Agreed. This will tell the tale.
It is not really a âbigâ change, I see it more of a small step in making a big change. And you can not make any sort of assessment of how it has or will effect the game in the long term based a very small small sampling.
Now, I am in NULL, been there for a very long time. And this has been the most fun I have had in a very, very long time. I am seeing old diehards, crusty peeps come back, that has been gone a long while.
So I am enjoying this very much, and havenât had this much fun sinceâŚthe wars with BoB and AAA.
It will calm down a bit, it will stabilize and new tactics are emerging already. But this feels organic, it gives the feeling of true danger and gives that spike of adrenaline. Almost like the very first time you tackle someone and in that fight. You are forced to use actual tools that most have never used, or for guys like me, have not used in quite sometime.
This for me right now, is a 10/10.
Great report/feedbackâŚmore of this might give some hope for EVEâŚyay
o7
So,
We donât know a 10% drop in activity is a 10% drop in subs. Maybe they arenât all unsubbing. Maybe they are alpha.
A short term drop in players isnât as bad as a long term decline which is what we have now. The hope is to turn that decline around into a long term increase.
The kinds of players disliking this change are null bears. They typically play alone and farm all day, even if they arenât bots. They donât really contribute to player engagement. The players that like the local change play in groups and interact more. They are more likely to drive player engagement.
So what i expect is a short term shock and then a more stable increase in engagement. But itâs just a test and maybe they wonât do it for very long.
Makes since that itâs down 10 % not that anyone left that guy with 12 accounts just didnt log in 11 of them
Thatâs a different topic.
I agree that conflict in the game can lead to more interesting gameplay. But it still does not mean that making people be engaged would lead to more of them remaining in the game.
For example the perception of cost is a very important factor, the perception of time to engage in the game, the feel to find caring people, all those may (or may not) be more important than feeling a conflict in the game.
I really just donât know. Those points I gave are those that made me want to stick to the game, but since itâs been so long maybe my memory is bad. I tried to look at how people behave with different level of help, and most of them quit after a time. For some itâs the tedious grinding, for other itâs the delay before learning a skill, for some itâs the toxic population, for other itâs the cost of the ship they lost to a ganker. For most I have no idea, even with all those reasons ticked out (I paid litterally 10s of ship for one to go in FW and he was having fun and then no more contact. Same for another whom I sent exploring in wh, pmaying him ships and teaching him how to explore in HS - donât know what he became. And for people who go in NSâŚ)
I genuinely donât know what are the factors to make people to stick to the game. But what I know, is that people claiming that âkilling people increases retentionâ are complete idiot that need self validation even if it means lying about official data.
Greten,
None of those things make a person feel like an invaluable part of a team thatâs trying to do something interesting or fun.
Can flipping wasnât just about kills, it was about interaction and learning. Iâm guessing you werenât around when this is what was going on.
Ganking isnât engaging. We donât really disagree on these points.
The gameâs transition to PvP that doesnât hurt peopleâs feelings has destroyed engagement.
Hurt feelings was the source of a great deal of meaning.
What am I thinking about it? Sweet â â â â all is what Iâm thinking about it.
It will be like every change the CCP has ever done. A lot of crying. A lot of people saying theyâll quit that wonât. A lot of drama queens trolling for likes in the forum. You knowâŚsame old, same old.
And then a week after itâs implemented it will have been completely forgotten about as those same whiny hyperbolic fucks will have moved on to the next game ending mechanic change to cry about.
Negative effect for our group is we just lost 5% of our corp because this is stupid. My corp plays to just chill and have a good time making a little isk and building ships. With that said, I donât know if i will re-sub my 9 accounts. I know, no loss with thatâŚ
The question Id ask is why do you need to be in danger central to do that?
Can I have your stuff?
29k peak on a sunday
OH NO NO NO
So far everything is the same. People still rat and mine, at least in our neighborhood. No local did not make the game more dangerous as far as I can tell, just made it feel lonelier
Well just woke-up and it looks like about a 10% drop which was predicted by most.
This is actually not an issue due in part to the fact that could be a lot of botters gone. I kinda though that would be offset by the returning players interested in the new and improved NS.
What are the next indicators? The coming weeks? Financial report?
I think in the very least this has improved the âtoneâ of EVE where in there is a lot more positive chatter going on which is a good thingâŚbut will it be enough?
My gut is telling me that PA gave CCP a year (maybe two?) to to stabilize or increase their numbers or else; I wonder if my gut is rightâŚprobably just hungryâŚ
I donât think Pearl Abyss is being very aggressive in regards to CCP and the monetization of Eve. At least not yet. Iâm not too worried about it, to be honest.
But, keep your eyes out for a mobile app or some such thatâs coming at some point. Or perhaps another spin-off game? Again, not too worried about it. Now if Activision had bought CCP and not Pearl Abyss⌠well you know there would have been some changes by now =)
You are probably right. My thinking is that PA really just wanted they server tech and thatâs what they paid forâŚtheyâre humor EVE for what they are contractually bound to do but unless it turns around and makes a âgood chunk of cashâ (what ever that is), the plug will be pulledâŚ
Pure BS speculation mind youâŚbut I think logically this is closeâŚ
You have to take it at face value of course. After all, EA says that loot boxes are âFun and ethical surprise mechanicsâ.
Yes I read that piece before and while the âwe bought it for the IPâ hold some truth for future expansion, it seems also a bit hollow. Half a B for something down the roadâŚmaybe?
There is a piece to this thatâs missing and IMO itâs the hardware for a single shard MMORPGâŚand as you apply mentioned, mobile tie-insâŚ
Well you asked;
For null most of it that isâŚ
It is a mess with the blackout
the intel channels still work
Capital umbrella well that is still there in fact now with the cap umbrella an blackout i am seeing more of them in use to wipe out the small gangs of capital ships which seem to assume with a null blackout that no one will notice them until the ambush is in effect yet all that is happening in a boson then it is all dead in one shot.
no local = boring instead of the large fleet engagements we were getting now all we have are random solo or small gangs of sub cap small kiting ships which land in a bubble then die quickly.
not much else.
many people refuse to subscribe again an many have simply canceled the paying accounts until CCP decided to inform players how long this black out will last.
One corp left an alliance i am with in null total of 186 paying accounts in protest to go play another game.
So far all this black have accomplished is losing customers and making the null sec space very boring other than random encounters nothing else is happening.
less an less players are logging on in the the game in null or the null players are using an alt in HS to obtain isk from mission running an mining.
I ran around a complete region in an interceptor checking dscan all the way in the trip both ways an there is nothing on dscan other than structures.
an that is about it.
not much else happening including in alliies blue space in null.
there is more going on in the NPC null than the sov spaces right now
many players are not playing eve online an are playing other games.
is this enough information?
So we can equally presume that people who die in game are getting killed because they are actually playing it and hence are retained.
Amamake was always the more fatal funnel back in the day.