However long term the risk vs reward balance needs some tweaks that all players can agree on.
- remove L3 and L4 missions from highsec completely so the new players have incentive to move on.
- remove ore anoms, ice anoms, and anything beyond veldspar and scordite in HS
- Incursions removed from HS
- trig invasions and emerging conduits further reduce payouts in HS - have escalations to low and nullsec for the primo rewards
This will allow the new players to get introduced to the game but incentivized to spread their wings into low and null and form lasting corp bonds and less solo play.
Rebalancing is good and we want more players to stay and join game not quit.