I understand now, thanks.
I actually thought that its not a big deal with these NPCs until I tried to make an epic arc for sisters and there were these NPC battleships that warped inside my mission and they literally oneshooted my afterburning Hawk with artillery. So you can warp from one place to another, but prepare for a tough welcoming when you try to mingle around.
regarding burners, I forgot to add that, maybe it’s me, but it seems to me the loot is worse when the constellation is crowded. That means, lanngisi has low burner loot.
Of course, maybe I’m biased, I didnt look exactly at the loot.
Just a minor addendum for those interested… I’m running my missions from a 0.6 hub, so even with the relevant V mission skills I’m still leaving some ISK on the table. Also, while I find I can get close to 2000 ISK/LP it typically takes a few days to liquidate everything because you compete a lot with the 0.01 ISKers. In a pinch I seem to be able to ‘firesale’ stuff for close to the 1000 ISK/LP mark.
I was also asked a question about why I feel Marauders are ideal for this style of gameplay over some of the Faction hulls and I wanted to expand on my answer a bit.
First and foremost, aside from the Machariel and Nestor Marauders are fairly fast ships - and even more so when augmented with hyperspacial rigs and implants. While you don’t need to be super fast I’ve found that a warp speed between 3.5-4.5 AU/s seems to be ideal for the most part.
Second, Marauders have built-in salvage capability in the form of an approximate 50% larger cargo bay and 48km tractor beams. The fact that you’re only running 4 weapons means you not only use less ammunition but also need to carry less as well. With a bit of careful planning you can usually loot an entire mission (or series) without having to return or leave anything behind.
Finally, while not cheap in terms of hull cost - you can get away with running a mostly T2 fit. This makes you less of a gank-magnet. Also, even though somewhat skill intensive you often don’t need to train Marauders to V to get the full benefit.
I think there’s enough rng with the loot that it’s near impossible to compare as a solo pilot. I’ve had really good and really bad streaks. I guess I also just don’t care enough to track drops over 100s of runs between multiple locations.
That’s because you didn’t make enough runs.
if there is really a RNG function that generates the loot, with enough samples we should be able to deduce it.
Nice work. Deserves appreciation.
… Carebear.
Uh… do you know who you’re talking to lol? Dats Chainsaw Plankton. The guy with the cap-stable burner fits.
you know what’s better than a bot ? Two bots.
I’m with Chainsaw on this one. There are simply too many other variables to attempt to figure out what (if any) effect system traffic has on RNG Faction loot drops.
I’m not sure how you would even test it. You’d probably have to find two agents in the same corp in the same sec status but a different system in a different constellation, and then grind out 100-1000 of the same mission. Then you’d be able to make a decent assessment.
As far as I know the loot is only effected by sec status. Sec status is an unchanging statistic whereas player population fluctuates wildly so I doubt it would be effected by the latter.
minmax=winmax!..right?
The 2 thukker tribe agents in/near teonusude used to be quite lucrative and yes they gave anti-amarr and anti-caldari mission sets
pssh I’m lazy, that was the whole point of the cap stable fits. Sure I’ve killed a lot, but I’d have to guess there are people that have killed far more, I haven’t been running a lot of missions lately. Will run a few to test things every now and then but most of the time if I’m logged in I’m not running missions.
My real question is how many samples do we need to take to get a good approximation of the loot tables?
I have 4 sets of burner ships, I really don’t know that I’ve seen a difference in drops anywhere. Lets just say at least on of those places goes to very low traffic areas. But I also never collected data on my drops either.
You’re not the only one who’s inherently lazy…
Semi on-topic, I resurrected a pair of toons with low skills (7-8m ish) to assist in my endeavours and am now breaking 200m ISK/hour just running standard L4s. About the only thing slowing me down is looting wrecks as the MTU and tractor beams simply cannot keep up.
My “fleet” is now comprised of a Blaster Kronos with a wing of Gilas (almost entirely T2 fit). 2500 DPS total (half through the Marauder and the rest from the two cruisers). I’m shy about 400 DPS, so in about a month’s time once I finish training some core skills I should be up around the 3000 DPS mark.
It’s too bad you can’t run Alphas with an Omega on your main, but the flip side is that I can PLEX the other toons every month with SP extraction - so it won’t cost me anything beyond the $14.95 DLC pack for each to reactivate them.
IMO we need to have at least 20 drops of each item available. Per burner. Per system/constellation.
That’s why I was talking about two bots are better than one. I don’t thingk I dropped more than 5 shadow serpentis DC, or more than 3 cynabal bp on the whole systems I did.
for me the cynabal bpc dropped 9 times. the dram 6 times. but this tell us nothing.
A lot of ppl run alphas with omegas or multiple alphas through vpns,team security threats are just that threats.Also it’s a,treat for boters since a gila alpha skilltree even with t2 drones fits within 5mil sp
source ?
Just for the heck of it I timed a few missions tonight to see how much of a performance gain there is with a few ships. I was able to run the “Enemies” series in just over an hour (including salvage) and “Worlds” in just over a server tick (no salvage, but all 5 clusters of ships).
It takes a bit of trial and error to get a good system and rhythm down for getting to and from mission waypoints, assigning drones, prioritizing targets and managing objectives. I’m now over 2500 DPS but still have room for improvement with the Gilas (this is where those Hivaa modules will finally pay off).
My new favorite missions are the “Extravaganza” series because you get a lot of rooms with NPC spawns, so the initial setup pays dividends the more ships you have to grind through. Damsel is an absolute riot because you can close to point-blank range and get over 3500 combined DPS with overheated blasters. The tricky part is making sure you don’t forget to recall your drones before the Pleasure Palace goes pop.
I played off and on most of today and spent a lot of time fine-tuning the graphics setup so I could a) get a decent 50+ FPS frame rate and b) see if I could solve the persistent OSX instability issues (might have finally figured it out).