oO my b. Thx I did not realize.
This is also my preferred approach, although I like to tweak my fitting to address a slightly different priority: I am willing to trade off a little DPS and some tankiness in order to extend the snakeās effective range.
Hereās my thought process:
- We are using distance as our defense. We shouldnāt need a lot of tank, just enough to allow us to get to a safe distance.
- We can maximize our total damage output by balancing DPS with time-on-station. (i.e. keep high DPS while extending the amount of time we can fire at the enemy before we need to reposition)
That last point is the key to this build.
Letās say that we want to keep the enemy more than 50km away. If we start applying full damage at only 100km, our time-on-station (i.e. the duration before we need to reposition) is the amount of time that it takes the enemy horde to advance 50km.
But if we can start applying full damage at 130km, that increases our effective time-on-station from 50km to 80km, a 60% improvement! Thatās huge. Iām willing to trade a slightly lower dps for a much longer time-on-station.
The key to this is to try and get both cruise missiles and sentries to deal damage to targets about 130km out. This is easy for cruise missiles - I just use Calnavy ammo. For sentries, it requires some serious work on extending Drone Control range, which defines the distance that sentries can target. I use two faction DLAs, and a Drone Control Range L2 rig.
I made a few other changes as well:
- Very small active tank, just enough to refill my shields after I get to distance
- MWD for those times I need to move 50km to a gate
Hereās the fiting I am currently using. This hits hard (1024 dps), and at distance (148km missile/132km drone). Thereās plenty of opportunity to optimize this with shiny faction modules. I havenāt deeply researched that and I welcome suggestions.
[Rattlesnake, Cheap L4 Cleaner/Improved DCR]
Ballistic Control System II
Ballistic Control System II
Co-Processor II
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Large Micro Jump Drive
Adaptive Invulnerability Field II
Large Shield Booster II
Sensor Booster II, Targeting Range Script
Omnidirectional Tracking Link II, Optimal Range Script
Omnidirectional Tracking Link II, Optimal Range Script
500MN Digital Booster Microwarpdrive
Cruise Missile Launcher II, Caldari Navy Scourge Cruise Missile
Cruise Missile Launcher II, Caldari Navy Scourge Cruise Missile
Cruise Missile Launcher II, Caldari Navy Scourge Cruise Missile
Cruise Missile Launcher II, Caldari Navy Scourge Cruise Missile
Black Eagle Drone Link Augmentor
Black Eagle Drone Link Augmentor
Large Drone Control Range Augmentor II
Large Sentry Damage Augmentor I
[Empty Rig slot]
Garde II x2
Hobgoblin II x5
Warden II x2
Sentries can only target enemies to the limit of your drone control range, so DLAs allow sentries to shoot farther. Very important.
I ran this through the Simulation and it does absolutely nothing for sentries.
Where are you getting this information from?
As far as being able to CONTROL them, yes, ofc but who tf is going to leave there sentries 84 km away when ratting?
If you hover over the sentry in the drone bay, you can see the range of being able to hit and that does not change.
This should be interestingā¦ The suspense builds
Thatās not what drone control range measures. Drone control range is how far away from your ship your drones can engage things.
so for example I warp in drop sentries and stay by them, I tell them to shoot something 40km away, no problem itās inside my drone control range. I tell them to shoot something 100km away and they wonāt be able to engage because itās outside of my control range.
Or I could drop sentries, MJD, and my sentries couldnāt shoot at something right on top of them because itās more than 84km away from my ship, but they could shoot at anything within 84km of my ship, thereās a few cases where that might be useful with long range sentries but in general I wouldnāt suggest it.
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