dude you are using a T2 burst. I specifically used a T1 in my examples, and compared it to a T1 passive fit. That’s why I was using the 180 EHP/s and not the 224 one.
Also your fit has specific EM rigs so it’s not working (it has less against anything not sansha/blood/amarr). If you eg use the average logarithmic resist instead of the lower it’s easier to do. If I wanted to use best EM tank I would have put an EM ward field instead of the invul -.-
Your fit has, for me and withT1 burst, only 127 EHP/s
however you can remove the power diag and use another shield flux coil, adding a solidifier in the rigs (instead of EM) and reaching 148 EHP/s
active LSB overclock 148 EHP/s
[Hurricane, pve active AC]
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Capacitor Flux Coil II
Capacitor Flux Coil II
Damage Control II
50MN Quad LiF Restrained Microwarpdrive
Large Shield Booster II
Adaptive Invulnerability Field II
Large Compact Pb-Acid Cap Battery
425mm Medium 'Scout' Autocannon I
Shield Command Burst I
425mm Medium 'Scout' Autocannon I
425mm Medium 'Scout' Autocannon I
425mm Medium 'Scout' Autocannon I
425mm Medium 'Scout' Autocannon I
75mm 'Scout' Accelerator Cannon
Medium Core Defense Operational Solidifier I
Medium Processor Overclocking Unit I
Medium Capacitor Control Circuit II
Phased Plasma M x2160
Active Shielding Charge x600
edit it’s badly fit, I used the wrong gun.
135 EHP/s
[Hurricane, pve active AC]
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Capacitor Flux Coil II
Power Diagnostic System II
Damage Control II
50MN Quad LiF Restrained Microwarpdrive
Large Shield Booster II
'Copasetic' Particle Field Acceleration
Large Compact Pb-Acid Cap Battery
425mm Medium 'Scout' Autocannon I
Shield Command Burst I
425mm Medium 'Scout' Autocannon I
425mm Medium 'Scout' Autocannon I
425mm Medium 'Scout' Autocannon I
425mm Medium 'Scout' Autocannon I
425mm Medium 'Scout' Autocannon I
Medium Core Defense Operational Solidifier I
Medium Processor Overclocking Unit I
Medium Capacitor Control Circuit II
Phased Plasma M x2160
Active Shielding Charge x600
You just want an argument and you are more interested in being right then admitting to the fact that passive tanks have a lot of cons. You gain like 10% more tank power over a T1/T2 active fit. So what? I put a faction active rep on any ship and negate any advantage passive tanking gives you at all and still have enough slots left over to out damage you simply because I’ll have lows and meds for more damage enhancement tools. Which is besides the fact that your numbers are subjective because you are comparing ehp tank on the lowest resist on a MISSION fit which should be taking into account specific resistences. I used an EM ward because I was going for omni resist just like you were to compare apples to apples. Either way Active still wins because there are more slots to go around for prop mods and resist mods for the specific mission type.
I like passive fits as a concept, I just don’t happen to agree that they are worth while in the long term. There are no faction mods you can use to make them solid and reliable for anything beyond a neat parlor trick at parties.
Then you should do the same with the other fits, and give the correct evaluation. In my example I clearly stated I tried to make a correct fit, and I take lowest resist because it’s then easy to compare with fits made in the same way.
I just tell you where you are wrong.
You just want to find one specific counter example in a specific missions where… Well you don’t get it. And you are dishonest.
No, I am comparing effective ehp/s on a generic fit, without specific hardeners and using the holes because that’s honest. You are not.
lol.
My point was ACTUALLY that active shield boost is better once you reach the deadspace modules, because there is no deadspace passive modules ; because there actually exist faction passive modules.
but good luck fitting a 70M fit with deadspace modules ^^ (the price is the reason I used the T1 rig and not T2 rig cane, the skills being the reason to use T1 burst and not T2)
You could also use a Mobile Tractor Unit, ofc - it would be scooping in wrecks and looting them while you’re still killing stuff. Still not very fast as it sadly doesn’t prioritize wrecks with loot, it just drags in the closest in order.
Reactor Control Unit II
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Tracking Enhancer II
Nanofiber Internal Structure II
Large Shield Extender II
Large Shield Extender II
50MN Y-T8 Compact Microwarpdrive
Adaptive Invulnerability Field II
720mm Howitzer Artillery II, Republic Fleet Depleted Uranium M
720mm Howitzer Artillery II, Republic Fleet Depleted Uranium M
720mm Howitzer Artillery II, Republic Fleet Depleted Uranium M
720mm Howitzer Artillery II, Republic Fleet Depleted Uranium M
720mm Howitzer Artillery II, Republic Fleet Depleted Uranium M
720mm Howitzer Artillery II, Republic Fleet Depleted Uranium M
Drone Link Augmentor II
Medium Ancillary Current Router I
Medium Projectile Locus Coordinator II
Medium Ionic Field Projector I
Valkyrie II x3
Warrior II x2
Keep a EM resist in cargo to replace the invul during sansha and blood raiders, spare drones and a mtu.
I mean its L3, I’ve done them in a Maller, shouldn’t have a problem, downsize the LSEs if needed.
OP,
I get what you are trying to do but in the case of the hurricane, I suggest you ditch the tracking computer for a shield extender and use a mwd to move around.
The hurricane can fly around with a cap stable mwd, going 1400m/s. Which answers your question.
That would be a surrounding yes.
I can see why
May I also suggest to get rig of those purger rigs and put on EM shield resistance rig and 2x extender rigs on and thank me later.
Your ideal fit will look quite similar but borders more like 79.000 ehp and can probably even do level 4 missions.
I tried it myself on a level 3 mission but since I have been playing for a while now, I could use gear that would require a lot of skills to train and for now I would give those a rain-check.
It will look like this:
6x 720mm howitzer II
shield command burst II - shield extension charge 300x (<- that’s the rain-check part of the fit) or
1x ‘arbalest’ rapid jesus launcher (can ditch one power diagnostic system for a gyro)
50mn Cold-Gas Enduring mwd
2x large shield extender II
1x Adaptive Invulnerability Field II
5x Power Diagnostic System II (or 4x and one gyro stabilizer II until you can use the command link)
1x Damage Control System II
So with the (one) link this cane will have more like 79.000 ehp and is very well suited for 2 pilots for max tank or 3x pilots with logi and all 3 shield links.
Throw in another 2 skirmish link canes and you will make your logi very happy. I suggest Ospreys, so they can keep up with the canes or dance around them.