Local Comms Blackout - Discussion Thread

A couple months in, and $2k? Did you try to pay to win?
Everybody wins in a less stagnant game.

Develop better strategies than watching local channel, they exist. Bubble the gates, have other pilots ready to respond. Fit a tank.
Want to be safer? Go to high-sec.

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I hear you, but at the end of the day this is a PvP focused game. So, if you want to mine in “safety” in PvP zone than put scouts on the gates, d-scan, have a cyno on the ship, drop bubbles, have combat ships on standby or in the belt with you. If you don’t like the update after trying it than just go to low sec or high sec and mine there. Idk dude you’re not entitled to make isk safely in a pvp zone. Also, how do you invest 2k into eve and not have 100 bil?

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Local never was and never will be the problem with null sec becoming stale. Local was always part of null sec including during times when some of the most epic fleet battles occurred and epic PVP gang fests.

Below is my list of changes that have made null sec stale. Some of these are CCP some a player driven:
1 - Fozzie sov timezone tanking is just lame.
2 - Wormholes - the eve population does not support such an expansive player map. Think playing BF2 with 16 players on a 64 player map just doesn’t work.
3 - Which I think comes from number one but cloaky campers … just lame
4 - The isk war mentality … when did this come about I admit that I desubbed for a few years when I left everyone only flew what they could afford to lose and you either held the objective or you didn’t.
5 - ORE site anomalies that broke the rules around what ore grew where, Ice stuck to the rules why couldn’t ORE.

And if you say but what about the botters, I say what about them? You think they aren’t going to adapt to this? C’mon don’t be so naive.

This is a lame change which if permanent I will be unsubbing my accounts. No you can’t have my stuff I may even end up biomassing.

Braced for the haters
Peace out

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i think shut down local is wrong
1 you take a wh mechanic and force it to null sec only because some dudes are crying live in null is to easy because they are not good enough to get easy kills on there killboard
2 the risk vs reward thing
in wh you have a high risk because it is not so easy to know if you have an enemy in your hole so your reward is high which is fine and you can role the holes and be a bit more safe
now lets do it to nullsec your reward is the same but your risk is much more higher than in a wh because you cant role the hole to shut down your system so you have a covops in system with covert cyno your risk is much higher than your reward than in a wh because you can do nothing against it and the only mechanic that can help you a bit is gone
3 to all the guys who say " yeah your are only a null sec carebar of the great null blocks " i don´t think the great blocks have that big problem with that in terms of keep there moneymakers safe because of there cap umbrallas and reaction fleets the don´t care that much if there is a neut in local or there is no local yeah you can catch some bots here and there if that make you happy great it´s okay to have something to push your little ego a bit
4 in point of nullsec wars it could be intressting to have no local but in point of fozzie sov it will hurt more than it do good

There is one thing i hate about these changes, I’ll be honesty enough to say that. Im going on vacation for two weeks soon :sleepy:

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Local is the best intel tool available and has made null too safe and too easily exploited by bots, it needs to die yesterday.

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No local will always be in the advantage of the hunter, and not the hunted. Pvpers jump into systems with the intent on immediately identifying potential targets via “v” key. So they realistically only need to punch it a few times before assessing the lay of the land.

The “hunted” however, has to essentially have D-scan cycling perpetually the minute they’ve undocked until the moment they redock. So this is going to force some strange blops meta. Everyone either goes invisible or everyone is in a force recon/sb. You don’t need to go very far to see the effects of no local. WH is stratios, astero, SB, T3C central with the occasional sabre.

If you’re in NS you’ll be forced into the covert meta or you become food. Real simple.

I see a lot of potential for new ship modules or deployable structures though.

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Sounds far more exciting than what we have now!
What about the hunters hunting the hunters?
Bait mining ops… So many new options available to all sizes of corps.

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Bait mining is risky, you want to bait with marauders or caps ratting. We’ve pulled it a few times recently in wormholes and oh boy is it not only hilarious to see the gankers ■■■■ themselves but you get a real sense of accomplishment from it knowing that next time that same ship is out ratting… They’re going to feel a bit wary over hitting it.

Granted you set this up when you know people are headed your way, so make sure you don’t give up those intel channels, just adapt and thrive.

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Exactly.
40 PvP procurers is a fun fleet!

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So, this announcement has had the most replies than all other announcements in the past…
I think this update is a winner!
Praise bob and praise CCP!

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Very strange question.
Do you fly some ship? Do you build it yourself, or you buy it from someone, who build?
Do you use implants? Do you farm for them yourself, or buy it on market from someone who farmed?
Do you use boosters? Do you get gas for them yourself and make reaction yourself or you just buy it on market?

If we buy anything on market, someone farm for it, mine it, produce it etc. And well, so far this is not most interesting part of eve. So obviously best solution is put mining in separate window and play in another.
There are limit on how much one account can research or manufacture. As result, to produce more you need more accounts. Every next account brings money to CCP, so they make it pain to create good production line using only one. (Or possibly there are some hidden knowledge how to do it, not obvious for most).
As result, all miners, planet production, manufacturing, farming people became multiaccount persons. Btw, even efficiently roaming wormhole lot simpler with two accounts
Now this became economically inefficient – you can watch local in multiple windows, but you cannot DScan in them.
As result peoples who brings goods for us to buy, now leaving. They possibly just tired of this constant “make killing miner more easy” tendency. And leaving they stop paying to subscribe all their accounts.
Some of them possibly stay in one account. It is possible to pvp vs some alpha-clone in alpa-clone, without any need for subscription

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""11h

MinMax:

Can we also have more Drifters killing more Null Alliance infrastructure please?

You do realise that iHub modules increase the number of relic and data sites that spawn in systems, right?“”

Do they? Never heard that before 8|

It always was interesting to me. People saying ‘put a scouts on the gate’, do they ever say: ’ I gladly spend 10 hours a week in EVE by scouting at the gate’

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That’s going to do nothing but allow drifters and highsec PvPers to destroy most of nullsec structures.

There is circumstancial evidence in game.

  1. Something exploded in Jovian Space (Carolines Star)
  2. Jovian Observatories Decloked as That happened.
  3. They appeared shortly after the Jovian observatories were revealed.
  4. They were 1st active in Those same systems (Thru Wormholes they made)
  5. Thru those wormholes u could find Spacial Rifts that were artificial. (Supposedly how they got there)
  6. They raided Sleeper enclaves to steal the bodies.

Add to this that a Jovian Corporation - **Academy of Aggressive Behavior, was responsible for introducing Violence back into selected Jovians to act as their warriors (violence had been bred out of their society) to counter the Amarrian Threat as well as others.

This corp was part of the Jovian Directorate, based in Genolution Stations. Which provide implants and such for Capsuleers. It was transferred to the Society of Conscious Thought. SOCT was also involved with the drifter’s interest in the Amarian Empress (who the Drifters assassinated by Doomsdaying her Titan.

Also the description of the Drifters in game contains the comment “Seemingly the inheritors of a legacy left behind by some of the most ancient Jove,” and that they are based in 3-CE1R which is in Jove space.

Circumstantial for the most part but I think its a good bet they are related to Jovians. It may have been an out growth of their solution to the ‘Disease’ that was destroying their civilization.

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Dude you realise they play by plexxing. Plex prices will drop and either people will stop buying plex till it goes back up in value or buy more. I suspect the former over the latter. This in turn means less revenue for CCP

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If this is going to happen, so be it. But there has to be a counter for cloaky campers. Some way to detect them, or some mechanic so they can’t just sit in system cloaked forever. Like a cloak fuel. It pains me to say that considering the cheetah is my favorite ship. Cause if this happens, you’re making blops fleets too OP.

Edit: The reason I say this, is because we had one of at least 68 accounts (The person had them all numbered) cloaked in our system for a month until he finally screwed up and didn’t cloak fast enough after downtime and we scanned him down.

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If a ship is AFK cloaking in your system but you cant see it in local anymore - is it really there?

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Obviously, yes. Because some people don’t have much of a life can and will sit at a computer for 18+ hours just observing.

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