Keeping PvE players in EVE

I was a little worried about the impact on you in terms of people using it against you when you cloak up, but with two accounts and a little bit of thought you could make it really difficult for the hunters.

I wanted to go after AFK cloaky campers for a long time and this excites me a great deal, I also think that your idea about Stain could work again now, I hope so.

I found that most people who complained about AFK play and then supported AFK cloaky camping are grade one hyprocrites, they have another agenda. I agree with you on this in terms of criticism. I am wondering if they can work out that a bot is highly unlikely to be able to use an observatory to clear a system, but they will blindly say that this is supporting bots. In fact this is for active players and I like it for that.

I know it did not affect you, but most other players don’t have your resilience and tenacity, I used to move around systems when camped too, except when I deliberately made some focus their efforts on me in one system. My alts were not to the level needed, they are now. Anyway good luck.

What is this Aaron?

First of all it was not a rant. Why the insult? And why put such a stupid response that I would never say in my mouth? You should calm down.

Bubble immunity existed with T3C’s in 2010 and was added to interceptors later, in fact this made it easier for hunters as many people used bubbles to give them more time, but this was mostly done in sov nullsec and selected systems in Stain. We never used bubbles for defence at least in UF-KKH, the main belt was away from the gates and could not be D-scanned so by placing a bubble you were advertising your activity to passing hunters.

I sometimes wonder if CCP made it easier for the hunter so they could go after bots, but it made active players easier to catch too. This is why I like the design of this Observatory. Fact is when I cloaked up and waited out a camper I always was ATK, and if I went AFK I logged, so it would not impact me much. The design of this observatory is to penalise AFK cloakers and is a great thing.

Speaking honestly I don’t think the Observatory would amount to much in Stain once all players know of it’s existence. It’s definitely one of those have and not need vs need and not have things for sure. If you have a look at my most recent kills and losses Stain has moved on a lot from cloaky camping, the people who live around here are more then ready to fight small gang style and I’ve got respect for their gameplay. All of our fights have ended in us saying gf to each other.

If you are coming to Stain for belt ratting the best option is to get a T3/HAM or Laser with mobile fit bubble immunity and covert, even with this i’d still say to get a scout. The bounty multiplier has made belt ratting really good, at 138% a 6 million isk belt is worth 8.3m, I haven’t done much ratting recently but in some of the systems around here there’s a multiplier of 148%.

Sorry about that, let me know when you have some time to chat,

Ship kills

I don’t want those players in EVE, period. I and many others enjoy the cat and mouse gameplay of doing PVE in dangerous space. The stupid triangle instances are bad enough, we don’t need or want a PVE server.

I can’t believe this thread is still going…

I don’t think the people who want a pure PvE server realize just how much that would change Eve… and not for the better. And I’m not talking about the loss of PvP content for PvP players; I’m talking about the economy.

When I run level 4 missions in my Tengu, I don’t have anything to worry about. The ship is cap stable and is tanked well enough I’ll never die to the rats. The one time I did die doing level 4 missions is when I got DCed as I landed on the mission rats and didn’t have my shield modules going…

Same thing when I run C3 wormhole sites. As long as I pay attention and don’t kill triggers first, I shouldn’t ever die running them without the threat of PvP. Similar to when I was in a J-space corp and we ran C5 fleets…

I’ve lost some Gilas in abyssals because I was being stupid… or I got distracted.

So, how does this mess up the economy? Because if people aren’t losing ships, they aren’t buying ships. All they will need to buy is ammo. And even then… you can do L4 missions in a Paladin and just use T1 crystals. Same thing for C3 sites (and probably C4)… which means they never need to buy anything.

You want to know what a PvE-only Eve server’s economy is going to look like? Log into WoW, City of Heroes, etc. As those who have played them know: there is almost no economy because players can’t lose anything…

So just stop with this nonsense. Eve’s popularity is tied directly to how its different than any other game out there. If you want a PvE only version of Eve, go try Elite Dangerous…

Yes, I know it’s not Eve… and that’s the point: Eve with PvE only content is not Eve Online.

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And everybody is definitely tired of your incessant troll posting. Not once have you ever contributed anything helpful. it’s time you follow your own advice and STFU already…

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I’m doing well friend.

A profitable way to keep PVE players involved in New Eden would be to produce the same ships, modules and fittings that the Ganker uses and place them in locations where they frequently travel.

eve-market-sales

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They do pipe-bombing now, If you are travelling through stain they have lookouts so they will know what you are flying a good 4 or 5 jumps out, If you’re in an interceptor they may try to pipe bomb you just as you reach the gate.

Thinking about the Observatory further, I don’t think it will stop cloaky camping, If they want to camp you they will but they will just make sure they are at keyboard which is extra work for them to do. What we will see is cloaky camping shifts where one person camps for a few hours and then another person relieves the previous camper. If they are determined they could probably keep this up for 4 or 5 hours a day with a group of 3 or 4 pilots camping one area.

The only positive thing for the folks being camped is that the camper will 100% be at keyboard and ready to comply with any input the new cloaking device requires to maintain the cloak. It is clear ccp is trying to do something for the PVE community. Do be careful though, the camper may actually want you to get a team together and ā€œobserveā€ their location, once you commit to warping your fleet in you will be open to being blopsed.

So as you can see it doesn’t solve the camping problem it just ensures the camper will be at keyboard and nothing more.

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To be totally honest, just this is a win for me.

It will stop the campers who have no intention of doing blops and are only there to promote fear I can agree. If a genuine camper comes you will have to get safe unless you have a defensive fleet that can match the backup the camper has. If you’re only referring to the fact they can’t 24 hour camp you are correct, this is a big win in that respect.

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For me the fun thing is the counter play and baiting, the must frustrating thing was setting up bait traps that were a complete waste of time due to the camper not being at his keyboard. That this makes the camper active makes the play more engaging and real. Nothing else really matters.

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What are you up to right now? do you have time for a chat? I’m able to chat through out the morning and afternoon, my current employment makes this possible.

Logged in now PC me

Well for WOW part, you are loosing ingame currency to beat new content (or trying to be the first to beat it). But it would require for CCP to produce PVE content and from what we see CCP does not intend to do it (with exception of abysals, or maybe it is a sign).

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Oh, I’m well aware. But seriously… I haven’t worried about gold in WoW since vanilla. Even on starting characters, there isn’t any issue with having enough money to do anything. I remember skipping skills to save up money for mounts… and then they really long grind to get your fast mount at 60. Money isn’t an issue in WoW… or it hasn’t been for me.

Eve isn’t really meant to be a PvE game, in my opinion. I blitz level 4 missions (don’t do burners) to make safe ISK. I don’t ever worry about losing my ship because its super simple.

When I rat in J-space, I only have to worry about really not killing the triggers until the rest of the spawn is finished.

Abyssals range from just as easy as missions to damn hard depending on the weather effect and the tier. I’ve lost a few ships doing them… mostly due to feline distractions.

I can’t speak on Incursions because I haven’t done them. I know a few people who have, but it sounds like they aren’t much different than ratting in J-space in a fleet.

Note: I’m not saying that PvE isn’t an option in Eve; I’m just saying that there isn’t really an emphasis on it. Not like there is for other activities in Eve.

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The game is CCP getting people to PVE. Its literally CCP playing a game in which the so-called players are suckers grinding repetitive dull content and thereby provide content for others and pay CCP for the ā€œprivilegeā€.

Its like Tom Sawyer getting the neighborhood kids to paint the fence in his stead and get them to declare how fun it is, even though he himself remains sure its a bore.

One key to keeping PVE players would be to make the content more dynamic and also interesting.

Another would be, at the very least, better tools/mechanics against getting ganked. If playing basketball ever meant a good chance of having people throw boulders at your head and get away with it time after time, few would play basketball.

I guess observatory arrays are a start.

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Keep PVE players by assisting gankers? That’s based on an idea that I think worked for a time, or seemed to, but I think its holding EVE back from expansion. EVE may have survived but I don’t see it ever becoming huge like this.

The PvE in this game would be boring and repetitive if it wasn’t for the people that tried to kill you while you did it.

Nothing more fun than warping to a relic site when you know a hostile Astero is in system and seeing a can at 0 on the warpin point, while you silently laugh at the failed trap from X km away because you didn’t warp in at 0.

Or watching the bubble the locals have set up between not only the two gates in system but also between the gate and sun, while you avoided both bubbles by warping to a tactical bookmark you made at that gate earlier because this gate is particularly dangerous at further than 15AU away from any other celestial so it doesn’t offer safe places to D-scan the gate from for bubbles.

Or uncloaking in a relic site that already has an enemy ship in it, but he seems to not have brought guns so you can easily steal a couple of his cans because he seems to be slow at hacking. Or just lock his ship up to scare him enough that he warps off, so you have the entire site for yourself, even though your ship has 0 combat capabilities and hundreds of millions worth of loot in it’s cargo…

I like doing exploration. But it is the interaction with other players that keeps it from going stale and repetitive.

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I agree. I’d like to see the PvE content improved. Knowing I have nothing to fear from the NPCs while doing a mission makes it boring.

Seriously, abyssals are literally completely safe from being ganked. And missions are pretty safe too considering you have to gate to the mission… and you need combat probes (which you can see on D scan) to find the gates.

As for the rest, you have D-scan. Get into a corp who can provide CAP (Combat Air Patrol). If I’m gonna use my marauder to run sites in J-space, I’m not doing it without corp mates in the hole who can come save me. Friendship is the beat ship.