Little things / Small QoL suggestions

Suggestion: The JC jump confirmation window should tell you again and in clickable form to which structure you are jumping.
Keywords: UI, jump clones, notification
Notes: After you hopefully clicked on the right tiny button, you have no idea where you actually going to jump to thanks to the client’s sometimes erratic and laggy behavior. Making it possible to check your actual destination in the warning window should remove any doubt about that.

4 Likes

… Dude, that post is from 2019, and this is so not the place to push your CSM campaign.

My bad, it was one of the first responses I saw, it must have scrolled me to the last time I was saw this thread.

Suggestion: Display remaining space for ship cargo bays
Keywords: ui, inventory
Note: Information about available space seems to be much more important than how much of cargo room is already used. This applies to all types of storage bays - Drone Bay, Ship Maintenanance Bay, Fleet Hangar etc.

3 Likes

Suggestion: Ability to have a sound alarm for the overheating damage
Keyword: UI, Sound, Player usage
Note:I think that having a sound to mark the end of the heating damage % can be a useful way for new players to risk and use that feature of the game.

4 Likes

Suggestion: Fix the “X” on items in a Multiple Sell window. Make it always Display.
Keyword: UI, Marketplace
Note: When trying to remove items from a Multiple Sell Order, the “X” constantly disappears and reappears, and the implementation is inconsistent. Currently the most consistent way of having the X appear is to navigate over the Sell Window after having clicked on another tab. Often you Have to wiggle your mouse around the name of the item, until it decides to give you the option to remove it. This would be very simple to just make always display.

4 Likes

Suggestion: Allow a fitting description to be visible by others.
Keyword: UI, Fitting
Note: When a fitting requires a certain tactic it would be nice to write it in a description and share fitting.

2 Likes

Suggestion: Add “Hold” submenu to the Inventory popup menu so allow quick change of the Hold/Bay being viewed.
Keywords: ui, menu, cargo
Notes: In the content menu you get when you right click in an Inventory listview (Select All, Invert Selection, etc), please add a submenu that lists all available Holds in the current context (cargo, drone, ore, station, ships, etc) so that they can easily be switched between. This would be especially useful in the inventory’s “Compact Mode”.

1 Like

Suggestion: Mnemonics for popup menus.
Keywords: ui, menu, key
Notes: That feature that pretty much all UI systems have where one letter of a menu item is underlined, and you can hit that key to quickly activate that command.

1 Like

Suggestion: More columns in the “People & Places” > “Agents” listview.
Keywords: ui, sorting, agents
Notes: You can currently only sort this list by Agent name (which are almost meaningless to me). Columns for #jumps, agent type, agent/mission level, solar system, corp/faction, etc would be great.

2 Likes

Suggestion : Corp fitting endpoints in ESI
Keywords : ESI, third party tools, fittings

1 Like

Suggestion: An optional, alternate popup menu mode where you have to click to open submenus (instead of on mouse-over).
Keywords: ui, menu
Notes: When you’re trying to move quickly, the popup menus in the game can be difficult to use because the submenus disappear if you accidentally move your mouse outside of them. An optional mode you have to click to open a submenu, and click-away to close it/change it (and/or maybe rightclick?) could be cool.

5 Likes

Even a hotkey that opens the submenu for the UI element you are moused over, and it stays open until you click somewhere or hit a key, would be great.

2 Likes

Suggestion: Show fitting advisory warning when fitting Burst Jammer to interdiction nullified ships

Keywords: fitting, warning

Burst Jammer disables interdiction nullification feature of interceptors/T3s and this is not obvious at all. I figured that out only after being caught in a bubble.

2 Likes

Suggestion : create/save fleet fits in 1 link

Notes: saving fittings for every ship that been used in a specific fleet comp/fleet fitting.
1 link that shows the main dps ships, support, logi, … and each has a fitting link for these ships.

1 Like

Recently it was made possible to drag ships from selected items into a chat and it links the actual pilot and ship that you can lock. Therefore:

Suggestion: Entosis nodes should be dragable from Selected Items and the dragged text should contain System, Node Type and Node ID in the link.
Keywords: UI, selected items, command nodes, entosis process, dragable linked items
Notes: It should look like the bottom text and not like the non-descriptive, generic text at the top:

grafik

Suggestion: It should be possible to set destination/waypoint to linked Entosis Nodes.
Keywords: UI, entosis, set route, route
Notes: –

Suggestion: A way to see what we are currently locking to better use the Cancel Lock Process feature
Keywords: UI, target lock process, cancel locking, radial menu
Notes: Cancel Locking is kind of cool but it’s hard to figure out what we are currently locking to cancel certain lock-in-progress.

Suggestion: Make alliance contracts use the same pool as corp contracts.
Keywords: Contracts, Seeding
Notes: It takes 24 max skilled characters to achieve the same number of alliance contracts that a single character has corp contracts.

1 Like

Suggestion: “Turn on/off” option for certain modules

Keywords: ui, right-click menu
Note: Geared more for modules with a cooldown, e.g. cloaks

Make a right-click option for certain modules that keeps them on or off. e.g. if a cloak is on, clicking “Turn on” won’t toggle it like regular clicking does.
Reasoning: More often than not- especially in tidi or panicking in a gatecamp- people hit cloak more than once, accidentally decloaking and needing to wait for that cooldown.

2 Likes