I have not played EvE for several years, but I came across this chatter on the internets about how awesome wardecs still are, and how CCP must therefore eliminate them, because having fun is immoral or something. I must say, this is all making me want to sub again for a brief moment to slaughter some noobs while I still can, and then subsequently quit EvE again forever. Hope to see you all again soon!
WowâŚyou are so right. Having a corporation or an alliance that is exactly like an NPC corp but without all the other randoms will be absolutely huge.
I think this is a fantasy. Even if you have larger corporations and alliances in HS, I doubt much will come of it. Again, players who are disposed towards combat PvP already have avenues (NS, LS, wormholes and for now HS war deccing). Those players are unlikely to stay for long in a corporation or an alliance that is not going to provide them that kind of game play. As such you are just going to have larger corporations/alliances made up of players who do not want to engage in combat PvP.
There is no first best solution here Iâm afraid. That you think a second best solution is super awesomeâŚwell good for you.
My God no. Structure bashing is boring, boring, boring in NS. And we can bring dreads and supers. In HS it would be the most stultifying thing in the game if you made this drastic a change. Might as well simply remove war decs and be done with it.
I keep hearing âconditionsâ being bantered aroundâŚ
I have not played it in a long timeâŚbut lets look at StellarisâŚ
Agressor can declare X amount of ISK to destroy (so if you want to bash that structure better calculate it in)
What i can see here, is doing thatâŚa progress bar will give both sides a visual reportâŚbased on ISK value destroyed from the in game KM. the war reports already kind of do this display. When the bar fills Red/Blue completely the war endsâŚand not before?
what about that for an idea? (might have to place a hard limit on number of active wardecs, idk)
âSocial Corpsâ wont fix anything.
NPC Corps are already entirely Social Corps, and all other Corps are also socially based too.
The solution does not need to be 100% effective.
That is an unreasonable and unrealistic expectation.
It also doesnt have to be just âoneâ solution, it can be supported by others alongside or later down the development cycle.
Yet thousands upon thousands of players still do it, over and over, even though wardec is irrelevant in NS.
I think you missed my sarcasm. I donât think it will be significant. The most it will do is let players be part of a group outside of a largely random assortment of people found in NPC corps. I see it as a minor improvement.
That usually is the definition of a first best solution (well, a solution that is optimal). Since sometimes you cannot hit that solution you go for the next best thingâŚtheâŚsecond best. So we areâŚin agreement.
That dodsnât make it good or fun which is the objective here. We do it in NS because we âhave toâ when we fight another group and want their space or to inflict damage on them and hoping to provoke a fight.
So I have been drinking a bit while watching some handegg and so blast this concept as normal .
The first half is a fix for the removal of the watchlist. Introduce a small structure along the lines of an Upwell Intelligence Structure. It would;
Be undockable
Have no Reinforcement
require 24hr to anchor
Be visible to all war participants
Collect the following data on a war by war basis
*Number of war targets that have been in system in the last hour
*Number of war targets online in the current constellation in the last 24 hours
Aggressors must warp to structure to collect data
Defenders can attack structure freely, Neutrals can attack with timer
I think that covers the first item.
Second Item can is either a repeat or an âinspired byâ @Ima_Wreckyou
To declare war. the aggressor must pay a war fee as well as deposit collateral. The collateral would be a value of T x U, where T is a set constant that CCP sets and U is a value set by the aggressor. The aggressor must destroy U value within the 1 week war period of the war dec or lose the collateral. Once the lose of U is completed, the war ends.
This does two things, it reduces the blanket war decs because it would tie up extra cost in war decs and it would allow the defender to end the war early.
As an example, if T is 10 and U is 10m ISK for a war. The attackers must provide 100m ISK collateral to declare war. If the defenders never login, the war ends and the attackers lose 100m ISK. If the defenders send a single T1 cruiser to take on the attackers on day 1 and loses, the 10m ISK limit is hit, the attackers get their 100m ISK back, and the war is over.
What I would a dec a corp system by system.
so when I dec them I can deside which system we can fight on, adding more to the daily cost.
But have the system prcing based of other war assigned to the system.
so if jita has 1000 war and the base price is one mil, any corp who wants to fight in that system, will have to pay 1 bil.
The defenders can add system but they must pay for those systems.
Must be able to set a daily price limit per system.
This means new player or carebear can move out of the war zone.
trade hubs will cost more.
Can control where to fight.
Can evict player form your home system or theres.
wonât damage RVB.
Every if a corp dec all of Empire system it will cost him billions a corp especially if another corp does it.
Its no improvement. People can form their own chat channels whilst in NPC Corps, trade with anyone, and fleet up with anyone they want, regardless of which NPC corp one any participant is in.
No solution in EVE is ever 100% perfect or predictable.
Doesnt make it bad either, and fun is subjective.
Structure assaulting/defending is already ingrained into EVE, from POCOs to Upwell structures.
Closed thread with only 20 posts aside from yours, most of which disagree.
Not exactly an endorsement.
Contract systems are already on of the primary scam vehicles in EVE.
Very unlikely a contract system like you propose will not just lead to more scamming via contracts, rather than any solution or help to this problem.
I apologize if this idea has already come up in the thread/reddit discussion, I will revisit when I have more time and adjust / delete if necessary.
I really hope CCP makes the numbers public. If the numbers are that bad, we as a community need to see them. I have seen numerous communities of players leave EVE over the years because of war decs; however, I do not think war decs should be removed (though I have not seen the numbers).
Personally, am only still playing EVE, because I left the first corp I joined 4 days into the game after it was war decced (this is my first character and main in EVE), and was able to quickly find a new group of players a few days later. By luck that group was stable enough for me to discover why this game is so awesome, though, my first EVE friends have all long ago left the game.
Proposal
In order to submit to Concord a declaration of war, a corporation/alliance must own a structure aka player owned forward operating base (FOB) or have an online âforward operating baseâ module in a structure.
Mechanics
Must be anchored in high sec
50% of the war fee goes to concord, 50% is held within the structure. When the war ends the 50% held in the structure is returned to the corporation/alliance
If the FOB is destroyed, all active offensive wars for that corporation/alliance end in a set period of time (immediately would be bad as some fights do not end after the structure pops), and war fees held in structure are paid to the fleet with the most damage (same mechanic as NPC FOBs?)
Optional Mechanics
The system location of the FOB should be public knowledge, provided in the war declaration notification, and maybe found in corporation info as a row heading in the attributes tab.
No structure is required to declare war against corporations/alliances with anchored FOB in their name
Do not need a FOB to be an ally in a defensive war
FOB war declarations are limited to a region of space (No army can deploy everywhere at once)
Not sure how to handle
Structure limits per corporation/alliance
Corporations leaving and entering alliances with/without FOBs
Whether a new structure or a structure module is the best mechanic for war declaration
Vision
Defenders can now form a fleet, bat phone friends, and/or hire mercs and attack the attackers structure to end the war and get paid to do so
This mechanic may be a control against (though potentially an incentive to?) war spam, more active wars, the larger the honey pot
A large honey pot leads to lots of content for those that seek it
Either two things are, âexactlyâ the same as you claim in your statement or they are not. You donât get to claim two things are âexactlyâ the same then in the end of the exact same sentence, dismiss out of hand, âall the other randomsâ.
To name a few things a non-wardecable player corp can do that is different than an NPC corporationâŚ
Exactly, there are players that never want to pvp and most of them are probably in highsec space. They SHOULD be people that you can engage in interesting ways but the wardec mechanic isnt interesting, it is just broken or at the very least in a bad place (CCPs comments back up this opinion).