanket like they do now. To me this screams how much of a problem the ship class has become. I also think that Cloak and Nullification should never both be possible as a game designer I cannot comprehend how and why you would see this and not say this is broken. It leaves no room for counter gameplay. That is far too strong a loophole to introduce without removing its offensive capability.
In other words you should defang a ship that can escape any gate camp. Give it probing bonuses give it scanning bonuses or even quick tackle but the fact that it still remains a viable predator is meta I do not agree with.
[quote=āLord_Vyper, post:263, topic:8414ā]
I also think that Cloak and Nullification should never both be possible as a game designer I cannot comprehend how and why you would see this and not say this is broken. It leaves no room for counter gameplay. That is far too strong a loophole to introduce without removing its offensive capability.
[/quote]I completely agree.
As far as giving HACs a raw boost to their EHP, Iām not sure. Theyād essentially just become more mobile HICs without the interdiction field generator. I think leaving their EHP the same, but giving them bonuses to overheating, EWAR resistance, and better capacitor / capacitor warfare resistance would have gone a long way in making them more resilient without crossing over into HIC-territory (massive passive tank, or EHP). The same bonuses could have been applied to AFs as well, distancing them and T3Ds in terms of ability.
EWAR is pretty big in this game, so having ships that can more effectively counter it would go a long way. AFs and HACs could have been those ships.
Kyral_Kujan
EWAR is pretty big in this game, so having ships that can more effectively counter it would go a long way. AFs and HACs could have been those ships.
THIS!!! This is what I am worried about!!! AFs have been a running joke for 6-7 years with no end in sight. If this happens to HACs as well, Iām going to be straight pissed.
Iād absolutely vote for HACs to get some ewar resistance to give them some advantages over T3s. Itās a much more appealing option to me than making T3s worse than HACs in every regard.
If you end up with T3s that have less DPS and tank than HACs, theyād barely get used and all youād have achieved is reversing the positions of the 2 classes. Giving HACs a unique feature would really help things here. HICs get the interdiction bubble, recons have their huge ewar bonuses and covert/dscan immunity. As it stands HACs just get a pretty dull signature bonus for MWDs.
Iām really liking the new changes, especially making Loki able to use missiles efficiently. I can finally fly a HAM-loki! The shield boost bonus in the loki subsystem is aslo nice, and im loving the increased cargo space.
The only thing im worried about is the visuals on the Legion. One of the things that got me hooked on the Legion was the looks of the Tactical targeting network system. It would be sad to se it go, and there are alot of players saying the same thing. If you have to remove one, please choose the locust analyzer subsystem model.
@Ccp_fozzie see if you can keep the Legion tactical targeting network model in the game
and on the e-war subs reduce the overheat bonus strength especially as it reduces the heat damage aswell ⦠perhaps that bonus should just be removed altogetherā¦
i also think they all need there base hp reduced by at least 200 on armour or shields⦠also i noticed the loki has only 1000 structure hp is that a typo?
If you keep the asymmetric visual, i think it can be better on Covert Reconfiguration subsystem because the model complexity reflect more the bonus and roles diversity.
yah but stratios isnt nullified or cant go though bubble even though it can cloak ⦠my point is about having covert cloak and cyno and nullified subs all together makes it too strong as its pretty much uncatchableā¦
My point is that at that time, a cloaky cruiser with (at the time) 5 heavy drones dmg was considered to much. There was much crying and gnashing of teeth until the drone BW was limited to 100 instead of 125.
Now (or I should say, yet again), a conspiciously absent Fozzie is completely ignoring what people are saying (overpowered cloaky, tanky, nullified cruiser withā¦appr 700+ dps or more) since it seems to solve some other problems for him (and his). Meaning, and this has been mentioned before in this thread, it behooves some group or another to let this through this time around, and completely ignore other forms of gameplay that get hurt in the process. Fozzie has always been this way, despite being an all around great guy, Iām sure. All being said and done, the changes he has helped to bring about serve the BLOBS, the big fights, the few and the mighty, etc etc ā¦and not the little guys and girls (of which I am one, and have been for many years).
Been in this game for nearly 13 years now and once CCP issues a statement concerning a development direction, it takes a LOT of heat to make them change their minds. They have done better in the past, but this āadvisory groupā they selected, is only really representative of a very specific player set.
I concur, CCP really havenāt thought the mechanical design throught on these changes. Iām hoping @CCP_Fozzie takes my suggestions into consideration, or atleast forwards it to the people who are in chrage of this.
+1 to that. Loki looks pretty awful with some of the subsystem combos. Same with the Proteus - where it can vary so much in the angle. The height changes between some of the subs looks really odd!