What about all this wardec ideas by people who don’t do wardecs and don’t even play the game? Do you actually think your opinion is of any interest to anyone?
It’s not an opinion. It’s a idea and it goes in a direction I haven’t seen explored before. Many ideas about limiting the abbility to wardec depend on numbers and are gamable. This idea is based on behavior and is a more effective way to increase the cost of wardeccing.
It’s a super stupid idea and it adds nothing to the gameplay. It simply restricts a specific thing for the aggressor. It is neither creative nor will it solve anything for anyone.
Actually a very interesting idea, but could be bypassed by having an alt fly in highsec with something like an orca and re-shipping there. Nonetheless, with some tweaking it could be made to work. I believe CCP is going to go much more draconian, as I get the impression this is a very serious problem.
For all those recommending ways around the current wardec mechanics, I suggest you actually read the CSM minutes. Getting an alt, staying away from trade hubs, counter attacking, whatever - aren’t working for newer players. Here are the facts presented in the CSM minutes:
Highsec wars greatly favor the attacker (i.e. the attacker has little to no risk).
The predominant response to being wardec’d for newer players is to log off and stay logged off (i.e. leave the game)
CCP is not happy with this current situation.
This is having a significant impact on new player recruitment and retention.
A few nights ago, I spent 2 hours teaching some new players, simple things like how to set a destination, how to check prices, to buy and sell things. How to search out of game for good prices, what skills to train to better fit their ship, etc. So what exactly could they do against a wardec? They had neither the resources, nor skills to provide even a noticeable challenge. They might actually have a couple frigates, maybe one cruiser - so they should lose every ship they own in a futile attempt to give battle? When your ‘best’ advice is to not join a group of friends, but to stay in the ‘starter’ corp and take the time needed to learn how to play - the game isn’t working. It’s not about ‘protecting’ newer players from EvE, it’s about allowing them time to actually learn the game and get ‘hooked’ on it like the rest of us.
Well, wardeccer pilots wouldn’t have access to neutrals, neither. Thus they could only interact to their corp mates, making their supply and logi ships into war targets too. Literally like a marching army in neutral territory. This is independent of how wardec functions; it could be interesting to see this coupled with my structure wardec concept…
I thought this was a different take on corporations going to war? Hm.
Talk about a butt hurt suggestion, show us the killmail please
This makes negative sense.
Why would you abandon and make useless (to yourself) your territory to defend it? This makes a much sense as coming home from work to find that someone has taken over your home, but instead of dealing with it… you strip down, leave all your stuff inside the house, ask them to lock everything after you leave and then run off to the woods.
Why abandon an established support and logistics network and give it to your enemy?
Any yes, before you state that aggressors never have citadels… we wardec folk, gank, and have citadels.
Nope, it is just another “Nerf war because I suck” post
I like you. You’ve got spunk, and balls.
What? Make hisec bullying a challenge?? Whaaaaaaat?
Take a deep breath.
Exhale slowly, feeling how the air moves though your mouth
Example 1: Clark Kent / Superman
Example 2: Batman / Bruce Wayne
Conclussion: Your stuff holding corp / Your wardeccing corp
Will not solve the current most pressing issue of people quitting in significant numbers and never coming back to EVE.
The simplest fix for corps is to tie them to the main factions in game. Minmatar, Gallente, Caldari, Amarr. If you are a corp and you want to go to war… well you are now not only at war but NOW involved in the bigger faction war. Welcome to the real fight. Solves two problems, gets more bodies in Faction Warfare, and it expands the war to a bigger front, Nullsec. No more completely random non-lore based corps having fights with fleets that would rival those of most major empires in game, without having ANY ties to any of the main empires.
Current? As of 2005 maybe.
People who don’t PvP never play PvP games long.
This is not a game failure, it is an advertising failure. They are reaching the wrong demographics.
Wardecs need to be the next item on the agenda. When some corps have 300-500+ active wardecs… the system is broken. If you want to be a bully, go outside and pick on little kids. It really isn’t much different on an intellectual level.
On the butt hurt scale, I give this a… 9. The “go outside and pick on little kids” remark really got you up from 4 or 5
“…and in this videogame, daddy picks on total strangers who can’t defend themselves against Daddy and messes with them, but Daddy runs away when they turn to be capable to put up a fight, that’s no fun”
“You see mom, i just beat that noob! Now he’s raging like crazy and i’m pokign him to infuriate him more! I’m cracking myself laughing!”
“Later hon, I am on my way to wardec some random effin noob who asked a stupid in local… If we catch him in space all 20 of us will beat him and his pod… this is serious spaceship business!”
“Say it high and say it loud: I’m a jerk and I am proud!”