Yep this was what I was attempting to offer an idea about
Thanks for taking the time to see that.
Yep this was what I was attempting to offer an idea about
Thanks for taking the time to see that.
Lol thanks for your opinion, not so easy, why do you think that?
Multiple instances of this ship on field? Please read my idea fully before stating your opinion fully otherwise it's not as valuable. I believe only allowing 1 of these in the fleet (per fleet) and the fleet has to "stay a certain size" to keep it on field actually counters your breakage of the idea.
I'm not anti anything mate, perhaps I wasn't clear enough for you or something, I'm trying to offer a suggestion that might fix all of the complaints I'm hearing all the time about titan blobbing stopping them from having really good fights.
I think scarcity won't be a long term fix you need something that will make the players nerf the supers. Scarcity wont' hurt the right players to do that.
I actually agree with something you said, but it doesn't appear to match the rest of your statement.
I totally agree with you Destiny, thanks for your comment it has added value.
Agreed.
I really don't think you actually get my idea dude, hopefully if you read it again you might? If not please address a counter to my idea that actually breaks it so I can possibly clarify what your not getting.
Yep I agree with your statement here, maybe my idea doesn't reach this, however, the complaints I'm hearing is that everyone has super caps and that it's a problem which is why I thought of having a beast available to both fleets if everyone blobs super caps they die. Possibly changing my idea to only be allowable based on the number of super caps on field to keep those numbers down? might be an idea.
No that's not my idea but possibly someone elses.
Yep exactly why I brought my idea forward.
So I pad my fleet out with alts. now fleet fights are about who has the most alts. sounds epicâŚ
This part:
âSpawnedâ
In EVE, things donât âspawnâ - they get built, and then physically transported. Because this ship wouldnât be built, it also likely wouldnât drop loot. Where does it come from? Who made it? All of these considerations needs to be addressed. It just sounds really arbitrary otherwise, almost like itâs a fantasy element made up on the spot. But at least in a fantasy game, you can explain things away with magic, which isnât something that EVE has.
And this part:
Why should something de-spawn if a fleet drops to a certain size? Are all those fleet members remotely assisting the ship, without which it canât maintain structural integrity?
Also, how much firepower are we talking about? Because the way you make it sound is that you basically pay a certain amount of ISK to erase someoneâs 50-billion-ISK investment without really performing any work aside from getting enough people into the fleet. Whatâs the counter, if there even is one?
Itâs such an obviously stupid concept that we were hoping you could figure it out yourself and salvage some dignity instead of having to endure the public shaming of having it explained to you. But if you insist:
If small ships kill small ships and big ships kill big ships then why bring small ships? Sure, theyâre invulnerable against the big ships, but they also canât hurt the big ships. If I bring a fleet of nothing but big ships all of your small ships are dead weight that I can safely ignore. If I do anything to compromise my âbig ships onlyâ rule all Iâm doing is giving you free targets to kill. And everyone who isnât an idiot knows this and would only bring big ships, effectively removing small ships from the game.
The simple fact here is that a balanced game requires small ships with the ability to effectively hurt big ships. You have to have something that is enough of a threat to force people into taking smaller ships to deal with it. And you have to repeat this kind of balance at every level of ship size, so thereâs never any incentive to build monolithic fleets that make everything else irrelevant.
Except it doesnât at all counter it. All I have to do to spawn more god-ships is break up my fleet into several fleets (all of them coordinated over third-party voice tools so minimal effectiveness is lost) and then fill up the numbers with a horde of alpha alts.
I really didnât want to straight-up tell him something thatâs that obvious, because the way I was trained formal logic is to try to find the flaws in my own arguments before looking for the flaws in the opponentâs, and I think itâs a method that works. I was hoping he would have a âeureka!â moment and go âokay I see what you mean, butâŚâ and expand his argument, but he got all defensive instead. And I kind of expected that, because something Iâve observed from null-bros is that they get very defensive over the proposition of change, because they are really drawn to the regimented, status quo kind-of existence. Meanwhile, as a wardeccer, Iâve come to terms that CCP is going to take away everything I love, so I always look for the next best thing, and refuse to use any FotM mechanic because I donât want to get used to a life of relative ease.
At least heâs not a carebear, bless his heart. Being willing to only engage in fights you absolutely know youâre going to win is still quite a few steps above being afraid of your own shadow.
Lol thanks for your opinion, not so easy, why do you think that?
Did you read any of my replies to others?
Multiple instances of this ship on field? Please read my idea fully before stating your opinion fully otherwise itâs not as valuable. I believe only allowing 1 of these in the fleet (per fleet) and the fleet has to âstay a certain sizeâ to keep it on field actually counters your breakage of the idea .
Yes, so if you limit it to 1 per fleet you just get, 2 fleets of the required size, so no it doesnât âcounterâ the breakage of this idea in the least, because youâll always be in a situation where you can manage to just field a multiple of the number of pilots required, say your fleet requirement was 500 people, with 1000 people available you can summon 2 of these ships, with 1500 you get 3
No matter what number you pick there will be issues, too high and only a handful of alliances will ever even be able to field them which creates a superpower and everything ends up being owned by 1 group, assuming you even require all pilots in the fleet to be part of an alliance, in which case you just end up with the blue donut fielding multiple fleets to get multiple instances of this ship on the field because the number of pilots required is too low
Even if you required people to be in the same alliance to summon this ship you would just have multiple holding alliances that people would join for major ops, you could never limit the number of these ships in a given system because you would need to account for the chances of multiple fleets from different groups wanting to fight over something and they would all need to be able to summon their own ship otherwise it just becomes a race to get the first x ships in there to win by default
There is literally no way to prevent people from gaming your idea
So I pad my fleet out with alts. now fleet fights are about who has the most alts. sounds epicâŚ
I can't see how you could do that given the fleet size would be say 500+ you got that many alts dude?
This part:
Yeah it is a little convoluted there thanks for pin pointing for me. What I was trying to do was convey that they could introduce 'something' not really ironed or fleshed out that would only allow 1 in the fleet 'somehow' that would stop blobbing supers. I thought a mechanic against fleets/fleet sizes where only 1 can spawn per side that can take out the blobbing supers would work. Hard to find the right words tbo.
âSpawnedâ
In EVE, things donât âspawnâ - they get built, and then physically transported. Because this ship wouldnât be built, it also likely wouldnât drop loot. Where does it come from? Who made it? All of these considerations needs to be addressed. It just sounds really arbitrary otherwise, almost like itâs a fantasy element made up on the spot. But at least in a fantasy game, you can explain things away with magic, which isnât something that EVE has.
And this part:
There are things already attached to fleets, I can see how my buddies are doing, I can move people to wings or squads. There are buttons everywhere to do things, my ides was that there could be a scenario where by a button becomes available for the fleet command where they assign a pilot ready in his POD to drive the behemoth and pays the ISK and clicks go. It would Warp in then, there could even be a staging bay or something that the player is waiting in.
Thanks for your clarification mate, it helps me to see where people could become confused and where I need to offer more information.
Except it doesnât at all counter it. All I have to do to spawn more god-ships is break up my fleet into several fleets (all of them coordinated over third-party voice tools so minimal effectiveness is lost) and then fill up the numbers with a horde of alpha alts.
Okay well I'll agree to disagree with your opinion that you broke it because I said your fleets 'Had to Stay a certain size to keep it' (did u miss that part?), good luck breaking up your fleets you will lose your monster ship.
Which is why I'm saying you haven't broken it so easy.
I believe people can't use alts, will your machine support over 500+ alts? Running at the same time? Dude can I have your specs please?
Did you read any of my replies to others?
I thought I had sorry if I missed something.
Yes, so if you limit it to 1 per fleet you just get, 2 fleets of the required size, so no it doesnât âcounterâ the breakage of this idea in the least, because youâll always be in a situation where you can manage to just field a multiple of the number of pilots required, say your fleet requirement was 500 people, with 1000 people available you can summon 2 of these ships, with 1500 you get 3âŚ
Yeah I think I'll have to agree that could be possible, however unlikely in my opinion you would obviously have to balance it based on that I guess. Well thanks for giving more information so I could logically review why you commented that way. I can see that would definately increase the numbers but surely you can agree you will be limited with how many are on field. I've never seen a fleet size of 30k + people so I can't see them being blobbed like the Titans are currently.
There is literally no way to prevent people from gaming your idea
Yeah I have to agree with your comments here mate.
I canât see how you could do that given the fleet size would be say 500+ you got that many alts dude?
You know those null groups are like 10000 chars without deliberately padding stuff out with alts right.
Also unless I missed it somewhere fleets cap at 256. Itâs possible I missed it somewhere as I donât fly large fleets often. So please reference the change if you know of it.
I believe people canât use alts
Thatâs nice. But in the real world alts exist, and you donât need 500+ alts on one PC when you can have each of your fleet members bring 5-10 alts. And itâs not like these alts need to do anything besides sit in fleet keeping your numbers up, so you can leave them running in the background and never give them any attention.
Thanks for your clarification mate, it helps me to see where people could become confused and where I need to offer more information.
Your âclarificationâ hasnât changed anything. Nobody cares about the exact means by which the button becomes available, the point is that youâre magically spawning a massive ship out of nowhere. This is unlike everything else in EVE, where all ships/items/etc must be built from raw materials by players.
You know those null groups are like 10000 chars without deliberately padding stuff out with alts right.
Also unless I missed it somewhere fleets cap at 256. Itâs possible I missed it somewhere as I donât fly large fleets often. So please reference the change if you know of it.
Yeah it would need balancing as I said.
Thatâs nice. But in the real world alts exist, and you donât need 500+ alts on one PC when you can have each of your fleet members bring 5-10 alts. And itâs not like these alts need to do anything besides sit in fleet keeping your numbers up, so you can leave them running in the background and never give them any attention.
Off course the idea is raw and needs work. I was pointing out that the way it 'could' be setup, you 'could' have a certain sized fleet of ships. Yeah I don't think your going to see what I'm saying here and it appears your too intend on disagreeing with it, that's fine, it's a start.
Your âclarificationâ hasnât changed anything. Nobody cares about the exact means by which the button becomes available, the point is that youâre magically spawning a massive ship out of nowhere. This is unlike everything else in EVE, where all ships/items/etc must be built from raw materials by players.
One thing you can't do is assume 'you know' what everyone cares or doesn't care about. That said, yes correct it is unlike everything else in EVE, your point? Lets try to think outside the square and extend some creative ideas. If it helps someone come up with a better idea then mission accomplished if it fixes the complaints I hear. I can't, and neither can you, presume to know what everyone cares about.
Subcap mounted precision weapons system (insert sci-fi magic here) that can target and damage capital modules (% to hit and damage tied to a skill level)
No one goes to battle giddy with the anticipation that theyâll â â â â up and die and lose a shitload of their assets.
THATâS LITERALLY HOW IâVE OPERATED FOR YEARS!
DONâT DENY MY EXISTENCE OKAY??
Subcap mounted precision weapons system (insert sci-fi magic here) that can target and damage capital modules (% to hit and damage tied to a skill level)
Ive been saying this is what they should make mining lasers do for years
That, and exploding ice
To be honest, Ramonaâs Mining Lasers of Doom came immediately to mind as I typed that.
Aw thank you!