Level 2 Security fittings. Amarr ship fitting

I am have been playing this game on and off for a while and have recently been sinking in tk the game. I have purchased some omega time and wanted to do some level 2 missions.

What Amarr ships are best for level 2 missions? What fits are best for those ships? Is there some sort of website that’s good for finding ship fits.

Thanks in advance :slight_smile:

lvl2 missions generally cruisers, lvl3 battlecruisers, lvl4 battleships.


Omen is the Amarr cruiser generally recommended for L2 missions. Lasers and an active armor tank will both consume a lot of capacitor. This fit has enough capacitor so you shouldn’t need to worry about it even with relatively low skills. The crystals set your range - 10Km with multifrequency to 35Km with radio. Use speed as part of your tank - orbit something with the AB running will make you harder to hit. Upgrade to T2 where you can.

[Omen, PvE ]

Damage Control II
Reactive Armor Hardener
Extruded Compact Heat Sink
Prototype Energized Adaptive Nano Membrane I
Small ‘Accommodation’ Vestment Reconstructer I
Extruded Compact Heat Sink

10MN Monopropellant Enduring Afterburner
Large Compact Pb-Acid Cap Battery
Optical Compact Tracking Computer

Focused Anode Medium Particle Stream I, Imperial Navy Multifrequency M
Focused Anode Medium Particle Stream I, Imperial Navy Multifrequency M
Focused Anode Medium Particle Stream I, Imperial Navy Multifrequency M
Focused Anode Medium Particle Stream I, Imperial Navy Multifrequency M
Focused Anode Medium Particle Stream I, Imperial Navy Multifrequency M

Medium Auxiliary Nano Pump I
Medium Auxiliary Nano Pump I
Medium Capacitor Control Circuit I

Acolyte I x5

Imperial Navy Infrared M x5
Imperial Navy Radio M x5
Imperial Navy Ultraviolet M x5
Optimal Range Script x1
Tracking Speed Script x1

Or use an Arbitrator:

  • Can be better for PvE than the Omen with good drone skills.

[Arbitrator, *Simulated Arbitrator Fitting]
Damage Control II
Omnidirectional Tracking Enhancer II
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II

10MN Monopropellant Enduring Afterburner
Large Shield Extender II
Adaptive Invulnerability Field II
Large Shield Extender II

Auto Targeting System I
Auto Targeting System I
Drone Link Augmentor I
Drone Link Augmentor I

Medium Anti-EM Screen Reinforcer I
Medium Anti-Thermal Screen Reinforcer I
Medium Core Defense Field Purger I

Hammerhead I x5

This ship has no cap issues at all (AKA cap stable).
80km drone control range; Same as targeting range.
Just stay away from any incoming damage and send your drone to harass the rats.
Use drones matching the mission opponents.
Bring both small and medium drones; Small for frigs, mediums for anything larger.

This is only a basic fitting proposal; Updatable to your tastes.
If you feel confident, you can replace the Damage Control with a second Omnidirectional Tracking Enhancer.
The above fitting is omni tanked: Mediocre resists all around. If you prefer, replace the Adaptive Invulnerability Field and one Large Shield Extender with two active resist modules matching your mission opponents. I prefer the omni tank for better survivability when encountering Triglavian recons or diamond rats.

Maller, best of both worlds with none of the benifits. Increased rate of fire, cap reduction to guns, small drone bay. No armor, gun, or drone bonus.

As has been given above, the normal route is a Cruiser for Level 2 missions - you can do them in a Destroyer, but it needs to be well fitted (range) and flown (kiting at range and managing the damage).

There are four T1 Amarrian Cruisers. Which you fly depends heavily on your preferences: do you like to dance around, picking off opponents, or wading in swinging the axe and exchanging blows? Or do you like waging war using technology at one remove?

Augoror: a logistics remote repair ship. Used in fleets.
Omen: a fast (OK “fast for Amarr”) ship for hit and run striking at range with energy turrets.
Maller: a tanky close range energy turret ship.
Arbitrator: a stand off drone “carrier” with some secondary weapons and a bonus to tracking disruption.

Providing a fit is very dependant on your skills. But a few thoughts.
The ships all benefit from training Amarr Cruiser Skill as far as possible. The Maller becomes tankier, the Omen becomes less capacitor hungry and fires faster an s forth.

The Arbitrator is one of the best, and under appreciated drone boats in New Eden. But requires good drone skills, which are less of a priority for Amarrian pilots compared to Energy Turret skills. The downside of the Arbitrator is it’s also bonused to weapon disruption which has almost no usage in mission running. But it’s a cracking E-war support ship for fleets; load it with ECM drones and disruptors and you can cause merry hell for an enemies combat capabilities.

The Maller is less popular than the Omen. Both require good capacitor skills. Which you chose is personal preference, but (in my opinion - my preference OK) the Omen will teach you more about damage and range management.

At this point the two Navy ships; the Navy Omen (Nomen) and the Navy Augoror (Naug) will be rather expensive for you as a new player. The Nomen is a better Omen. The Naug is a tanky brawler like the Maller relying on armour mass rather than resistaces of the Maller.

Train the basics; fitting and engineering skills. Capacitor size and recharge skills are important when flying Amarrian ships. Fitting T2 armour imodules is important, being able to fit T2 medium weapons won’t hurt either.
Well, they will hurt things. That’s what weapons do.

A good website: Eve University as given above is my “go to” for fitting ideas.

If you are online drop me a mail if you need help.


I’m surprised with all the responses I’ve received on this. Thank you everyone who made a recommendation and all the information. I really appreciate it and feeling much more confident to get on to level 2 missions :grin: