After looking through various ganking threads and talking to countless people in-game, be they gankers, anti-gankers, victims or bystanders, I’ve come to the conclusion that ganking freighters is the only type of ganking that generates good content and enjoyment all around. Ganking as a playstyle must remain, but ganking can and should be limited.
Therefore my suggestion is simple. Limit ganking to just freighters. For all other ships allow them to be targeted as normal but do not allow them to have offensive modules activated against them. Disallow smartbombs completely in highsec.
This will lead to an improved EVE experience for all.
At the very least it should be re-balanced such that it’s actually possible for the victims to defend or escape. The real problem is that when highways are blocked it prevents players from venturing into new areas.
Gate guns, CONCORD, police, neuts and jams, criminal timer, what more do you want?
This is wrong in so many ways. If someone wants to travel somewhere new, they are sure as Hek not bringing a multi-million-ISK Tayra there. People venturing into new areas should basically never be attractive ganking targets.
Also, finding a way around “blockages” (which would have to be bubblecamps full of dictors, hictors, and Rapiers, plus a fighter Skynet and gate spawn declocking sphere for good measure in order to truly work against MWD Ceptors or Blops battleships) could only lead you to new areas, so you’d be venturing just the same.
The fact is, Hi sec suicide ganking is one of the more realistic aspects of this game, if you think of it from the frame of Kamakaze pilots of WWII, or modern day Somali Pirates. I don’t HS Gank, but I have tried it a couple of times in the past. IMHO, it is absolutely necessary part of EVE life as it teaches noobs essential survival skills.