There is always a demand for materals. Ships and ammo will constantly be destroyed. The problem for years has been an over influx of materials vs the level of destruction. It’s shown month after month.
Apparently in the wondrous future there is now Such thing as a sturdy communications grid, like any true Govt= Corp would established , data control on gates in the sense they cant relay who is coming though or in the area much like a Port Masters job is, the ability to maintain information , the knowledge of how communications are of importance are being completely ignored with the weakest of excuses no Colony , settlement , corp or entity when putting down roots is ever in a total blackout. CCP only did this to cater to the PVP Elite because the lower echelon of there ranks were to dumb to sharpen there skills to be successful hunters, with local up. The ability to relay information is what allows even our current society to hold together , and in the case of the Millitary know who what is entering ones airspace. Null is not a cakewalk local or not and I have said it repeatedly in this thread if you leave Space Dock in eve your a target to someone if they can catch you.
If CCP hands control of communications over to the players , GOD help the would be PVP crowd, because the flow if information as they enter unfriendly territory will be stacked even more against them, imagine them being locked out on gathering any info , but the entity controlling the region would know exactly where they are at, I so look forward to the new structures to be controlled by the corps in there space and see how easy PVP will be then .
CCP has it in their power for items to consume more minerals in production to offset the influx of minerals mined, therefore keeping it largely in check, but to make null into a wh environment; where a wh is limited in throughput, and where null has a gate which connect it to the rest of EvE. Seriously screwing with meta, I agree. Where are people mining and ratting still in null? Guess… zero content elsewhere.
I agree, I am really looking forward to the next economy report.
For destruction (or demand) to occur, you have to allow content, not hinder it; which is exactly what ccp has done. The opposite reaction of their intent, as usual, if that was their in fact their intent and I am not saying it was or even if they thought that far ahead.
it will be for previous month (june) and will show nothing. The one we get in August (for the month of July) will show inconclusive data because new meta has not settled down and events. The one in September (for August) will show inflated numbers because of events (skilling spree, log in events etc.).
If they raise the amount of materials required to create something then you raise the bar of the amount of minerals someone needs to pull in. This impacts all industrialists and isn’t the way they wanted to go. Instead they looked at the fact that Null sec miners and ratters were pulling in at a rate that the game can’t handle because there isn’t enough destruction risk. This was largely due to the Local channel providing an instantaneous warning of a potentially dangerous situation. That’s bad mkay, as it also negates the whole purpose of covert ops if you immediately show up on a roster.
Miners and ratters will adapt or quit. The ones that adapt will will be rewarded with their goods/isk being worth more.
Note: PvP content without risk is not pvp content. if it’s impossible to catch a ratter, then their stats don’t count toward possible destruction losses.
How does this change to nullsec not affect all industrialists? In fact, what you are suggesting is actually the opposite, now, people have to pull in more to make less since the demand is not there anymore. Your point is not very well founded.
Also, you assume that the only activity that an eve player does is rat. Lots of pvp happens in groups. There are those that only kill ratters. There are those that only group PVP, there are those that pi, manu, market, and contract. Bots, bots are the only thing that does not vary gameplay. Hell, nullblocks require, a mandate, on group pvp. As I read all of the above about safety and ratting, I am curious if those same people are actually in null with a pvp mandate? Interesting huh?
Again, not understanding basic economy.
In general, industrialists do not care about the amount of materials required. They operate on a profit margin of end product minus materials and expenses. How much materials does it take is largely irrelevant.
And that was due to rorqs under supercap umbrellas.
Guess how this change affected them? Hint: IT DIDN’T.
You can literally not care about local under umbrella.
And no local immediately negates the purpose of being in anything less than a rorqual under umbrella.
Wrong, because they are not only the supply, but also the demand. Nobody could produce everything, not even close, not even with huge numbers they have.
The demand and producing power will quit, those who are left will be left without the backbone and their goods are going to be worthless without demand.
Golden words, you just confirmed a riskless gank against a barge is not pvp.
There’s always a risk when you gank someone. You just never know if the other guy has backup.
Considering that there are three primary driving forces to figure out the cost of things is man power, time, raw resources. It you sir that I don’t think understands basic economics, the more minerals something consumes upon it production means as a side effect, the more man hours required to mine all those resources. This causes the price of things to increase.
I’m not sure where you’re getting that there is no longer a demand. The removal of local didn’t suddenly stop the demand for goods ratters and miners were producing. Quite the opposite even since ships that were not able to be killed before are now being killed. In general with the blackout change the demand should start increasing. No group that was mining or ratting before the change will suddenly be producing more after the change. Yes supercap umbrellas do deter loses. However, there is an unknown of covert ops now available that actually make killing those things possible.
Small scale Industrialist do care about how difficult it is to acquire or move those goods. Raising the bar of goods makes it that much more difficult. Pulling a 20% margin means nothing if you have to logisitics a way to get a freighter of extra goods to X location.
A “Gank” is where you destroy a ship and because of that attack you automatically lose your own ship.
- A “Gank” cannot occur in Null as there is NO Concord to automatically destroy the attacker
Player Vs Player only requires that participants are players as opposed to Non Player Characters
- The ability to fight back has nothing to do with it.
It can be argued that Combat Ship Vs Industrial transcends personal combat and enters the realm of economic warfare
( CODE Vs Price of Ice / Moving Freight )
can i have your stuff?
You have a narrow understanding of the issue. Most null blocks do not have umbrellas. Most are not undocking, most are not ratting, most are not pvping, most are doing nothing. If everyone is doing nothing, where is your demand that you are talking about? You explain what drives demand. Is it ships blowing up? Than why hinder that and make it harder by removing local. This change is sooooo bad, very bad.
Is that why they do it? I never understood the why. And thanks for clearing it up for me.
It may not be the intent but it is the result
Jesus wept. I go spend a couple of hours at the gym and you lot are arguing over the definition of indefinitely and undetermined.
… you may proceed. I’m caught up.
This is either A) temporary or B) giving new blood a chance to seize some space. If they are not undocking they will lose members to boredom and wealth to upkeep. At some point someone will have to start generating content or wealth again. If they don’t someone is going to come take that space, it’s the natural order of things.
agree