I have an idea to make the fleet fights similar to that old 2014 fan fest video where a massive Titan spawns in to destroy the supers and pound the opposing fleet.
Correct me if I'm wrong but to me CCP could lock it into a fleet mechanic so that you only have 1 at most 2 on a side based on the size of the fleet. It would stop major super capital blobs and would make for interesting large fleets.
To break down the idea; CCP could add a fleet mechanic, based on fleet size and for a cost during fleet, where you warp in from a holding area a disposable behemoth to clean up the supers on field. The monster ship would only allow for one per fleet by only making one available when a fleet is 'held' at or above a certain size of pilots.
- It's would be only usable by Alliance while the fleet is going and assigned to a pilot pod that is able to drive it, who was in a hold facility waiting in a specified area.
- The monster ship wouldn't be built, command would call it in to be warped to field only when you have a large enough fleet (say 500+ or even lock it down to the number of super caps are brought into the fleet so that if there are to many on field the numbers are thinned out.) it becomes available for a price ISK.
- If the fleet size drops the pilot will wake up in the facility and the monster will de-spawn.
- It kills Titan and Super Capitals. BOOM!!
Large fleet battles could take on a different landscape and one that was more the intention of CCP based on their 2014 fan fest video. You would end up with only 1 or 2 at most, in a major battle per side as the monster nuker is fully equipped and locked into the live fleet size.
Makes for interesting large battles right? Obviously your suggestions are welcome it's just a raw idea at this point that we could hash out together. It needs a lot of fleshing out.