I liked a passive Rattlesnake, but mission style was pretty laid back:
[Rattlesnake, current]
Caldari Navy Shield Power Relay
Caldari Navy Shield Power Relay
Caldari Navy Shield Power Relay
Ballistic Control System II
Drone Damage Amplifier II
Drone Damage Amplifier II
Large Micro Jump Drive
Sensor Booster II
Dread Guristas Multispectrum Shield Hardener
Dread Guristas Multispectrum Shield Hardener
Republic Fleet Large Shield Extender
Republic Fleet Large Shield Extender
Gistum C-Type EM Shield Amplifier
Cruise Missile Launcher II, Scourge Cruise Missile
Cruise Missile Launcher II, Scourge Cruise Missile
Cruise Missile Launcher II, Scourge Cruise Missile
Cruise Missile Launcher II, Scourge Cruise Missile
Drone Link Augmentor II
Drone Link Augmentor II
Large Core Defense Field Purger II
Large Core Defense Field Purger II
Large Core Defense Field Purger II
Garde II x2
Warden II x2
…Doubtless there were light combat and salvage drones also.
If you salvage as you go, you can balance your dps against salvage speed, as all the dps in the world doesn’t save you time if you have to hang around salvaging/fetching a noctis/etc.
If you just kill and go though…
I remember that 700 dps with 400+ reps, seemed about right with mobile tractor out and two salvage rigs in place of drone links in high. In the end it was faster than killing everything and then bringing in a dedicated salvage boat. Usually had an afterburner in k-space, and a mjd in dead-space; rationale was in dead-space could jump 100km, drop the tractor and get to work, and anybody crashing mission area was a long ways off on arrival leaving plenty of time to fetch the tractor. In k-space that consideration was moot so went for the ab mobility.
I tried what I’ve seen described as a ‘brawling’ fit for awhile but dropped it for a Macherial which did almost as well for less, and was more fun while doing it. Good dps and stable reps over 900 if I remember right:
[Rattlesnake, Cap Stable Active Tank]
Drone Damage Amplifier II
Ballistic Control System II
Ballistic Control System II
Capacitor Flux Coil II
Capacitor Flux Coil II
Capacitor Flux Coil II
Gist X-Type Shield Boost Amplifier
Multispectrum Shield Hardener II
Pith X-Type X-Large Shield Booster
Gist X-Type 100MN Afterburner
Multispectrum Shield Hardener II
Cap Recharger II
Cap Recharger II
Rapid Heavy Missile Launcher II, Caldari Navy Inferno Heavy Missile
Rapid Heavy Missile Launcher II, Caldari Navy Inferno Heavy Missile
Rapid Heavy Missile Launcher II, Caldari Navy Inferno Heavy Missile
Rapid Heavy Missile Launcher II, Caldari Navy Inferno Heavy Missile
Rapid Heavy Missile Launcher II, Caldari Navy Inferno Heavy Missile
Small Tractor Beam I
Large Capacitor Control Circuit II
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
Federation Navy Hobgoblin x5
Gecko x1
Hornet EC-300 x5
Salvage Drone I x5
I never tried what ‘Twin Blade’ describes, and dropped the missiles, though kind of want to now as it’s how I roughly set up the Dominix that paid for my Rattlesnake. The fit makes a lot of sense. Btw, it’s an easy move into a Golem from the Rattlesnake. Paladin is more fun on about all but Angel types for me (it will do them though, just takes longer), and in the end settled on those two.
Good luck