Rework of Faction Resists
At the moment, most of the factional resists modules are not used by players and have no value.
Which modules are we talking about?
Multispectrum/EM/Thermal/Kinetic/Explosive Energized Membrane versions:
Federation Navy, Shadow Serpentis
Multispectrum/EM/Thermal/Kinetic/Explosive Coating versions:
Federation Navy, Domination, Republic Fleet, Shadow Serpentis
EM/Thermal/Kinetic/Explosive Armor Hardener versions:
Federation Navy, Domination, Republic Fleet, Shadow Serpentis
EM/Thermal/Kinetic/Explosive Shield Amplifier versions:
Domination, Republic Fleet
EM/Thermal/Kinetic/Explosive Shield Hardener versions:
Domination
Whatās the problem?
When fitting ships, players try to achieve maximum equal resistances due to the minimum number of modules used. Therefore, modules with the maximum percentage of resists for their money are always used. This is also due to the stacking penalty.
For this reason, anything with a low percentage of resists at the same meta-level is not in demand.
This also includes the problem of duplicating modules.
For example, the Multispectrum Energized Membrane versions of True Sansha, Imperial Navy, Dark Blood, Ammatar Navy and Khanid Navy have no differences at all.
Proposal for change
In order for the modules to be used more often, it makes sense to give them unique bonuses.
Therefore, factional versions of modules should have factional resists. By factional resists, I mean that sign that everyone has seen in this game indicating the type of NPC, type of tanking and type of damage.
And it would be advisable to introduce additional factional modules to increase the resistance options. For example, add Multispectrum Energized Membrane versions of Domination/Republic Fleet/Caldari Navy/Dread Guristas
What would it look like for Tech I, Tech II and Faction Multispectrum Energized Membrane:
Version | EM | Thermal | Kinetic | Explosive |
---|---|---|---|---|
Basic | 12,6 | 12,6 | 12,6 | 12,6 |
Tech I | 13,5 | 13,5 | 13,5 | 13,5 |
Compact | 15,2 | 15,2 | 15,2 | 15,2 |
Tech II | 18 | 18 | 18 | 18 |
Pilfer | 18 | 18 | 18 | 18 |
Imperial Navy | 23,4 | 21,4 | 20,2 | 20,2 |
Khanid Navy | 23,4 | 20,2 | 21,4 | 20,2 |
Ammatar Navy | 23,4 | 20,2 | 20,2 | 21,4 |
True Sansha | 22,4 | 22,4 | 20,2 | 20,2 |
Dark Blood | 22,4 | 20,2 | 22,4 | 20,2 |
Federation Navy | 20,2 | 23,4 | 21,4 | 20,2 |
Shadow Serpentis | 20,2 | 22,4 | 22,4 | 20,2 |
Republic Fleet | 20,2 | 20,2 | 21,4 | 23,4 |
Domination | 20,2 | 20,2 | 22,4 | 22,4 |
Caldari Navy | 20,2 | 21,4 | 23,4 | 20,2 |
Dread Guristas | 20,2 | 22,4 | 22,4 | 20,2 |
What would it look like for Tech I, Tech II and Faction EM Energized Membrane:
Version | EM | Thermal | Kinetic | Explosive |
---|---|---|---|---|
Basic | 29,2 | |||
Tech I | 31,2 | |||
Compact | 32,6 | |||
Tech II | 34,9 | |||
Pickpocket | 31,1 | |||
Imperial Navy | 36,8 | 10 | ||
Khanid Navy | 37,8 | 5 | ||
Ammatar Navy | 37,8 | 5 | ||
True Sansha | 37,8 | 5 | ||
Dark Blood | 37,8 | 5 | ||
Federation Navy | 36,8 | 10 | ||
Shadow Serpentis | 36,8 | 5 | 5 | |
Republic Fleet | 36,8 | 10 | ||
Domination | 36,8 | 5 | 5 | |
Caldari Navy | 36,8 | 10 | ||
Dread Guristas | 36,8 | 5 | 5 |
What would it look like for Tech I, Tech II and Faction Thermal Energized Membrane:
Version | EM | Thermal | Kinetic | Explosive |
---|---|---|---|---|
Basic | 29,2 | |||
Tech I | 31,2 | |||
Compact | 32,6 | |||
Tech II | 34,9 | |||
Pickpocket | 31,1 | |||
Imperial Navy | 10 | 36,8 | ||
Khanid Navy | 5 | 36,8 | 5 | |
Ammatar Navy | 5 | 36,8 | 5 | |
True Sansha | 5 | 37,8 | ||
Dark Blood | 5 | 36,8 | 5 | |
Federation Navy | 36,8 | 10 | ||
Shadow Serpentis | 37,8 | 5 | ||
Republic Fleet | 36,8 | 10 | ||
Domination | 36,8 | 5 | 5 | |
Caldari Navy | 36,8 | 10 | ||
Dread Guristas | 37,8 | 5 |
What would it look like for Tech I, Tech II and Faction Kinetic Energized Membrane:
Version | EM | Thermal | Kinetic | Explosive |
---|---|---|---|---|
Basic | 29,2 | |||
Tech I | 31,2 | |||
Compact | 32,6 | |||
Tech II | 34,9 | |||
Mafia | 31,1 | |||
Imperial Navy | 10 | 36,8 | ||
Khanid Navy | 5 | 37,8 | ||
Ammatar Navy | 5 | 36,8 | 5 | |
True Sansha | 5 | 5 | 36,8 | |
Dark Blood | 5 | 37,8 | ||
Federation Navy | 10 | 36,8 | ||
Shadow Serpentis | 5 | 37,8 | ||
Republic Fleet | 36,8 | 10 | ||
Domination | 37,8 | 5 | ||
Caldari Navy | 10 | 36,8 | ||
Dread Guristas | 5 | 37,8 |
What would it look like for Tech I, Tech II and Faction Explosive Energized Membrane:
Version | EM | Thermal | Kinetic | Explosive |
---|---|---|---|---|
Basic | 29,2 | |||
Tech I | 31,2 | |||
Compact | 32,6 | |||
Tech II | 34,9 | |||
Bribe | 31,1 | |||
Imperial Navy | 10 | 36,8 | ||
Khanid Navy | 5 | 5 | 36,8 | |
Ammatar Navy | 5 | 37,8 | ||
True Sansha | 5 | 5 | 36,8 | |
Dark Blood | 5 | 5 | 36,8 | |
Federation Navy | 10 | 36,8 | ||
Shadow Serpentis | 5 | 5 | 36,8 | |
Republic Fleet | 10 | 36,8 | ||
Domination | 5 | 37,8 | ||
Caldari Navy | 10 | 36,8 | ||
Dread Guristas | 5 | 5 | 36,8 |
Why is there a 5 or 10% bonus to the profile resists, because the amount of resists from such a module will be significantly higher than it is now? These percentages will play an insignificant role due to the stacking penalty rule, according to which the lowest indicator receives the largest penalty.
How can this solve the problem?
This proposal, for the most part, concerns the fitting of Tech II ships. Due to the differences in the base resists of Tech II ships, these changes should encourage the use of different meta 8 level modules.
For example, currently, Ikitursa (ALL SKILLS LVL 5) with two Dark Blood Multispectrum Energized Membrane and Medium Kinetic Armor Reinforcer II has resists:
EM ā 70,9, Thermal ā 85,4, Kinetic ā 67,5, Explosive ā 79,6.
After the implementation of the proposed changes, it will be possible to assemble the features Ikitursa:
Fitting | EM | Thermal | Kinetic | Explosive |
---|---|---|---|---|
1 x Imperial Navy Kinetic Energized Membrane 1 x Khanid Navy Multispectrum Energized Membrane 1 x Medium Kinetic Armor Reinforcer II | 68,46 | 81,32 | 76,12 | 73,85 |
2 x Imperial Navy Kinetic Energized Membrane 1 x Medium EM Armor Reinforcer II | 73,09 | 75 | 75,68 | 65 |
2 x Domination Multispectrum Energized Membrane 1 x Medium Kinetic Armor Reinforcer II | 70,86 | 85,43 | 69 | 80,93 |
1 x Domination Multispectrum Energized Membrane 1 x Dark Blood Multispectrum Energized Membrane 1 x Medium Kinetic Armor Reinforcer II | 71,91 | 85,43 | 69 | 80,34 |
Profit
As can be seen from the examples, the omnitank does not work, but in three out of four cases at least one resist remains less than 70%. Consequently, the fittings and the resists will be more unpredictable, and the assemblies can vary depending on the prices of factional modules, which will subsequently increase the demand for currently unpopular modules.
Naturally, the above figures are nothing more than suggestions, however, these changes can be introduced in relation to modules of the Energized Armor Resistance Membrane, Armor Resistance Coating, Armor Harder, Shield Resistance Amplifier, Shield Hardener groups.
Naturally, the changes can be extended to both the plex and officer versions of the modules.