There are currently no tier one battleships specializing in Electronic Warfare (EWAR) aside from the Scorpion.
EDITED
I propose giving the Armageddon Tracking Disruptor Bonuses (at 10% per level, instead of 7.5%).
The the Dominix should receive a sensor dampening bonus at the tier one level (at 10% per level, instead of 7.5%)…
That the Hyperion should get a disruptor and scram range bonus, making it competitive with an Arazu in a straight fight.
That the Maelstrom should get a web bonus, making it competitive with the Rapier in a straight fight. And that the Typhoon should get a target painter bonus (10% per level like the Hyena).
Regarding the Vindicator battleship, its web bonus predates the introduction of grapplers in the game. To modernize its abilities, I suggest changing the bonus to a 10% increase in grappler range per level, applicable at the minimum level. Additionally, it should receive a 10% sensor dampening bonus per level with Gallente training. This modification will make it a highly sought-after heavy tackle ship, capable of effectively using blasters against targets attempting to close in after being dampened.
Carriers are currently underperforming in 2024.
I propose granting them a Role Bonus: Capital EWAR that bypasses all capital EWAR resistances. Subsequently, provide race-specific bonuses. Amarr = Tracking Disruption, Cald= ECM, Gal = Damp, Min = webs.
Additionally, equip carriers with a fourth tube dedicated solely to support fighters. This enhancement will significantly improve their utility and usability in combat scenarios.
Now that you read one my one liners on the tier one BB’s and Carriers getting dedicated EWAR support, here’s my rant on destroyers!
Tier One Destroyers pale in comparison to Tier 2/3 and Faction Dessies.
We should explore methods to enhance specific destroyer types to fulfill their intended roles effectively. For instance, it’s currently challenging to close in on targets with a Dragoon due to its lack of tank, large signature, and slow movement.
Taking inspiration from how the Eris Interdictor was made viable through plate mass reduction (at 100% at destroyer level 5), the same approach should extend to the Catalyst, which also requires a substantial agility boost for maneuvering at 500 meters. This enhancement should apply to all tier one destroyers to improve their overall performance. Additionally, shield destroyers should not experience signature bloom from fitting extenders. This does not generalize to tier 2 and 3 dessies, which I believe to be in a good state the current moment.
This adjustment comes with the condition of allowing only one plate or extender to be fitted (not both), and simultaneously reducing the fitting requirements for shield extenders and plates by 50% for tier one destroyers. This modification aims to make them more resilient against incoming salvos and force tier 2 frigates, faction frigates and combat interceptors to reconsider engaging them without proper support (thus allowing the tier one destroyer of securing its chief design—the killer of frigates, regardless of whether or not they are tier 2 or faction/pirate hulls).
Algos and Dragoon an extra low.
Talwar goes down to 6 launchers, keeps its 7th for utilty and gains a mid. Corax does the same, but gaining a low. Corax also needs base speed increased.
Addressing speed concerns, the Talwar currently achieves only 1700 m/s with an MWD (and the Corax 1500 m/s) at level 5 skills, with a signature of 135 (Corax’s being 414). These speeds should be significantly higher, with the Talwar hitting at least 2400 m/s and the Corax around 2000 m/s with MWD activated. More generally, 2000 m/s should be the FLOOR for all tier one destroyers when using an MWD.
Furthermore, all tier one destroyers and dictors should receive a -75% signature bloom as a role bonus (not a level bonus) when using MWDs, culminating in an 85% reduction with each level. This adjustment ensures their signature radius remains competitive with Tier 2 Frigates while maintaining balance for cost. T2 frigs cost more, and the assault frig line has an ADCU and smaller sig when it turn off the MWD to mitigate damage, neither of which the cheaper tier one destroyer can do. Hence, in order for destroyers to be ISK competitive with AF’s, they need a greatly reduced sig when they activate their MWD.
Back to slots. Corecer , 6 turret slots + 7th utility. Give it a mid slot.
Corm minus one high slot. Give it a low.
Trasher minus one high slot. Give it medium (giving it a low would result in more devastating alpha strikes, without otherwise changing how it can be flown).
In summary, we aim to align the slot layouts of tier one destroyers closer to those of the Mekubal and Sunesis, while retaining the unique fitting characteristics of the latter two ships (which by design and cost, are meant to be easier to fit than the vanilla tier one destroyers).
EDIT 2:
Another potential buff for tier one destroyers (which would apply solely to tier 2 command destroyers and not to Interdictors or Tier 3 Destroyers) would be the introduction of a harpoon high-slot module. This module is designed to target carrier and supercarrier fighters and bombers, featuring a 50km range. Upon activation, it would scram and web them, effectively pulling them towards the destroyer similar to a tractor beam. Such an addition would enable short-range destroyers (such as the Catalyst) to play a role in nullsec fleet engagements, particularly when these EWAR-enhanced carriers are brought into the mix (otherwise we risk returning to an older age where carriers deleted subcap fleets).
Also considering the Harpoon Module for dreads. The idea is that a dread and a carrier would stalemate in 1v1. The Dread can kill the fighters, and carrier can burn away while disabling the dread at long range.