Imagine if you could pay PC corps to defend your structure…
Here is where you have no idea what your talking about. There is no interesting fight against NPCs. Once someone figures them out it is simply more EHP to grind through and DPS for logi to repair. The attacker will know what they are up against and prepare accordingly. This defense is a non defense. POS used to have auto defense guns and while tough and annoying if set up right didn’t stop anyone who wanted to kill the POS form doing so.
Adding to that, PVPers don’t PVP to PVE. I don’t PVE very much at all because I’m here to fight players not NPCs. Notice that things like the filament arena fighting only have the same people in them for example. Why? Because what PVPer wants to fight a PVE filament so they can duel someone? I know I certainly don’t.
But I mean it’s more fun then just sitting in a ship and looking at the shield go down.
And it’s an ISK sink, while hiring mercenaries is not. And If you want to PVP the option would be attacking a corp that is also interested in PVP or is at least at the same size.
Because as I mentioned this would only apply if a 100 man corp declared war on a 20 man corp or similar.
And this would mean maybe some big pirate gangs split up into smaller ones to target some structures.
And yes, I’m calling them pirates, because the term fits.
I see only benefits. Does it really matter if you encounter 4 strong NPC Battleships maybe with 3 support frigates or 5 pvp-noobs that fly their pve fits and know nothing about timers and stuff?
I bet the 4 NPC BS would be more exiting and more capable of defending something, right? ^-^
Not really, because combat PvE is just “sitting in a ship and looking at the shield go down” once you figure out how to beat a PvE activity. There is rarely any challenge or thought to it, you just bring the appropriate ship and automatically win.
I see only benefits.
That’s because all you care about is letting risk-averse PvE players have a better chance of winning and ignore the fact that EVE is a PvP sandbox game and you’re trying to replace player activities with NPCs.
Again you have no idea what your talking about. Your mining corp might be competitive with others so they hire someone to take you out so they can mine better. Your industry, the same. You fly bling ships in highsec so you caught someone’s attention. Etc. Heck we get wardecs against us simply because we made someone mad by killing them or ■■■■ talking. There are many reasons to attack another corp regardless of size.
Again this wouldn’t encourage anyone to do anything interesting. They would simply calculate the fleet size to deal with the pathetic NPC defense and win anyway. They won’t come with less to avoid the NPCs. If your 20 man corp would lose to a 100 man corp then the NPC defense isn’t going to save you.
What your really asking for is a free ride to have an invincible structure in highsec with a bad idea that will not even do that. You don’t want interesting gameplay.
You greatly over estimate how fun it is to shoot NPC’s.
Its not. Its more tedious than mining.
Thats their limit then.
You can’t design the game around the lazy and feckless because then it becomes too easy. Its upto you to make your dreams a reality or accept that you just aren’t playing at the same level as others.
Because you are incapable of seeing things from any perspective but your own and have absolutely no idea what motivates players other than yourself.
There is no need to get personal. My personal goals have nothing to do with this idea.
It would be a mechanic that makes sense lorewise and is an ISK sink to the game. You are misinterpreting the Idea. I never said structures should be involunerable. I just asked for maybe 1-4 NPC Battleships you can buy for 100mil-500mil, that will defend your structure for 24h.
And you are acting like the world is over. Get youself together! There is no need in attacking anyone because of an Idea!
o/ Komi
Nonsense. Your personal goals are obvious, as is the fact that this entire thread is a self-serving attempt to buff your efforts to avoid PvP.
It would be a mechanic that makes sense lorewise and is an ISK sink to the game.
It would also completely break the concept of a PvP sandbox where player agency matters. NPC pets are absolutely unacceptable in a game like EVE.
There is no need in attacking anyone because of an Idea!
Post stupid ideas, get justified criticism. Deal with it.
If this was implemented, the end result would be that not only do you lose your Citadel, but also the hundreds of millions or billions of ISK that you paid for the NPC defense fleet. This is along the same line of thinking as those who cry for more EHP for freighters so they can’t be ganked in high sec. It doesn’t matter how much EHP you give freighters, the gankers will ALWAYS bring more ships than it takes. You are going to lose it no matter what you do. The same goes for your Citadel if you aren’t capable of defending it yourself…
Why would I do that? PVP is really fun!
So If nullsec allies raise some NPC pets to farm them it’s unacceptable?
Pirate Detection Array 1 *
Entrapment Array 1 *
Eve is not a PvP Sandbox. It’s a Sandbox and there are multiple ways to play it.
Yes that’s absolutely right. However that would be a great ISK sink, and it could really help creating fights.
Of couse they would probably still loose the fight, but the fight happened in the first place, and the defenders had a decicion between "paying 100mil to spawn 2 NPC BS so we maybe can fight them, or just letting the structure go.
Because if you know “wow, we got 2 NPC Battleships” that means technically It’s maybe as good as 1 player BS and this is a lot for smaller corps =^_^= and maybe enough additional DPS to break a tinker, or a shiny machariel.
It adds some risk to the attackers as well.
Maybe the idea is really dumb, but I think it could be relatively easy implemented. And yes I personally just like the flavour of “The Republic Fleet sends help to defend your structure”… it’ would create some immersion into the eve universe ^_*
You do understand the difference between “increase the spawn rate of PvE sites” and “NPC allies to fight with you and replace the need for player allies”, right?
Eve is not a PvP Sandbox.
100% false. Player competition and war is what defines EVE. Every part of EVE is PvP space, all of the things that make EVE interesting are PvP. You are not getting NPC pets to replace the need to interact with other players.
Aside from Project Discovery, there is not a single aspect of EVE that is not PVP. The market is PVP, mining is PVP, exploration is PVP, manufacturing is PVP, even mission running is PVP…
I think the risk makes a lot of things interesting, but eve is not just a PvP game. That is maybe what some players see it, but I personally think it’s more like a crazy scifi story you write together with thousands of people at the same time.
( If a game counts as PvP if you can influence the decisions of other players then every MMO is a PvP game by design. But it means nothing.
PvP for me means “I grab my guns, you grab yours, we’ll fight until only one stands or we get tired of it” What is this ■■■■■■■■ about mining or trading being PvP? Has PvP lost it’s balls? )
PVP is Player Versus Player, so yes, pretty much every activity in EVE is PVP. A game where other players cannot affect you is called a single player game, not an MMO, and that’s what some people are wanting EVE to be. A single player game where no other players can do anything to affect them…
That sounds an awful lot like a PvP game, contrasted with a PvE game where you experience a story with NPCs.
PvP for me means “I grab my guns, you grab yours, we’ll fight until only one stands or we get tired of it” What is this ■■■■■■■■ about mining or trading being PvP? Has PvP lost it’s balls?
No, PvP means Player vs. Player: an activity where your success or failure is determined by competition against other players. Running a mission is PvE because you succeed or fail based on your ability to defeat NPCs in combat. Trading is PvP because you’re competing against other players for market sales, trying to drive them out of the market, etc. You succeed or fail based on whether or not you can defeat your player rivals in this competition. And the same is true for almost everything else in EVE, and certainly everything that has any real meaning or value to it.
Nope.
YOU, the capsuleer, are the mercenary for factions and not the other way around. So fail on this one.
Also the mechanic already exists but based on standings instead of payment: if you have high standings with a pirate NPC faction and there is a Stronghold in a system - rats might assist you if they are on the same grid and see the aggression. Not sure how that works with structures tho.
Indeed it is.
CCP’s words are:
‘the essential core concept of eve is full time pvp in a sandbox environment’.
Eve heavily promotes social interaction. You want something hauled?: hire another player. You want more ships to defend your structure?: hire players.
Players will give you a more realistic price and behave more human too. Should be great for a role-player like yourself.
The thread in a nutshell.
/thread
/topic
/sign
Maybe the idea wasn’t that great
This introduces numerous problems AND overlooks existing solutions. Main points:
- Don’t want a wardec? Don’t field a POS or join an alliance fielding a POS.
- Still want POS access? Use someone else’s, perhaps one from a fellow blue, alliance, or coalition corp.
- Insist on fielding your own POS? Field the POS in a shell corp and keep everyone else in a war immune corp, and let the shell corp provide full access to the war immune corp; that way, the shell corp can be war immune but the war doesn’t affect the corp members using the POS. Corp members wanting to defend the POS can do so voluntarily on an individual basis, and the POS can be defended by enlisting the aid of allies or hiring mercs (actual players, not NPCs).
- Instead of paying NPCs, how about you forge alliances with other players or hire mercenaries? EVE is an MMO, meaning the emphasis of the game revolves around player interactions. CCP has been aggressively making changes to shift players towards engaging more with other players and also into getting into PVP, or at least achieving PVP-readiness if not seeking PVP (eg. trigs dropping in belts). If you are trying to isolate yourself from other players, you are doing a great disservice to yourself - feel free to continue doing so, but the extent to which your activities can be isolated is intentionally limited, as it should be. Be grateful that there exists a war immunity mechanic to begin with - once upon a time there wasn’t, and those were dark days.
Reality check: if you are ill-equipped to defend a POS, you have no business fielding a POS. No mechanic in the game should exist to change this. If you insist on fielding a POS rather than using someone else’s or sticking to NPC stations, then you either need to grow stronger or join forces with others. The best solution above all else is to stop being an isolationist and start making friends, or if you already have friends then start making more friends - this is, after all, an MMO.