Merge those modules with the same status

e.g.

Domination Warp Disruptor

True Sansha Warp Disruptor

Republic Fleet Warp Disruptor

Should be something like Improved Warp Disruptor

Centum B-Type Multispectrum Energized Membrane

Corpum B-Type Multispectrum Energized Membrane

Should be Improved B-Type Multispectrum Energized Membrane

And

Corelum B-Type Multispectrum Energized Membrane

Should be Compact B-Type Multispectrum Energized Membrane

Pyfa has the Optimize Prices function but this is really a pain in daily play for looking up all these prices and also a pain for logistics staff who are using multi-fits.

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These modules may have the same stats, but they don’t have the same source.

I think it’s nice flavour that each of these modules has a different name and source even if they offer the same stats. Often when I need one of them I check variants if they’re available on my local market but if you’re in Jita availability shouldn’t be much of an issue, only price.

Anyway, my preferred change is not to merge the modules, but to make them distinct if CCP does a change to them at all. Give them slightly different bonuses.

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They should not be merged. More idiotification of modules is not good for the game.

Instead, CCP needs to continue their Tiericide. These modules should have different values and features that make them unique and useful in different scenarios.

For instance, the Energized Membranes should have different fitting stats or resistance profiles, similar to the Multispec Shield hardeners. Warp disruptors could have lower cap usage (all Amarr related disruptors), more points but shorter range (all Minmatar related disruptors) (some scramblers have 3 instead of 2 points, for instance), better fitting (all Gallente related) or more range with more cap usage (all Caldari related).

Introduce module themes for the empires and apply them to all related modules.

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I agree with both of you.

There should NOT be differently named modules with the exact same stats in the game, but my preferred solution would be to make them different, based on their source.

However: The sheer amount of slightly different modules in the game is already unnessessary high at the moment in my opinion. I really have to question if we need A, B, C, X-type + 4 Officer Variants and 3-4 Pirate Faction Variants for each type.

Imho it would be enough to have for each module:

  • T1 base
  • T1 compact
  • T1 enduring
  • T2
  • Navy Faction (raw power: high fitting requirements, high capacitor use)
  • Pirate Faction (efficiency: lower fitting requirements, low capacitor use, lower penalties)
  • Deadspace Tier I
  • Deadspace Tier II
  • Officer

I think the main reason there’s so many Faction / Deadspace variants available is so that most players can have the opportunity to actually get them from ratting and LP Stores instead of paying a ton of ISK to a select few in the Markets…

Edit:

Also long ago the higher tier modules were not available in the Market, they were only available through Public Contracts…

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Then you would remove faction items from all kinds of LP stores. All NAvy subfactions would still be the same with different names (Khanid, Amarr, Ammatar, for instance) or you’d have Amarr Navy in all sub-faction LP stores, even though they have little in common (Amarr <> Khanid, for instance).

This is a ā€˜minerals I mine myself are free’ mindset which ignores opportunity cost though.

Fitting those faction/deadspace variants on your ship is equally expensive whether you loot or buy them. Just because you looted it doesn’t mean it’s market value disappears and you’re still fitting a 36 million ISK module on your ship whether you bought or looted the Dread Guristas Warp Scrambler.

That said, I agree with you it’s nice that we have lots of opportunities to loot multiple variations of those modules from different types of enemies, each flavoured for the enemy type!

Oh, I didn’t know that!

Nice that CCP added them to the market then. Must’ve been a pain to get or sell those modules before.

As far as I know Khanid Kingdom is part of the Amarr Empire. They may have developled some unique Ship designs, but imho it would not be lore breaking if they’d use Amarr Navy Faction Modules as rewards in their LP Store.

For me, a clear design path is always more important than some niche-exceptions for the sake of having very particular expectations met. I also think it is a good way of balancing the market if certain items are not found everywhere, but just in certain areas or stores, because that will automatically increase their value if a low number of people are doing business there, which will make running for them more rewarding → more people will come, lowering the value of the items again. It’s a self-balancing mechanism.

In case of Amarr // Khanid, all passive modules (Plates, Membranes, Coatings, Rechargers) for example can come from Amarr Navy, active stuff like Hardeners, CapBoosters, Reppers could be developed by Khanid. There are always ways to make things work if one really wants to.

Then you are missing opportunities for uniqueness just to satisfy your desire for dumbification.

Amarr-Khanid are actually a really good example for that. Khanid are a separate empire from Amarr. They focus on missile tech like Caldari and not lasers. Instead of removing all Khanid mods and replacing them with Amarr Navy, their mods could be a combination of the above-mentioned Caldari theme (better primary stats) and Amarr theme (better cap usage/fitting stats). Dumbing down patters just to make it easier for those who don’t care about it is never a good solution.

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No it’s not the same… I never said anything about getting them for free so please spare me that ludicrous rant… Obviously I was thinking of a reasonable explanation as to why there’s multiple Faction / Deadspace modules of the same type with the same attribute stats.. And yeah, I shouldn’t have said Market since I was taking into account how Eve was long before your time here…

Back then a lot of players were basically cut off from half of High Sec space, most players could only access items that were available in their chosen Allied Factions space… There were no Epic Arcs available to fix Faction Standings and Level 1 Agents weren’t available to everybody like they are now…

And like I said earlier, those modules weren’t available in the Market, they were only available either by actually going out and killing those NPC’s or from Public Contracts within your Allied Factions space… Those Public Contracts were also very expensive, most of which were Auction Contracts that you had to keep bidding on while also watching the expiration timer…

Back then the drop rate for high tier Deadspace modules was extremely low, not to mention Exploration was nothing like it is nowadays, it was a specialized career which required a lot of skill training… Also there wasn’t a lot of Cosmic Signatures all over the place and finding those signatures was a long and tedious procedure… Cosmic Anomaly’s took even longer to find… As such, not a lot of players were doing exploration…

So yeah, high tier Deadspace modules were hard to come by and very expensive… In fact, Faction modules were actually way more available and easier to get due to LP’s… I know because in my first year of playing Eve I was selling Thukker Shield Extender modules.. Later I then switched to Angel Deadspace modules because DED sites were static and didn’t need to be scanned down…

I played Eve back before it was changed into todays version… In fact the reason I spent months doing research to come up with the Faction Standing Repair Plan was so I could go into other Factions space to buy / sell various Faction / Deadspace modules…

So taking everything into account, I think that’s the reason why there’s multiple versions of the same Faction / Deadspace module type with the same stats…

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Sry, I have little desire to engage in a discussion driven by personal attacks. I don’t have any desire for dumbification but I like a sleek and logical design. Just having a bazillion identical items with different names isn’t achieving anything of value in the game. Khanid could have their ā€œownā€ or ā€œuniqueā€ stuff, it should then just be different from other stuff and not just differently named copies.
And giving them actually a monopoly on those items creates interesting income niches where people could compete or even could create conflict over protecting a market niche.

you are not listening to what he is acutally saying…

really think about it

I am adressing his attitude to suspect others who don’t share his opinion of ā€œhaving a desire for dumbificationā€. Which is a pretty dishonest style of discussing.

About the idea itself I have made myself pretty clear:

  • identical items (stats) with just different names are of no value in my eyes, on the contrary, they are confusing for newbros and a mess for people creating fittings.
  • different factions having unique ā€œlinesā€ of items based on their lore-theme isn’t that bad, but thats achievable with the items that already exist. They could be spread among the existing factions, creating competivie markets.
  • creating ā€œuniqueā€ items of the same type just for the sake of everyone having their own slightly different thingy isn’t of much value in my eyes.

Different source does not impact the merge as they will still have the same source.

This is something like the change of that you can sell PLEX everywhere, it does not change anything in fundamental, just QoL.

It removes flavour though when all the faction navies and pirate factions drop ā€œgeneric faction/pirate warp scramblerā€ instead of their own versions.

Is it QoL? Sure.

Is it also making EVE more generic instead of feeling like a real universe? That too.

Like I said, I’d prefer if CCP does any change to these modules at all that they make the modules slightly different instead.

For a lot of modules, it is kind of waste effort to slightly balance them as Mutaplasmid is introduced.

e.g. We already have 3 different classes faction warp disruptor, I think adding 6 more is kind of waste of effort.

If changing them is not worth the effort, let them be as they are now.

I like their existence which adds some character to the game, flavour of different factions which at least each have their own modules instead of a generic game with generic modules where faction A, faction B and faction C all just drop the same loot.

I’d prefer the game not to become bland.

Aside from the name, it’s the same loot.
It’s just tedious to check which faction version it is when it’s essentially the same thing.