Kronos lvl4 mission fit

[Kronos,Kronos FU.ll Bling ]
Core X-Type Large Armor Repairer
Shadow Serpentis Magnetic Field Stabilizer
Shadow Serpentis Magnetic Field Stabilizer
Corpus X-Type Armor EM Hardener
Corpus X-Type Armor Explosive Hardener
Corpus X-Type Armor Kinetic Hardener
Corpus X-Type Armor Thermal Hardener

Large Micro Jump Drive
Federation Navy Tracking Computer op range
Federation Navy Tracking Computer op range
Federation Navy Tracking Computer op range

425mm Railgun II
425mm Railgun II
425mm Railgun II
425mm Railgun II
Bastion Module I
Drone Link Augmentor II
Small Tractor Beam II
Small Tractor Beam II

Large Anti-Explosive Pump II
Large Hybrid Burst Aerator II

Warp in, drop mobile tractor unit, jump 100km, bastion, snipe with rails (caldari navy ammo), collect isk, and repeat. ~85% resist across the board, hardeners can be swapped out for plates if you know the damage profile of the engagement. Pricey, but virtually no chance of being popped. I prefer rails but you could modify for blaster fit.

You do not need omni tank in missions. Use eve-survival to find out what couple of hardeners you need. If you ever need any hardeners with 100 km range tanking. Compare your DPS to sentry drones Dominix or Rattlesnake. I am afraid, that 100 km is optimal for low damage hybrid ammunition. But it can be optimal for curators or bouncers, if you fit Dominix right. 150 km optimal for wardens cause of unique Dominix bonus.
Kronos mission running fits I saw so far were brawlers with blasters.

I consider FN TCs to be a waste of isk as these add a very miniscule amount of DPS(about 14) at very long ranges for a fairly high isk cost.
A single DLA doesn’t play well with 100km jump range.
You also should aim to fit at least 3 MFS, 4 are better, as the fourth will still give you around +40 dps.
A corelum c-type medium repper with 2 eanms should be enough to tank the damage until everything is dead. Aside from guristas, hardly anything will hit you from 100km anyways.

After 5% implants and using Warden II, you should get about 1k dps at 80 km, which is okay for a relaxed missioning experience.

If you are afraid of being ganked, think about fitting less expensive modules or look to change your missioning location.

what about a blaster fit ?
I add a reactive armor hardener because this rocks in pve (no need to refit !) and then energized adaptive nanomembrane because those are good hardeners

I use three modules for range, so I guess I could remove a tracking comp to add a grappler.
only 3 MFS because one rig for damage too.
cap battery +2 nos for cap makes it almost cap stable.
one tractor for missions where you need this one item. a bastion because why not ?

In bastion you have 87% resist vs explosive alone (thanks to reactive armor hardener) which is the lowest resist. meaning you tank with almost cap stable 2700 dps explosive(the lowest resist)

This is really a brawler fit. with 35km range correct apply.

blaster kronos

[Kronos, trying]
Corpum C-Type Energized Adaptive Nano Membrane
Magnetic Field Stabilizer II
Reactive Armor Hardener
Magnetic Field Stabilizer II
Corpus X-Type Large Armor Repairer
Magnetic Field Stabilizer II
Corpum C-Type Energized Adaptive Nano Membrane

Tracking Computer II
Republic Fleet Large Cap Battery
Large Micro Jump Drive
Tracking Computer II

Neutron Blaster Cannon II
Heavy Energy Nosferatu II
Neutron Blaster Cannon II
Bastion Module I
Neutron Blaster Cannon II
Small Tractor Beam II
Neutron Blaster Cannon II
Heavy Energy Nosferatu II

Large Hybrid Ambit Extension II
Large Hybrid Collision Accelerator I

Null L x1000
Tracking Speed Script x2
Void L x1320
Caldari Navy Antimatter Charge L x1000
Optimal Range Script x2

Thank you for sharing your fit. I like the blaster/brawler, but I often feel safer at sniper range. I think I need to get more comfortable taking damage, as you can tell from my original fit I over-tank.

Too much tank, too little gank.

For L4 missions it is enough to fit just reactive hardener. 5 or 6 damage modules (mine has 4 MFS, T2 Burst rig and DDA). Your chance of not being popped you get by shootig rats fast enough. If you’re concerned about your mission handling skills or are afraid of sudden disconnection, rather invest in Rattlesnake.

Rails or blasters, actually it’s not that important. In my experience for a couple of missions blasters are better but overall they give quite similar performance and rails are more comfortable. In both cases I engage at 70km and below. If you routinely snipe farther than that, you’re wasting your time.

I’m not fond of using sentries, though I admit I didn’t test them extensively. Typically I use one flight of lights and one flight of mediums, depending on needs.

Thanks for the feedback and module suggestions. I think i bling the fit for tank, trying to avoid being popped or ganked, but it only increases the odds of getting ganked due to the cost.

I thought that going more than 4 stacking penalized modules (here 4MFS+1 rig) was a waste of efficiency.

not really anything else worth fitting in those slots. Typically the 4th magstab is also about 5% damage, and the t2 rof rig rig is roughly a 5% damage buff as the RoF bonus is larger than on the magstab so it goes first on stacking.

I only ever use the kronos for a few missions where it can apply it’s 1600 void dps as the NPCs either come in close, or spawn in a tight cluster.

I think op’s fit is about right I’d just drop a few hardeners, and add a few magstabs. I typically just run EANM+DC cuz I’m too lazy to switch and with bastion it tanks a ton anyways. Also the ship does enough damage that it can kill it’s way out of a bad time and/or can MJD to safety. And then you can swap between railguns and blasters depending on the mission.

This is why the 6th module is DDA.

As mentioned, you are waaaaaaay overtanked. With a kronos you can get away with a medium deadspace rep and two hardeners, especially if you are using rails.
I’d drop the drone link augmentor and put an auto targeting array on instead (no need to activate, it gives +2 target slots even when it isn’t activated). If you are worried about getting ganked, fit two heavy neuts instead of the auto targeter and replace a tractor beam (better yet, just carry a MTU so you don’t have to waste targeting slots on wrecks).
Keep an eye on local and your d-scan; a single heavy neut will cap out a frigate in one cycle. If you only use light drones in your bay for killing rat frigates, carry a flight of ECM drones as well.
If you know you are going to get engaged by players, a large rep, blasters, and a grappler are mandatory modules in addition to the pair of neuts. An mjd isnt a bad idea either. Pilot it right and the kronos can shed tackle quicly enough for you to gtfo of hazardous situations.

Thanks for the feedback. Nuets are a whole new world to me. I hate EWAR when it’s applied to me, so I should probably learn how to deal it out. Part of me has a noob mindset that battle should be purely fought with guns.

You need to use every trick in the arsenal if you want to survive piloting a juicy kb trophy like the kronos without allies at hand. Marauders have a surplus of high slots; neuts don’t rely on tracking, hit out to non-bonused disruptor range, and importantly for a mid-slot impoverished ship like the kronos, don’t use a mid slot.
Depending on your income stream and codpiece measurements you can fit the kronos to wreck tackle, mjd and warp, or stick around and grind most subcap gangs into powder; implants have a large roll to play.

Blasters or bust. Yes, you can snipe with railguns but you’re losing upwards of 200-600 DPS on most missions - especially with a MJD. Railguns cannot reliably hit anything under 20km (and you will be hard-pressed to hit anything small under 40km).

All you really need are a pair of Faction mag stabs and a Deadspace large armor repairer. You can get away with a RAH as your sole tank module in the vast majority of missions. That leaves a lot of real estate.

I like to run a dual-prop (MWD/MJD), sensor booster, tracking computer and pair of tracking enhancers with my fit. Boosting your tracking by upwards of 20% is worth far more than a few additional km in falloff. With rigs and implants you can easily gain +30% tracking which makes a huge difference.

Kronos Ultimate Marauder
4x Neutron Blaster Cannon II, Null and Void L
1x Bastion Module I
2x Small Tractor Beam II
x (high slot of your choice; Auto Targeting System II is beneficial)

1x Faction or Deadspace 500MN MWD
1x Tracking Computer II, optimal range script
1x Sensor Booster II, scan resolution script
1x Large Micro Jump Drive

3x Faction/T2 Magnetic Field Stabilizer
2x Tracking Enhancer II
1x Deadspace Large Armor Repairer
1x Reactive Armor Hardener

1x Large Hybrid Burst Aerator II
x (rig of your choice)
x (drones of your choice)

What kind of implants would u suggest to go with this kind of build?

I personally like Ascendancies, but you really can’t go wrong with anything (Genolutions, etc.) I use the +6 Ogdin tracking, ROF and damage implants plus the +5 capacitor in slot 8.

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