I’m just being a child lol
but it made me laugh
I’m just being a child lol
but it made me laugh
Some recent material on player retention is from CCP Ghost’s talk at EVEsterdam 2019; Incredible Data, Incredible Experiences.
A bit into the presentation, he start talking about how fleets influence player retention.
This is a direct quote:
“[…] And then we try to get them to die with us, that is the most important moment. […] I’ll admit, and this is maybe part of my arrogance in approaching the new player experience, initiallity I was like “no” you don’t want people to like die early. Cause then they feel like the game is stupid. But there is something magical that happens when you die with others. It’s a trust forming experience.”
Ganking is not mentioned, so I’m not going to comment on that. However, seems that CCP are agreeing that newbies roaming around and blowing up, given the right supporting structures, are beneficial. I don’t care much for the above discussion, but you guys should check out the presentation if you are interested in player retention.
Anyways, enough of that. Like 90% of this thread is not on the topic of the OP .
I totally agre with that : “having fun in the game increases retention. Creating social bonds in the game increases retention”. But it’s just my opinion.
Thanks! I’ll watch that later!
Dang I need to up my game
The thread got derailed real fast. Yikes.
To be fair, the engineer is a bit of a tool…
Yeah you should take precautions when going to a theme park with Runa.
Coke.
Cock pls
Lol, look at the online and you’ll get the idea people thoughts, its ■■■■■■■ 19k online on a weekend when it used to be 34-36k. Way to go to kill the game!
The peak is in 7 hours so…I think we’ll know then.
The reason for the thread really is this:
If the Drifters were meant primarily as a culling of bot fleets, obviously the population would drop…is this what we’re seeing or is something else also going on? I think overall NS folk like the new local setting, I have to think the Drifters might be to blame for the drop, if we see one…
We’ll know soon…
but it always is “the bots”.
fact is, we don’t know. we don’t have the data, CCP does.
i guess we’ll just have to wait and see how it all pans out.
The mining numbers in the next month or two’s reports are going to be interesting…
Who let the bots out ? who, who, who who ?
It’s funny how people want an answer without even having a question.
Just like they wanted to impose their opinion without having any argument…
We knew it’d be a shock to the system. Don’t underestimate the amount of null bear grinding and the alts they use.
A drop to begin with isn’t a bad thing. A drop in mining and ratting in null certainly isn’t a bad thing.
The things I’d be interested to know is how this has affected ship meta, gang sizes, time spent roaming between systems.
a drop in revenue for CCP is a bad thing though, because they need to earn money to continue development of this game.
Sure, however just because there is a drop in players does not mean there is a drop in revenue.
If the 30% player loss is made 100% of alpha bot, then there is no loss.
5 hours of arguing semantics, followed by misrepresenting what a 10% drop in concurrent users implies…
Same old EVE-O forums never change.
For what its worth, Concurrent users is about half of what it was in 2012…I personally blame CCP catering to the Null Krabs for the past 5 years. Krabs and their desires for safe easy Isk making activities ruined the game…Citadels were the box they put it in to lower it into the ground.
Nice to see CCP taking a chance at making the game more risky keep it up CCP. Next…up fix Cyno/Bridging.
I think the collective argument is or should be “engagement”.
I’ve argued the “killing noobs” correlation with Greten before and she’s right in a sense that correlation doesn’t mean causation.
But the difference is that having an emotional conflict is more engaging than mining in peace… and the players who figure that out find a whole world of content that is invisible to those who don’t.
With the krabs of null, multi-boxing and botting and krabbing in all of its forms is the fundamentals of burnout. They could find engagement in other ways in a more balanced gameplay manner that I think would be healthier long term (whether they like it or not), but instead they turbofarm in perpetuity for the purpose of isk hoarding and plexing… and they’ve been doing it with such success that they’ve inflated plex prices into the stratosphere.
I’ve long been a proponent of the casual and meaningful fights that the old crime system incentivized because of the high levels of engagement they carried… and I firmly believe that engagement was a powerful driver of deep social interactions as well as complex and interesting war and retribution/crime activities.
Today’s game is inferior in the field of engagement. Todays’s wars are generally transparent to noobs… and boil down to structure bashing… not even the mobility fighting and hunting of old.
Crime is essentially a thing of the past.
Ganks still exist, but really aren’t engaging because there is no way to actively engage a ganker… and the likelihood of developing a relationship between a noob and a ganker is weak because there isn’t much for a ganker to teach a noob that is applicable to a noob character (unlike the mechanics of old, where flippers had much to talk about with noobs).
Engagement is down, and with it went inter-player interactions, and with it went our retention.
I’m sure the hoarding core of the game now driver micro transactions pretty well… but engagement drivers are needing some love.