Who is this “we pushed” for changes? Not everyone is part of a nullsec power bloc, some of us like just doing our own thing and we need to have some means of evening the odds when faced with a larger group. The offensive capabilities of a citadel should be on par with a deathstar POS. Maybe engineering complexes and refineries are fine as they are, it makes sense that them being more squishy is a fair trade off in return for the industry bonuses they have. But actual citadels like Astrahus/Fortizar/Keepstar are meant to be the “military” citadel, and as such they should be capable of inflicting heavy losses on even the most well prepared fleets.
I’m sorry, but the idea that people should be able to go up against a KEEPSTAR (Not just any citadel but the King of citadels) and not suffer a SINGLE LOSS is quite frankly absurd. An overwhelming fleet should win against it, but they should suffer loss as well. If they work well as a fleet they should be able to minimize those losses but they should never be able to completely eliminate all the risk and not even lose a single ship.
Not on our own. The idea is that when people see one group rising up and challenging the existing nullsec powers, more and more people will join in attacking them and eventually we can overthrow the existing superpowers. Titan blobs, and massive coalitions shouldn’t exist, it’s not healthy for the game. Nullsec should be lots of little independent corps all battling it out and that is our ultimate goal.
A worthy cause, in my view. The problem being that its how some of the existing superpowers came into being in the first place. Personally I think null blocs should have a much harder time dealing with NPC factions…there should be greater natural attrition.
It’s more of a misunderstaning than a broken mechanic. Upwell structures aren’t meant to replace a good defensive fleet. They are meant to be a force multiplier, so your defensive fleet has some advantage against the enemy.
If you try to just use the Upwell structure alone, it will die.
Day 2, we reinforce shields. You call that chasing us off.
Day 3, we kill an unimportant structure (your WarHQ, the one you used to declare war). And then promptly comes to the forums to complain about loosing the unimportant structure.
Also, you need to undock to loose ships. I still don’t see any loses on our side. Unsure what you are talking as I checked our killboards, yours and the war report. I just see your loses.
You know, we cannot kill a Sot or Fort, drop those as a war HQ.
Umm, he’s pretty sure you guys have suffered significant drone losses. Faction drones even. If you need to start a GoFundMe to recover let me know I’ll put the word out.
This game is twenty years old. The issue of “what do we do when the other guy has more people” has been part of the game from the beginning. What do you do? You hire some mercs. You make new friends and build alliances. You go recruit more people and build your group. This is what folks have been doing for a while.
Citadels are way too cheap for them to be “military powerhouses” that can hold off dozens and dozens of ships. There is no reason, however, why a 600 mil isk Astrahus should be able to stop a dozen blinged ships. That makes no sense gameplay-wise and it makes no sense lore wise.
There may be a bit of hyperbole, because Keepstars can and do kill plenty of people screwing around with them, but the bottom line is if you are smart and bring the right comp, the Keep won’t be able to stop you from killing it.
And again, that’s exactly how it should be, because these structures should not be so powerful they deter fleet fights on their grids. The entire point of these structures is to provide content, not deter it, and that’s how they were win the past. The bottom line is the best way to defend your structures is with a fleet, supported by the structure. Not the structure itself.